Beastro
Arcane
- Joined
- May 11, 2015
- Messages
- 8,092
Can really think of much I have replayed that meet that criteria but one: Treasures of the Deep.
I loved renting that game and could never find it to buy, but you fight the camera more than anything else in the game. In levels like the flooded Aztec ruins which shit falling from the ceiling, often out of view, or you running into something because your submersible turns a good while before the camera follows (Or use first person view which is like looking through a straw), left me exhausted after every mission - and the forth mission is an abyssal one which requires a deep diving vehicle, which you might not be able to afford even the basic one to do, so that means replaying the previous missions to earn more money (and if you're doing that you might as well go for the best one).
I reached that part replaying the game about two years ago and couldn't keep going.
The main problem for me is lack of challenge. I found the optional dungeon they added in the GBA version of FFIII interesting because it was actually challenging in places and marked jump in difficulty over the rest of the game, though nothing else came close to to the first dragon which forced me to play defensively having two of my guys dedicating to healing and reviving almost as if it was a Western RPG.
I agree with Civ, but with GTA the older games are fun to replay for the different missions and different cities to go through.
I ran into that the most after playing Vice City to death and got absolutely sick of the Miami setting.
Thx for the tip. Been awhile since I played with that style of controls, and while it wasn't a huge bother at times for me, it might be now. I plan on replaying SH1 eventually.
I loved renting that game and could never find it to buy, but you fight the camera more than anything else in the game. In levels like the flooded Aztec ruins which shit falling from the ceiling, often out of view, or you running into something because your submersible turns a good while before the camera follows (Or use first person view which is like looking through a straw), left me exhausted after every mission - and the forth mission is an abyssal one which requires a deep diving vehicle, which you might not be able to afford even the basic one to do, so that means replaying the previous missions to earn more money (and if you're doing that you might as well go for the best one).
I reached that part replaying the game about two years ago and couldn't keep going.
Any classic Final Fantasy. I can no longer tolerate ATB combat.
The main problem for me is lack of challenge. I found the optional dungeon they added in the GBA version of FFIII interesting because it was actually challenging in places and marked jump in difficulty over the rest of the game, though nothing else came close to to the first dragon which forced me to play defensively having two of my guys dedicating to healing and reviving almost as if it was a Western RPG.
Any game which is wholly superseded by a sequel. I played the shit out of every Civ iteration* but if I'm going to fire one up today it'll be 4:BtS (or a mod thereof). Likewise AoE when AoE2 is available, GTA3 when you could be playing Vice City etc. Pretty much anything where the fundamental gameplay doesn't change too much between iterations and there's no story or C&C to explore.
* I pretend 5 and 6 don't exit.
I agree with Civ, but with GTA the older games are fun to replay for the different missions and different cities to go through.
I ran into that the most after playing Vice City to death and got absolutely sick of the Miami setting.
Even the first game has an alternate control option, but for some unfathomable reason it's hidden behind the Extra Options menu which is accessed by holding down the shoulder buttons while in the regular menu. I only found out about this when I had almost finished the game .
Thx for the tip. Been awhile since I played with that style of controls, and while it wasn't a huge bother at times for me, it might be now. I plan on replaying SH1 eventually.
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