Shaewaroz
Arcane
To me it's rather strange that while playing a particular game I often experience feelings that are completely unique and only characteristic to that particular game. By feelings I don't mean emotions like sadness, joy or euphoria, but far more complex and nuanced combinations of sensory responses that make up the unique feeling that you can often remember when you pick up the game years later.
I believe these feelings have a lot to do with the audiovisual design of the game, but also things like user interface and the way user input is handled in the game play a crucial part in the generation of "the feeling".
I will now give an example of a game that generate a unique and strong feeling in me and try to describe the elements this feeling consists of.
The System Shock 2 Feeling
The feeling of being tense, afraid, conflicted, excited and fascinated, all at the same time. The feeling of being alone in a claustrophobic space with inhuman monsters. The feeling of being hunted. The feeling of being unprepared, yet having to survive somehow.
All these element come to gather to create the System Shock 2 feeling. I believe the most important element alongside audiovisual design for creating this feeling is the lack of resources, which SS2 does perfectly. I always feel like I have to hold back and be very careful with my weapons and consumables. I feel tense all the time.
Another important element for the SS2 feeling are the audio logs, especially the ones featuring The Many. The arguments made by The Many make a lot of sense to me, but at the same time they are utterly horrifying to me. I always feel conflicted about killing The Hybrids, since I'm not sure whether I should oppose them or embrace the wondrous joys of the flesh they promise.
Here's an example of the ways The Many try to convince you to stop resisting them:
Do you have a game that evokes a unique feeling in you?
I believe these feelings have a lot to do with the audiovisual design of the game, but also things like user interface and the way user input is handled in the game play a crucial part in the generation of "the feeling".
I will now give an example of a game that generate a unique and strong feeling in me and try to describe the elements this feeling consists of.
The System Shock 2 Feeling
The feeling of being tense, afraid, conflicted, excited and fascinated, all at the same time. The feeling of being alone in a claustrophobic space with inhuman monsters. The feeling of being hunted. The feeling of being unprepared, yet having to survive somehow.
All these element come to gather to create the System Shock 2 feeling. I believe the most important element alongside audiovisual design for creating this feeling is the lack of resources, which SS2 does perfectly. I always feel like I have to hold back and be very careful with my weapons and consumables. I feel tense all the time.
Another important element for the SS2 feeling are the audio logs, especially the ones featuring The Many. The arguments made by The Many make a lot of sense to me, but at the same time they are utterly horrifying to me. I always feel conflicted about killing The Hybrids, since I'm not sure whether I should oppose them or embrace the wondrous joys of the flesh they promise.
Here's an example of the ways The Many try to convince you to stop resisting them:
Do you have a game that evokes a unique feeling in you?