SolipsisticUrge
Educated
Who wants to lobby for this guy to write a review of Enemy Unknown?
SolipsisticUrge said:Who wants to lobby for this guy to write a review of Enemy Unknown?
Phage said:I also wonder if he found NV overwhelming and dark, what he would think of Fallout 1.
It's history as a series of straight lines whose rate of ascension can be manipulated
Ruprekt said:It's history as a series of straight lines whose rate of ascension can be manipulated
Prosper, can you help with this one?
He also wrote this one, on civ 5:
Enemies all have a health bar the same size, though the rate it will be depleted by your various weapons depends on myriad factors, most of which are folded into sub-menus.
What the hell did I just read?herostratus said:What it lacks is the emotional purpose and irresolvable conflict that cinema, like every emotionally-oriented form that preceded it, leave lingering in my brain. Civ V is the plot of the Godfather, not the dark final moment where Diane Keaton stands in the door of Michael's office and sees him, surrounded by articulate cretins, looking at her like a stranger. It's the atmospheric science behind the tornado that destroys the town of Xenia, not the gorging anarchy of Bunny Boy kissing Chloe Sevigny in an above-ground pool in the overcast ruins. It's a dictionary to interpret the invented foreign tongue in The Silence rather than an encapsulation of the alien mystery of a boy in a cavernous hotel with no way to understand the terrifying artefacts that surround him.
It's a game without cinema, a logical skeleton without blood and flesh to give it human shape or empathy. It's history as a series of straight lines whose rate of ascension can be manipulated, but it leaves out the most interesting parts of irrationality and human failing. It's more a game and less a video game, one that could have existed as easily 1000 years ago as today. That can't be said of cinema, and the degree to which it resists enhancing itself with cinema's emotional agency reveals how aging and purposeless the mechanical system has become. Consider it a cultural defeat.
Strange, I read: "This UI is fucking atrocious. It's worse than NWN2's camera. (Why not use the original FO's UI, which while far from perfect stand heads, shoulders and Empire State Building above the shit that NV dares call an UI?)"Does Fallout: New Vegas have too many stats and numbers and shit? Imagine you were a potato-for-brains video game journalist and had to answer this question truthfully.
Thanks for telling me what I read. You need info? I never never played Fallout 3 nor NV so I don't know jack shit about the UI. Or *anything else in the game*. But I made the newspost anyway!Shannow said:While VoD reads: "Nothing wrong with the UI or anything else in the game but I am stupid."
A film critic reviewing a video game.Decado said:He writes like a film critic
No, they are just being fags.Trash said:Fallout New Vegas got a good review but then got bombed in the letter pages of a mayor magazine here. Someone wrote an angry letter about Bug Vegas and the staff heartily endorsed it, saying that FNV was as buggy as all the obsidian games and that they should've tested it better.
I haven't seen that many bugs and am genuinly puzzled by this. Do you lot have a lot of problems with 'features' in the game?
Andyman Messiah said:A film critic reviewing a video game.Decado said:He writes like a film critic
The clunky UI, other than the wait in large battles, is Fallout's worst aspect.Shannow said:Strange, I read: "This UI is fucking atrocious. It's worse than NWN2's camera. (Why not use the original FO's UI, which while far from perfect stand heads, shoulders and Empire State Building above the shit that NV dares call an UI?)"Does Fallout: New Vegas have too many stats and numbers and shit? Imagine you were a potato-for-brains video game journalist and had to answer this question truthfully.
While VoD reads: "Nothing wrong with the UI or anything else in the game but I am stupid."
I've had one bug. The Strips main gate suddenly locked itself during the final quest lines. PC users get to use console commands to fix things thoughTrash said:Fallout New Vegas got a good review but then got bombed in the letter pages of a mayor magazine here. Someone wrote an angry letter about Bug Vegas and the staff heartily endorsed it, saying that FNV was as buggy as all the obsidian games and that they should've tested it better.
I haven't seen that many bugs and am genuinly puzzled by this. Do you lot have a lot of problems with 'features' in the game?
Oh it is, and the crashes/lockdowns are pretty far and between. For me personally the game just started to behave badly when I installed the DLC. Mothership Zeta in particular seem pretty bugged, but I don't know.Decado said:My Fallout 3 experience was pretty non-buggy. In fact, I can't think of a single CTD or other technical issue that I had, though I'm sure there were/are some quest bugs I encountered. All in all it was a remarkably stable game.
hahahaohwow.jpgDecado said:Andyman Messiah said:A film critic reviewing a video game.Decado said:He writes like a film critic
I don't think there's anything inherently wrong with that style, per se. In fact, it's almost necessary if people want video games to be taken seriously as an art form.
At the end of A Brief History of Time, Stephen Hawking lamented the distance that's grown between modern science and art. Over the last century, science became a theoretical cloud in which all of the old laws are linked to the mysterious chaos of sub-atomic particles and cosmology, written in a language that might as well be hieroglyphics. Art can't provide any answers to these murky questions, but it can account for what the eventual answers would mean to us. Mass Effect 2 is a brave and deluded attempt to bridge the gap between science and art. The end result is a beautiful catastrophe, a stolid combination of RPG abstraction with the occasional heat of interpersonal exchange.
Mass Effect 2 is an interactive plunge into the mystery surrounding dark energy, among the most vexingly unknown quantities in modern science. Its name refers to a technology that can harness this invisible energy to make possible space travel and empower sensitive life forms with biotics. While our future selves will be able to manipulate dark energy, its origin will remain a mystery. Or rather, a conspiracy. In the tradition of human paranoia and death anxiety, BioWare has created a version of the galaxy where ancient life forms use this dark energy to regularly siphon precious life force from everyone else, and then retreat into the dark corners of space. It's like a legion of space devils have decided to spend eternity playing evolutionary whack-a-mole.
. To fully appreciate the complex personas of all your squad members you'll need a rich understanding of the worlds and species that affect them. I would argue this is a wholly unnecessary, a relic of writing which only bogs down games. Books are, by nature, an information-poor medium. Complex emotions, ideas, and characters are hard to communicate directly in writing, so books tend towards figurative language that evokes, makes metaphors, and spins interwoven yarns that mirror the complexities an author might want to capture.
Film contains an order of magnitude more information than writing. It carries music, image, color, shadow, performance, inflection, and human expression on top of the words written in the script. In a few seconds of film, the longing of a character can be instantly communicated in a way that would take Hemingway five pages to fully lay out.]Games arrive next in the evolutionary daisy chain bearing even more information than film.