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Deus Ex GMDX: Deus Ex Advancement Mod v9 Released!

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,561
I have my faults. Thankfully they don't translate into GMDX's code or design though. Well, that's a lie, the code is amateurish as fuck, the design is what makes it :obviously: :monocled:

Anyhow, I hope you give the latest version a try some day.
 

zwanzig_zwoelf

Graverobber Foundation
Developer
Joined
Nov 21, 2015
Messages
3,109
Location
デゼニランド
Making a good game without good marketing and expecting it to sell millions is just silly. Even industry veterans (actual industry veterans) will admit that.
But in this case we're talking about mods. Give it some time.

My future is in mobile games, or maybe following indie design trends, or if I'm extra lucky working as a grunt for a AAA studio contributing to everyone's favorite movie game or walking simulator
Welcome to the club, kid.
At least you've managed to produce something.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,561
Making a good game without good marketing and expecting it to sell millions is just silly...

...Give it some time.

I would have settled for 10,000, but yeah, we'll see.

Welcome to the club, kid.

:negative:

At least you've managed to produce something.

Not just anything. A masterpiece within a masterpiece. It's difficult for me to grasp that whatever I produce from here on out will never best it, no matter how much I improve on a personal level no opportunity for such incline will arise in a professional career. I don't want to be a part of "the club" but I've worked in industries far more soul crushing so it could be worse.
 
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Heretic

Cipher
Joined
Dec 1, 2015
Messages
844
I really appreciate your effort and that you managed to further polish the gem that is Deus Ex. I'm looking forward to playing it for my next annual DX playthrough.

2,501st download.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,561
Good to hear and enjoy. As others have said, you'll have much to rejoice.
 

zwanzig_zwoelf

Graverobber Foundation
Developer
Joined
Nov 21, 2015
Messages
3,109
Location
デゼニランド
I would have settled for 10,000, but yeah, we'll see.
Just a question: 2500 overall downloads, or since you posted the v7 version (or whatever version you were advertising around November)?
Just clarifying.
Not just anything. A masterpiece within a masterpiece. It's difficult for me to grasp that whatever I produce from here on out will never best it, no matter how much I improve on a personal level no opportunity for such incline will arise in a professional career. I don't want to be a part of "the club" but I've worked in industries far more soul crushing so it could be worse.
Learn some tact, brah.
Also, which industries? Porn? :lol:
 
Unwanted

The Nameless Pun

Unwanted
Joined
Aug 29, 2015
Messages
224
I don't know, I find this Project very interesting but I wouldn't emphasize so much the incline aspect, you did AI and FPS tweaks and other things that have more to do with improved realism than
with better rpg systems. So I wouldn't call it incline but improvement. True incline is something else, like an attempt to create an old school rpg or something.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,561
True incline is something else, like an attempt to create an old school rpg or something.

I can't really put myself in the same camp as those that brave the wastes from scratch, no. However, the benefit of mods is precisely that you don't have to rebuild the foundations for the thousandth time. I only needed to focus on pushing the game forward, so now you have something next level which few manage to do.

better rpg systems.

Hmm?

https://www.youtube.com/watch?v=yrIPhQBRMfs

Remember this is an RPG, so most players won't even see half the stuff you create as few even finish any given game, let alone replay it multiple times with different builds, different paths, different tools etc.
 
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Unwanted

The Nameless Pun

Unwanted
Joined
Aug 29, 2015
Messages
224
True incline is something else, like an attempt to create an old school rpg or something.

I can't really put myself in the same camp as those that brave the wastes from scratch, no. However, the benefit of mods is precisely that you don't have to rebuild the foundations for the thousandth time. I only needed to focus on pushing the game forward, so now you have something next level which few manage to do.

better rpg systems.

Hmm?

https://www.youtube.com/watch?v=yrIPhQBRMfs

Remember this is an RPG, so most players won't even see half the stuff you create as few even finish any given game, let alone replay it multiple times with different builds, different paths, different tools etc.
Somehow, I forgot that video existed and I'm touching myself right now.
Are wireless strength for multitools and knockout gas perks? I don't think I understood that. Is there the possibility to just throw an object from inventory to create a distraction? Or do you need the microfibral aug for that? Thanks.
I think I'm about to have an orgasm :Q______
 

Dev_Anj

Learned
Joined
Jan 14, 2015
Messages
468
Location
Auldale, near the great river
Here's an observation of how your mod stacks up to other gameplay centric mods for Deus Ex.

Shifter has 65,945 downloads. It was released in the year 2007, and that time the Deus Ex modding community was still somewhat active, even though it was starting to decline. Divide the number of downloads by number of years, you get an approximate 8000 downloads per year, and don't forget that the download number is split between Shifter 1.8.4, the texture pack and Shifter 1.9.

Biomod has 15,911 downloads, but it was released in 2010, and it had the advantage of being associated as a bolder version of Shifter. Dividing this with the number of years gets approximately 3000 downloads per year.

Now GMDX has 2654 downloads (not 2500) and the only versions available for download (and so counted by ModDB) are GMDX v8 and it's non New Vision version. Considering that the mod released in December 20, 2015 and it still gets 15-20 downloads per day, having got 22 today, I would say it's actually doing rather well compared to the more popular gameplay mods for Deus Ex. So don't give up, just wait and watch.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,561
dev_anj: this isn't solely a gameplay mod, and in gameplay alone it does twice as much as Shifter and Biomod combined.
This is closer to total conversion in scale than it is those mods, and is unique in that it seeks to further the original design in a faithful style.

the Nameless Pun said:
I think I'm about to have an orgasm :Q______

Here's the videos again for those that haven't seem them:

Part 1: Artificial Intelligence: https://youtu.be/rKHPtfammNY
Part 2: Player-Controlled Mechanics: https://youtu.be/ny0wLI-ZWOY
Part 3: Simulated Systems and Effects: https://youtu.be/lsOoTF5TL0Y
Part 4: Weaponry: https://youtu.be/T-bSLkfzWYc
Part 5: RPG Systems: https://youtu.be/yrIPhQBRMfs
Part 6: Level Design & Graphics: https://youtu.be/bpzXECyTQJ0
Part 7: Audio Design & UI: https://www.youtube.com/watch?v=OS-qj6iT-aQ
Part 8: Preferences & Misc: https://www.youtube.com/watch?v=huDkZIzrZHs

Note that each are only short demonstrations, otherwise they'd go on for quite some time. The website feature list will provide further information if desired.
 
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Kontra

Educated
Joined
Jan 23, 2016
Messages
153
Ash my man, im a big fan of your mod. I played v7 for weeks and had a ton of fun. Now im trying out v8 but i cant unlock hardcore mode. I followed your instructions, i added bHardcoreUnlocked=true line to gmdxuser file, but nothing happens. It still says i have to beat it on realistic first. Help...:?
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,561
If you are using Kenties Launcher the gmdxuser.ini will be overriden by a newly created one in your Documents folder, so add the var there.
For good measure add the var under both [DeusEx.DeusExPlayer] and [DeusEx.JCDentonMale].

Alternatively beat the game in one minute by using console commands. Skip to one of the three end game maps. The code that enables the bool is run through immediately upon load of these maps so you can skip all story bits and the credits too.

the nameless pun said:
Somehow, I forgot that video existed and I'm touching myself right now.
Are wireless strength for multitools and knockout gas perks? I don't think I understood that. Is there the possibility to just throw an object from inventory to create a distraction? Or do you need the microfibral aug for that? Thanks.
I think I'm about to have an orgasm :Q______

Yes those are perks, and yes you can throw inventory items to create noise distractions without the microfibral muscle aug (could vanilla too).
 
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Kontra

Educated
Joined
Jan 23, 2016
Messages
153
Ash i figured it out.
There was a bHardcoreUnlocked line in MyDocuments ini file inbetween "bHalveAmmo" and "bAutoHolster" and the damn thing was set to False. Dont know what a hell was it doing there but it was blocking hardcore the whole time.
 

Kontra

Educated
Joined
Jan 23, 2016
Messages
153
Im at the airfield now
Well done man well done...
The best thing is the AI. They throw grenades like theres no tomorrow, gas grenades aswell as LAMs. I love how they use flares when searching, and how they punch me in the face when i get too close. They headshot me often. Body armor helps alot and without it i fell like im walking around naked. Overall the AI is giving me a hard time and i love it.
The new perk system is pretty neat... some of the perks are kinda useless though. But thats how it is with perks, some just have to be better. One thing that sucks is the lockpicking skill that has only one perk. All the skills have three, but lockpicking just one, how come?
Also lockpicks are damn hard to come by... Why so few? Did you halve the amount of them available or what. As it is i used more grenades and tnt boxes than lockpicks to open stuff, even though im an advanced lockpicker. I dont know, maybe im just stupid and didnt see them.
Theres only one thing that i dont get however and thats the stamina system... At realistic difficulty i can run 5 circles around UNATCO HQ until i tire. Then i just have to wait a couple of seconds and i can have another go. So whats the point. Yeah on hardcore it drains a bit faster but still its not fast enough. It should drain twice as fast, at least.

But overall its a great mod, better than v7 for sure. :salute:
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,561
In response to whiners regarding the stamina system I nerfed it and now it pretty much is pointless except on hardcore mode:

Code:
if (bHardCoreMode)
        swimTimer -= deltaTime;
else
        swimTimer -= deltaTime*0.3;

It's much faster drain on hardcore, and I probably shouldn't have caved and nerfed it. I did some patching last night so I'll probably make some adjustments here too. And if you're wondering why the var is named "swimTimer" it is because the system is an expansion of the swimming oxygen meter.

Lockpicks are as plentiful as multitools, but usually well hidden.

Perks are all good actually, just depends on your build. One man's trash is another's treasure. About the only bad one is Clarity, but it still helps low level swimmers and is very cheap.

Lockpicking has few perks because it is a very rewarding skill no matter your build, plus there isn't anything suitable lockpicking-related that could be added anyway. If you have any ideas submit them for consideration.
 

Kontra

Educated
Joined
Jan 23, 2016
Messages
153
I probably shouldn't have caved and nerfed it

Ah you shouldnt have man. Stamina is a great idea but if its going to be a mechanic then it has to be felt in the game. Right now im not feeling it nearly as i should.

I see what you mean about lockpicks. The only thing i can think off that makes some sense is something like, "you have a 30% chance to not break your lockpick" something like that. But maybe it would be too overpowered.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,561
I probably shouldn't have caved and nerfed it

Ah you shouldnt have man. Stamina is a great idea but if its going to be a mechanic then it has to be felt in the game. Right now im not feeling it nearly as i should.

Of course, and it is in the True Way to Play™. Hardcore mode is where you'll find my true vision, there's a shit load of special cases for it that extend beyond the options menus (including the third menu that starts off "locked" for a variety of reasons).
Conversely plenty of stuff is irrelevant on easy difficulty. Many systems have little relevance as it is far too easy to hold any meaning and synergy.
 
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Ash

Arcane
Joined
Oct 16, 2015
Messages
6,561
WOTGreal IDE -> Search function -> Search entire game code parameter -> "bHardCoreMode" -> 68 results.
 

Kontra

Educated
Joined
Jan 23, 2016
Messages
153
Hollyshit...

Been playing this for 5 hours STRAIGHT.:shredder: This is some good shit man... I think i have to go to sleep before i get a heart attack.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,561
Announcement: http://www.moddb.com/mods/gmdx/news/post-release-support


GMDX v8.0 Demonstration Videos
GMDX's Website

GMDX v8.0 is out to further critical acclaim, discover what is in store for this content-packed Deus Ex mod next:

Potential High Quality Animation Overhaul:

Sample: https://vid.me/lnxt

Motion-captured animations to replace a variety of existing animations, such as the goofy NPC running animation, as well as the addition of new animations where appropriate. As you can imagine, this would do a lot for Deus Ex/GMDX. If you know a thing or two about animating in the old unreal engine, especially DX's iteration of it and it's pipeline, then GMDX could use your help so drop a comment or PM. Those skilled in other fields of digital artistry are desired also.


GMDX v8.1:


Bug fixes and tweaks of the minor details mostly, v8.1 is in the works to ensure an impeccable end-user playing experience by mopping up the few bugs that slipped by v8.0's testing phase.

Changelog so far:

-Bugfix: The "do not place" test box bug when interacting with corpses if you have the the interaction auto holster option enabled is now fixed.
-Bugfix: the "Short Fuse" perk now actually works.
-Bugfix: fixed an ai cooldown issue affecting a bot activated via an alarm being triggered in the dockyard map.
-Bugfix: fixed a BSP error on the brooklyn bridge station map.
-Bugfix: JoJo now finds a path to the Rentons.
-Bugfix: The advanced security bot with cloaking now deactivates it upon returning to patrol (like the MJ12 Elite).
-Vanilla Bugfix: ensured an end-game scenario cannot be met at the Hong Kong Helibase event if Jock misses his shot at blowing up the door.
-AI accuracy with grenade throws has a touch more randomization to it to cut down on frequent perfect pitches.
-Reduced Synthetic heart energy drain considerably and halved the light aug's drain.
-NPC Head decapitation is disabled as was originally intended (because it's incomplete).
-Added a couple extra assault gun clips in the interest of ammo balancing.
-Altered stamina drain values & stamina now regenerates when crouched, if idle.


Russian Localization:


The Russians gave us the fantastic Project 2027 mod for Deus Ex, which English-speakers would not have been able to experience without the efforts of the volunteer translators and the developers themselves. Now to return the favor: Russian language localization for GMDX v8.0 is now in progress. Other language localizations is a possibility for the future.

Source Code Release:

GMDX pushes Deus Ex into the 21st century whilst remaining true to the original design principles of Deus Ex, and is very large and ambitious in scale. Weapons behave more polished and modern, AI are much less imperfect, bug patches are aplenty, audio design is more fleshed out, RPG systems are better balanced and have much more to offer, and system expansions further define the player's interactions the game world from physics upgrades to graphical effects. As a bonus, GMDX was also built on top of HDTP and refined many aspects of it. This makes GMDX the de facto ideal new base for future Deus Ex mods, and that's where a source code release would come in to make the life easier of those that intend to do so.

Release Date: TBD
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,561
Note that none of this is coming any time soon, so don't put your playthroughs on hold. Even if the patch was to be released a week from now it wouldn't be worth the wait. It's a very minor patch and not necessary for GMDXv8.0 to be one of the most notable true inclines from the modding scene by itself.
 

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