Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Evil Islands: Curse of the Lost Soul

Cynicus

Augur
Joined
Oct 23, 2008
Messages
176
Oh wow. I've not thought about this one in a long time. I liked it, but unfortunately the one thing that I will forever remember about it is the incredibly inane voice acting of the main char. Anyone who played the game in a different language probably doesn't know what I'm talking about, but anyone who played in English surely does. Fruity doesn't even begin to describe it. Other than that, though, I recall liking the game quite a bit.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,575
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Yeah. I really liked this game, was disappointed in myself for never finishing it. But it got to a point where there was some djinni or something to fight that I absolutely could not beat, and I had too much pride to turn down the difficulty. I see it's on gog now ... maybe I'll put this on my list to go back and finish after all. Brofist to Fenix for reminding me about this one.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,458
Location
Russia atchoum!
Yeah. I really liked this game, was disappointed in myself for never finishing it. But it got to a point where there was some djinni or something to fight that I absolutely could not beat, and I had too much pride to turn down the difficulty. I see it's on gog now ... maybe I'll put this on my list to go back and finish after all. Brofist to Fenix for reminding me about this one.
Of course it is doubtfully to say so, but if there will be options - play with English subtitles and Russian voices - it is one of the best Russian games in this respect, perfect actors did amazing work, easily AAA.
I'll do complete playthrough when my PC will be fixed.
 
Last edited:

Dr Skeleton

Arcane
Joined
Nov 9, 2014
Messages
817
Steve gets a Kidney but I don't even get a tag.
Yeah. I really liked this game, was disappointed in myself for never finishing it. But it got to a point where there was some djinni or something to fight that I absolutely could not beat, and I had too much pride to turn down the difficulty.
I don't remember a djinn but there are many fights where you're supposed to sneak around or use a quest item in some way, might have been one of them. On hard difficulty enemies get much higher armor and are resilient to more weapon types too, plus everyone regenerates very fast regardless of difficulty, usually if you can't beat something with the initial backstab and a couple of attacks it means you can't beat it with the current setup. Try to beat the game on "easy" the first time around, easy is still very hard in EI unless you really know what you're doing and where to get the right items and crafting materials.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,458
Location
Russia atchoum!
usually if you can't beat something with the initial backstab and a couple of attacks it means you can't beat it with the current setup.
Well - yes and no at same time.
Usually you can't, but actually you can. You strike and wait when you hit and deal damage. Then save game before enemy start animation of hit. And reload untill you hir with second hit.
All hits are in the head if creature have it.
 

Dr Skeleton

Arcane
Joined
Nov 9, 2014
Messages
817
Steve gets a Kidney but I don't even get a tag.
Yeah, if you aim for the head and score a crit or two it will work (unless you just can't kill that enemy at all) but it requires excessive save scumming.
 

Daemongar

Arcane
Joined
Nov 21, 2010
Messages
4,722
Location
Wisconsin
Codex Year of the Donut
I played until about halfway through, but got sick of the constant reloading. Fun, but agree with the poor voice acting and the "If you get caught sneaking, reload." Yes, interesting concept, but not nearly enough depth. Just too much repetition.
 

Daemongar

Arcane
Joined
Nov 21, 2010
Messages
4,722
Location
Wisconsin
Codex Year of the Donut
Just too much repetition.
Not too much for my taste, it is constantly compensated with plot development.
Well... I have to say, I gave this game a fair shake. But if you had a game that had as a mechanic that if you are spotted by an enemy that is more powerful than you, you would die, I'd ask that the game:
* Allow for some evasion or loosing of the enemy, or at the minimum some even minuscule escape mechanism
* The game would reward a player for stealthing into foreign areas. Went into spider caves and found what you were looking for? Awesome. Explored the other 95% of the tunnels and didn't find shit? Sucks to be you.

The repetition was no other mechanic than experience to push the character forward. The crafting system was ok, but could have used a few more hours of work.

Again, not saying it is the worst game ever. Hell, I only paid $2 for it, so it was definitely worth the money. However, I think with a few more months it could have been a lot better.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,458
Location
Russia atchoum!
I think this is kind of games where you should apply patience and caution in some amounts, not huge I think. This is how this game meant to be played, and nothing can change this.

* The game would reward a player for stealthing into foreign areas.
There is some reward for this, also given the plot or quest-driven mechnics of game it is more looks like a secrets.
I remember now only about 2 cases of such reward, where first is when you came to a village on Gipath you should take any quests and go for next area immeadiately, there you can stole weapon you can't obtain otherwise.
 
Last edited:

Daemongar

Arcane
Joined
Nov 21, 2010
Messages
4,722
Location
Wisconsin
Codex Year of the Donut
There is some reward for this, also given the plot or quest-driven mechnics of game it is more looks like a secrets. I remember now only about 2 cases of such reward, where first is when you came to a village on Gipath you should take any quests and go for next area immeadiately, there you can stole weapon you can't obtain otherwise.
I know what you mean. If there was more of that risk and reward for experimenting, I would have probably finished. The problem was that it was too direct. I'd kill whatever I could for bonus experience points, but I want more to do.

That killed it also: the only place to spend xps was about 5 hours into the game. Then whenever you get xps or find something, you can't even equip until you are back at the city. Just odd choices. I find a dagger or boots, well, you have to go back to the city. It feels like they certainly had an idea in mind when they started developing the game, I just don't think they completed enough to hold my attention. For me, just a couple of small changes would have made the game a lot better.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,226
Location
Bjørgvin
:necro:

Is Elemental Magic useless?
I made a Fireball spell (with double radius), and tested it on wolves and boars, and it does 0 damage. :?
 

T. Reich

Arcane
Joined
Apr 15, 2013
Messages
2,714
Location
not even close
You're doing it terribly wrong.

The name of the game is single target damage.
The best two skill types in terms of damage are the "bolt" (because most of the time you'll be tackling enemies 1-by-1) and "wall" (because it deals the most damage per cast).
You stack as many damage increase runes as you can afford to (skill-wise).

After all, if you can't pierce an enemy's armour - why bother?

Everything is at best secondary. You don't need range or radius on your damaging spells.
Extra targets are useless 90% of the time.
Extra duration is ok on "wall" type damaging spells, but only after you've managed to cram enough damage+ runes.

Anyways, starting playthrough as a pure mage is a self-imposed challenge.
You wouln't really be able to afford decent magic until approx midway to 2nd allod.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,226
Location
Bjørgvin
Well, I'm not really playing a Mage, more of a stealthy fighter.
The Fireball was just an experiment just to test it, and how a "double radius" looked. Very unimpressed; small AEO, apparantly the "Effect" of 7 was not even enough to get through the fur wolves and boars that were not fast enough to move of of the AEO.

So I went with Strength as my main utility spell instead, using a Longer Duration rune, which has worked out pretty well. The wand I got from the goblin prisoner is also very nice, casting Weakness on up to three targets, but duration is rather low.

Finally got a better weapon - the Heavy Silicone Hammer from the Brigand second in command. He also had a nice suit of armour, or at least I had one when I re-equipped afterwards.

Most difficult fight so far was against the Orc Seer with all the bodyguards.
 

T. Reich

Arcane
Joined
Apr 15, 2013
Messages
2,714
Location
not even close
Well, I'm not really playing a Mage, more of a stealthy fighter.
The Fireball was just an experiment just to test it, and how a "double radius" looked. Very unimpressed; small AEO, apparantly the "Effect" of 7 was not even enough to get through the fur wolves and boars that were not fast enough to move of of the AEO.

Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh...

What did you expect then?
That's equivalent to investing purely in magic skills and then trying to kill a black boar with the starting weapon and 0 melee skill.
That would go about as well.
 

Dr Skeleton

Arcane
Joined
Nov 9, 2014
Messages
817
Steve gets a Kidney but I don't even get a tag.
Well, I'm not really playing a Mage, more of a stealthy fighter.
That's the right approach. Although you lose absolutely nothing by also having a bow with you. Magic is more of a support thing and something you put into items, maybe an offensive mage is possible, but I've never tried it, seems very hard to pull off with the limited number of strong runes you get and number of enemies with resistances.

He also had a nice suit of armour, or at least I had one when I re-equipped afterwards.
I don't remember if that's one of these cases, but you'll find armor and weapons that use a blueprint superior to anything you have, but a mediocre material. Often you can dismantle them and make superior versions once you get better materials (on the first island that's obsidian for the hammer, "white" material for armor, you can also get very strong bone material early if you kill a couple of armadillos in the caves, and dragon bones later).
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,226
Location
Bjørgvin
Damn, those skeletons sure are ultra alert.
Seems rather silly that you can sneak up on wolves and tigers, while skeletons spot you while lying prone several meters away. And the biggest ones are too tough for me to beat even one on one for the time being.

So I guess I'll go to Sand and hunt som orc. One of the seers there may even have a useful Rune. I still haven't found an Item Rune.
 

T. Reich

Arcane
Joined
Apr 15, 2013
Messages
2,714
Location
not even close
The undead units (and a couple of other beings) don't rely on sight and hearing for detection - they have the auto-detection radius.
This is spelled out verbatim in conversations IIRC.
 

Leonard

Educated
Joined
Aug 10, 2018
Messages
36
There's a spell that you get early that let's you see enemies' field of view. While it's not very useful overall, with it you can see that while most enemies FoV is cone in front of them, for Skeletons it's a perfect circle.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,226
Location
Bjørgvin
Yes, I had forgotten about that spell. Seemed like a waste of money, but evidently it can be useful sometimes.

I found another entrance into the Dead City area, from the north, which was much easier.
Only one of those Veteran Skeleton Warriors in the canyon where the crystal is, and now I managed to defeat it.
So now I'm ready to explore the Observatory.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,226
Location
Bjørgvin
The undead units (and a couple of other beings) don't rely on sight and hearing for detection - they have the auto-detection radius.
This is spelled out verbatim in conversations IIRC.

Ah yes, I now see that it's spelled out in the Golden Valley quest.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,458
Location
Russia atchoum!
Remember that it's possible to create the spell, that could kill weakened queen of bugs in dungeon.
I forgot the details, probably you can get experience for that only if you act along Project Genocide.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,226
Location
Bjørgvin
Heh, for me it's a pretty new game, especially since I've hardly ever heard about it before, let alone seen reviews or physical copies of it.
Probably my best "find" on my chronlogical play list since Outlaws, which was a really fresh breath in the FPS genre.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom