Severian Silk
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Have we had this thread yet?
The only ones I can think of are STALKER: SoC, with its "troll endings", and this game which Unkillable Cat talks about in another thread:
The only ones I can think of are STALKER: SoC, with its "troll endings", and this game which Unkillable Cat talks about in another thread:
Unkillable Cat said:The first Batman video game ever made ("Batman '3D'" by Jon Ritman and Bernie Drummond) is one endless barrage of cheesy trolling from the devs. We're talking I Wanna Be The Guy! levels of cheese here. Let me give you a couple of examples:
This is one of the first screens of the game, and a vital one as the first part of the game involves Batman gathering his gear. The boots on the right allow Batman to jump, which is the only way he'll be able to get back up to the grey conveyor-belt platforms you see (not to mention allowing Batman to go "against the flow" on such platforms. That grey baddie walks up and down the blue bricks, back and forth, nothing more, but as much as touching him costs Batman a life.
So how do you solve this room?
Well obviously, you use the blue bricks that jut out from the path to stand and wait while the patrolling baddie walks past...and here is where one of MANY trollings take place. The first blue brick, right next to the conveyor belt (and almost completely obscured by Batman's presence) is perfectly normal and harmless. The second one, however, disappears with a *POOF!* and causes Batman to fall to the spiked floor below, costing him a life. The third tile doesn't disappear - it's a hidden conveyor belt that pushes Batman back onto the path! So the correct answer is to stand on the first block, wait until the baddie is walking back towards the boots, then walk behind him on the path until you reach the third block, then step onto that and KEEP WALKING ONTO IT. That way Batman should be out of harm's way when the baddie turns around and walks past. Repeat the process to get back and out. Fortunately the boots only need to be grabbed once.
Not enough? Try this screen:
Those pink dogs patrol in a clockwise direction, always turning right when they hit a wall or object. Touching them costs Batman a life. But see all those green blocks? Touching them ALSO costs Batman a life! Batman can't touch ANYTHING in this room or he'll lose a life, yet he needs to navigate around an object in a tight space, while having a funky-looking dog on his heels. This screen is about 2 screens away from the previous screen I showcased, and is a common layout for many other screens you'll encounter in the game.
Keep in mind that at this point we're not even out of the Bat-Cave yet - and the game revolves around finding the 7 parts of the Batmobile so that Batman can go rescue Robin! Fortunately their next game, Head Over Heels, is MUCH more forgiving than this.