Jaesun
Fabulous Ex-Moderator
And remember kids, romance in RPG's were first done in the Gold Box Games....
Reading the actual post might help with that question.By middle class RPG does infinitron mean games designed by middle class people essentially for middle class people or does he mean games that are made by a middling company, something which isn't really about class and is a very confusing way of describing companies?
By middle class RPG does infinitron mean games designed by middle class people essentially for middle class people or does he mean games that are made by a middling company, something which isn't really about class and is a very confusing way of describing companies?
Better dumb than mouth-deep on dev cock like you and some other chucklefucks here.more and more stupid
I'm gonna drop the troll mask for a second, and ask you an honest question: why do you settle for so little? Neither the writing nor the art in that game was praise-worthy. It was competent, and that's the best thing I can say about it. Why polish the devs' cocks with needless, unwarranted praise? I get it that Infinitron does this, but he's trying to ingratiate himself with devs/pubs, so it makes sense. The rest of you get nothing, and want nothing, yet you ride their dicks like they'll leave you an inheritance. It boggles the mind.The talent they got on their art and writing departments is praise worthy.
And remember kids, romance in RPG's were first done in the Gold Box Games....
Why polish the devs' cocks with needless, unwarranted praise?
IMHO, not enough.PoE had tons and tons and tons of pages complaining of its flaws.
D:OS had crappy writing, true, but it was greater than the sum of its parts. It was a fun game, because it didn't take itself seriously, and it nailed down the carefree RPG ambient. PoE tried to do 100 things at once, and failed at 90 of them. Terrible story, nonsensical plot, cardboard characters, horrible systems that appeal only to spergs (thanks Josh!), crappy villain, laughable setting, cringe-worthy lore aped from D&D, etc. etc. etc. That game doesn't get enough hate. And don't get me started on Fargo and his 'offerings'.D:OS was a first comer in the kickstarter era of cRPGs, so it got less flak, but eventually criticism of its pacing and bad writing also came out.
No, but when someone calls me out on widely-accepted truism (ex: BG2 is fun) while goggling on modern nut-mustard supplied by talentless hacks, then I feel the need to respond.To say that you enjoyed a game is not hand-waving away its flaws.
Dunno man, you said it yourself: PoE had pages upon pages of criticism. Shadowrun wasn't a bad game, and I genuinely enjoyed it, but it was acceptable, not this masterpiece of modern design some of the people here make it out to be. If I wasn't such a lazy fuck, I'd type out a 2000-word review, and include at least 10 ways in which they could've made the game better without spending an additional dime on it.Just like bashing the devs without a premise doesn't make you any better than a fanboi.
Not saying they didn't, but most of them are hacks. They keep trying to sell 20-year-old concepts that, when made by their teams, come out worse than the predecessor products. Flashy graphics do not for good design make, but neither should they be discounted. If a game is burdened by multiple flaws in more than 3 categories, then it's bad, there's no way around it. I love Fallout 2 to death, even though it was a buggy mess when released back during the Pleistocene, but that game had SOUL. You really gonna tell me PoE does? Shadowrun? Etc. etc. I respect Larian because, unlike most mid-class indie devs, they're at least capable.At the end of the day Sawyer, the people at inXile, and Larian all wanted to make a good game. I mean that's obvious.
True.Just look at Shadowrun as an example of how a second effort can produce much different results with the same company and team. Why? Because they learned their lessons form the first.
IMHO, not enough.PoE had tons and tons and tons of pages complaining of its flaws.
No, but when someone calls me out on widely-accepted truism (ex: BG2 is fun)
unno man, you said it yourself: PoE had pages upon pages of criticism. Shadowrun wasn't a bad game, and I genuinely enjoyed it, but it was acceptable, not this masterpiece of modern design some of the people here make it out to be. If I wasn't such a lazy fuck, I'd type out a 2000-word review, and include at least 10 ways in which they could've made the game better without spending an additional dime on it.
Not saying they didn't, but most of them are hacks. They keep trying to sell 20-year-old concepts that, when made by their teams, come out worse than the predecessor products. Flashy graphics do not for good design make, but neither should they be discounted. If a game is burdened by multiple flaws in more than 3 categories, then it's bad, there's no way around it. I love Fallout 2 to death, even though it was a buggy mess when released back during the Pleistocene, but that game had SOUL. You really gonna tell me PoE does? Shadowrun? Etc. etc. I respect Larian because, unlike most mid-class indie devs, they're at least capable.
I have been overlooking them for 150 hours or more by now, but this doesn't change the fact that PoE was rushed by a year, and this has been all but directly admitted by developers, even if you didn't have the initial release and its history of patches to judge from. It's pathetic how fanboys gathered to praise how perfect PoE was, only for it to become "perfect-er" with the avalanche of patches. A typical case of "more pious than the Pope". If it was really a good release, it wouldn't have seen all those patches.people should have been willing to overlook many flaws in any new isometric party-based RPG.
You can never cross the same river twice. And it's true."You can never go back home" or something like that?
What really pissed me about PoE was that they completely intentionally strayed from their main promise - to bring back the "IE feels". The game plays nothing like the IE games, and this was from the beginning, from the Backer Beta. Saying marketing lines like "It's like the IE games, it has isometric perspective and 6 party members" is just underestimating the intelligence of players of the IE games.And I think it's pissed people, like those who post on the 'dex, off a bit.
The jump in quality in the White March (I & II) is undeniable. I'm really not claiming that "they didn't try" or "they were not skilled enough". I think they just needed that extra year for the initial release and we would have gotten a much better PoE, especially for its writing and characters, which as we now know, have all been first draft.Let's face it, some of the same developers we have entrusted to make these old school games have had to re-learn how to make them.
Yeah, we seem to be forgetting that while some of us have been replaying the IE games every other year, the devs have moved on and have been doing very different things. With PoE in specific, I think a large part of the team hadn't played the original IE games at all.What I DONT really understand is the codex's reaction to all this. It's as if they've forgotten how long ago a proper isometric and deep cRPG was made.
And I certainly won't give a shit, because the game was fun, and still is fun. Should I decide what to play based on whether someone used to say it's popamole crap?If you go back far enough in the early 2002-2004 years you'll see plenty of posts complaining that the IE games were pure popamole crap.
Yeah, we seem to be forgetting that while some of us have been replaying the IE games every other year, the devs have moved on and have been doing very different things. With PoE in specific, I think a large part of the team hadn't played the original IE games at all.
It has been about PoE, and related, from the very beginning, soooooooooooooooo.
It's ok, if I had been praising PoE he wouldn't have reactedIt has been about PoE, and related, from the very beginning, soooooooooooooooo.
Reading the actual post might help with that question.
Unless my English fails me, I think he just meant: Not insane money AAA, not indie artsy stuff.
For something with an audience the size of BG, there's going to be a lot of different fans, and those different fans are going to all want different things. Unless you do an exact copy, someone somewhere is going to be pissed at whatever you leave out, even the tiniest little thing. And even if you do do an exact copy, the fans who wanted something new will be pissed that you just made a copy.
The thread is about Wasteland 2 too....and also about Baldur's Gate: Siege of Dragonspear, a game that by definition "fixes" everything people didn't like about Sawyer's work in PoE.
Christ, there were people on InXile forums asking for romances in Torment, I shit you not.