taxalot
I'm a spicy fellow.
Oh, god, it's even worse when you find out who said that originally : http://arstechnica.com/gaming/2011/...-like-ray-charles-in-the-style-of-kanye-west/
Remember Sudden Strike? There's something, a feel in that game that I couldn't find anywhere else (Nor in CoH, Men of War, Blitzkrieg, etc.).
Well, that was possibly our fault for not creating an exit strategy. The writing that this would happen was on the wall for a long time after Sarinee lost interest. We even had a thread "where should we move once this place breaks down".Don Peste your Sudden Strike rant made me remember the old HotU forums.
It was a gathering of people whom liked the good old games, so you had people there of all ages. One of the users was in his 60s, he'd be 80 years old by now if he's still alive. He told us about punchcard computers and such.
There were all kinds of people there, tech wizards which knew way too much about PC hardware for their own good (IMO), code wizards that didn't just say that Creative made bad audio drivers but backed it up with facts, people whom were battling to get old games to run on "modern" computers before DOSBox was ever a thing, people driving to yard sale after yard sale to grab old games being sold cheap, guys doing fan translations (the guy who did the Portugese translation for Planescape: Torment was one notable case) and loads more. Tons of information about old games you wouldn't believe.
All gone in a heartbeat when the server provider decided to be a dick back in early 2006 because of unpaid bills.
It wasn't just lots of data that was lost, a whole community was virtually destroyed overnight.
Are you sure that's Sarinee? I had the impression that some had taken over the moniker.Yeah, we had made plans to move, but the change was just too sudden, the community splintered.
Sarinee is updating HotU again, BTW. No downloads on the site (at best there'll be links to the proper download sites) and now it feels more like a reference site than a museum.
Forum's still dead, though.
Are you sure that's Sarinee? I had the impression that some had taken over the moniker.
Especially since the issue with online-only content there is even worst.
This triggers me, pls correct, felipepepe. Very nice article content wise, you should have gotten it posted on the codex too.Most people don't live that much
Makes you think.Even though Tong-Nou wasn't necessarily a commercial breakthrough, Sato decided he didn't want to stop there. One year later, in 1995, his new game was already completed and again released exclusively on Japanese Macintosh machines at first. Unsurprisingly, it never left its native country this time. Yet, when the game's existence was discovered by Western players more than fifteen years later, it gained quite a reputation. Not for its content mind you, but actually for the fact that it was considered to be completely impossible to find. Similarly to how some films didn't survive the test of time or war, Chu-Teng was thought to have disappeared - it had become a "lost game".
Well, that's what fans thought before some guys from 4ch's /vr/ board - who can do great stuff when they don't spend their time insulting each other - decided they would put their hand on this game, whatever the costs. After having turned the Internet upside down, experiencing a frustrating refusal to rip the game from the only Japanese collector known to own it and getting the word from Sato himself that the game was so damn rare that even he didn't have a copy, it seemed like a lost cause. And it would have been, if not for a sudden and unbelievable stroke of luck. As the gang of anons was scrutinizing every corner of the Internet, some guy came out of nowhere claiming a copy of the game was lying around somewhere in his attic. Very few people were convinced of that assertion's authenticity, and rightly so. Yet, what seemed indeed like a tease proved itself to be perfectly true. So, that is the story of how Chu-Teng was brought back to civilization - technically, by a random guy who happened to be browsing the Internet's backdoor portal at the right time. So, now this game is finally available to mankind, what is there to say of it?
It's a tricky subject... there's a lot of really rare games floating around, but they are so hard to pin-point. Like, how many people archived things like that Generation Xth fan-translation, or the extremely obscure translation of Chinese Paladin?Just the other week or so I considered making a thread and some sort of repository for very rare games and other things worth preserving and sharing, seeing as how we have such prestigious collectors such as Luzur around, it would be interesting to see just how obscure things we could unearth and bring into the daylight.
It made me sad to see how the Vault disappeared like that. One day it was ok and literally the next day it was all gone. I tried to look for some backups or info on the Bioware Social Network, and I came across a very lenghty list of modules which were all gone. Conversions of old games, new fanmade adventures, adaptations of settings and campaigns, and crazy experiments like post-apoc DnD, all gone. NWN's "vanilla" quality aside, it was truly a community effort, and even Bioware themselves kept releasing official patches for years. Fortunately, sites like Sorcerers.net or Gibberlings 3 are still up and working, but we still lost a huge chunk of work made by fans for fans. Not a good thing for gaming historians at all.
Try to tweet your article to Dorito Pope, since it mentions him directly and it could provide a Colbert bump effect.
WTF is a gaming historian?
A youtube channel, obviously: https://www.youtube.com/user/mcfrosticles/videosWTF is a gaming historian?
Why “Bad Old Games” Matter
Posted by Rampant Coyote on June 3, 2015
Filipe Pepe has an outstanding rant at Gamasutra about the disappearance of games from history. There is a similar article to be found on the subject to be found from Ars Technica. Shamus Young takes an interesting approach towards more recent games – how Windows-era games may soon become impossible to play.
As a person who both lived through that era and is fond of retro-gaming today, this is a serious consideration. While on a business and legal standpoint I understand the other side… but I’m still not happy about it.
But in these kinds of arguments, we inevitably bring up the classics of the industry. The critical successes that were at least cult classics, if now somewhat forgotten. Those have the traction, at least among old-school gamers. You can invoke Mario and get the cheers of millions. Or Kate Archer and get a few hundred or a few thousand. And while not many people know or care about dnd as Filipe mentions, it’s still got a few rabid fans out there who will rise to its defense.
But what about the “bad old games?” The ones that sucked and maybe only not forgotten because they were truly and completely bad. Last week I talked about some pretty dang obscure little games that almost no one remembers (and a couple that would have a tough time finding defenders). These titles are currently spiralling down the memory hole, and it won’t be too many years before they could be forgotten forever. Do they matter at all? Do ancient games that never really moved the needle like Dungeons of Magdarr matter in the grand scheme of things? Do colossal foul-ups like Trespasser deserve to be remembered and archived? Or just moderately lousy ones like Tegel’s Mercenaries? What about those relatively pedestrian arcade games that really only cloned (or “ripped off”) better designs like Meteors, or Sega’s Space Attack? Does anybody REALLYneed to play these games again?
Not that I’d wish Trespasser on anyone, but… you know where I’m coming on this issue, right? Of course they matter. Here are four good reasons:
#1 – One man’s trash is another man’s treasure: Okay, so maybe Meteors doesn’t matter to almost anybody today. Almost. But for someone out there, yes, it matters a great deal. Are we really equipped and prepared to make a permanent judgment on the worthiness of a game? I mean, most of the contemporary literary critics didn’t think much of Shakespeare’s plays at the time. It’s a good thing we didn’t rely upon their discretion for what survived to be experienced by later generations. Save ’em all (if possible) and let future generations sort them out.
#2 – You can learn more from a bad game than a good game: I worry that the modern crop of game designers have limited experiences on two fronts: They lack historical depth, and they lack experience in playing lesser-quality games. Without the contrast, it’s hard to know what a good game really did right. A designer may love Super Mario Brothers, but if they’ve never played any of the contemporary and preceding platformers of the era, they’ll will have a tough time understanding what it was that Super Mario Brothers did so right. Consequently, a designer may not realize what it is that they are personally doing wrong as they reinvent the wheel and go back along previously discovered dead-ends.
#3 – They may have nuggets of awesome: I don’t know of any game that is 100% terrible. Even the worst games may have sparks of creativity or brilliant ideas that were never adequately implemented. What might have been a throwaway, poorly-fitting feature in an old, lame title could be the seed of a whole new genre. Or at least inspirations for future titles. Which brings us to the next one:
#4 – These games may have inspired / informed the classics: Every game was built on ideas taken from elsewhere, especially other games. We all stand on the shoulders of giants… or really, really short, flawed giants. And the game developers you love may have been influenced by these same, crappy games. If nothing else, maybe they provided motivation in the form of the developer saying, “I can make something better than that!” That’s how Jeff Minter got his start, and I doubt the story is that unusual. Maybe they may not be the games that inspire a new generation of game dev heroes, but they have their place in the family tree.
If anything, I think it’s the crappy old games that need the protection and archiving the most. Mario, Pac Man, and Lara Croft are big enough to take care of themselves (for now). But the little games by little companies that might not even exist anymore – or worse, those by people who passed on and are no longer even available to comment on their creations – need to be preserved and playable. Maybe not for everybody. But for anybody.