I know you're probably mega busy VD, but I feel like you're skim reading what I'm writing here, and not just because I've not changed your mind or anything. (that's not my intention - just trying to help you to consider this as objectively as possible so you can make the right decision, or at least make the wrong one with open eyes) Looking at the overall town plan, it looks a bit silly yes, but it's mainly the walls seeming far too much for the contents. Anyway, how can any of us possibly tell what difference this makes to the game - see underlined text.Vault Dweller said:Once again, here is the starting town. It is an in-game model and it appears exactly as shown here (plus the "floor", of course). It's basically a 3D equivalent of the Spiderweb town design and it looks fucking horrible. It's hard to point at the right upper corner and say "this here is the shady area of the town" with a straight face, which is why I want to split the towns and do a better job there.Hazelnut said:From what you've said and shown us here about AoD makes me think that the town design wont be crappy after your first pass anyway, although I could be wrong and you may have done a completely shit job. I don't think anything other than actually playing the game and seeing these places in context of the gameplay will help any of us to give an useful perspective on the current quallity to be honest, so it's up to you and your PnP buds.
I'm not trying to rag on ya here, VD, but either read my posts again when you have a bit of time, or alternatively just read Snails' posts because we're on the same page I think and he's a much better and concise writer than I am.
Oh, and I can wait as long as it takes. I think I'm more worried about burn out on the part of the members of the ITS dev team than I am about how long I have to wait to play it. And by that I mean that the chances of a second game from ITS will be reduced!