Max Payne 2 called and asked why you like bullet-sponge enemies, fully scripted AI and lackluster death animations so much in your shooter when you could have a game without those things...is Max Payne 1". I presume part of your message got lost there.
Q1 is more atmospheric and differs in the gameplay.Doom 1 & 2, Heretic, Hexen 1 & 2, Marathon, Blood, Duke 3D, Quake 1 (altho recently played this and Doom I've come to realize that Quake is pathetically dull compared to its predecessor series). Nothing else jumps to mind immediately, those are my all time favorites.
Throwing in some stuff that wasn't mentioned.
1. Clive Barker's Jericho.
The main chars and key mechanic (partial mind-control of your squad members) are amazing. The plot is solid and atmospheric. I never replayed it like I used to replay classics (Blood, Quake, Shadow Warrior), but that one-time experience was very memorable. Also, can't remember any other game that lets you kill children-crusaders.
2. Condemned 2.
Short as fuck, but otherwise amazing. The parts where you have to play criminologist are the best, I'd love to see more of them. Other original ideas and mechanics are also there, but once again - the game is unforgivably short.
3. The Suffering.
Dynamic little game, somewhat similiar to Max Payne 1 in terms of mechanics. The writing in this game is pure art, especially monologues of spirits that haunt the protagonist. Played it countless times back when it was released. Would play again. The sequel is solid, but the magic of the first part was gone for me.
Funnily enough, I think that Jericho could have been better if they simply gave you a set of powers and a single character, like in Undying. There is nothing that requires a "squad", in Jericho. As a shooter, it's mediocre.
Not a good shooter in any way. Nice mechanics in some regards, however.
It's more like a action survival horror. Again, the "shooting" is nothing particularly worthwile.
It was TS2 that had that insane pimp boss monster? They must have left someone out of the basement for the design of that one.
Q1 is more atmospheric and differs in the gameplay.Doom 1 & 2, Heretic, Hexen 1 & 2, Marathon, Blood, Duke 3D, Quake 1 (altho recently played this and Doom I've come to realize that Quake is pathetically dull compared to its predecessor series). Nothing else jumps to mind immediately, those are my all time favorites.
If you want dull, play Q2.
Max Payne 3 owns, if you kids are scared of a few cutscenes, you deserve to miss out on the gameplay.
I always found Serious Sam to be rather boring compared to something like Doom because it's always just "go to large area --> enemies swarm you --> go to next large area --> repeat", it's like being in an arena with lots of enemies rather than exploring a complex level that is filled with enemies in every corner.
Agreed. A deeply depressing experience on a profound level.Max Payne 3 owns, if you kids are scared of a few cutscenes, you deserve to miss out on the gameplay.
Max Payne 3 had excellent and challenging gameplay, too bad it was wasted on a fucking wanna-be movie. The game has no level design to speak off, just setpieces, like every other shitty modern shooter.
It's one of the games with the most wasted potential I've ever played.
Get out of here stalker.the doom engine games were gifts from god
the build engine games were worthy imitations of what god had made
the looking glass games and desu ex embraced heresy and tried to innovate and were good in their own ways
everything after was degenerate dogshit
Doom 1 & 2, Heretic, Hexen 1 & 2, Marathon, Blood, Duke 3D, Quake 1 (altho recently played this and Doom I've come to realize that Quake is pathetically dull compared to its predecessor series). Nothing else jumps to mind immediately, those are my all time favorites.
So have you played anything that isn't around 20 years old or more?
Max Payne 1 called and asked what makes you enjoy the gay version of Max Payne with wonky physics and boring level design.Max Payne 2 called and asked why you like bullet-sponge enemies, fully scripted AI and lackluster death animations so much in your shooter when you could have a game without those things.
The physics are pretty fun, rather toned-down (meaning that objects have actual weight) and definitely not "wonky" by any computer game standard, and you need to be a pretty dull guy to not enjoy seeing a room resemble a fucking war zone after a gun fight with fallen-over furniture and bullet holes everywhere, or shooting a guy and seeing him stumble backwards and fall out of a window to the pavement a hundred feel below. Yeah, the game maybe overdoes it a bit with cardboard boxes and explosives lying around everywhere, but the goal of Max Payne is not to kill your enemies but to kill your enemies in the most spectacular way possible, and the physics let you be more creative in that regard, so it's acceptable. Ragdolls aren't always that great compared to motion-captured death animations, and they've since gone a bit stale since every game has them, but with MP1's half-a-dozen or so death animations (that were underwhelming even at the time compared to something more varied and detailed like No One Lives Forever, or something more gory like Soldier of Fortune) and MP2's ragdolls there's not even a contest. Level design is arguably better than in MP1, with more diverse positioning of enemies, more varied shootout scenes and more clever layouts to mask the 100% linear nature of the levels, although the locations themselves aren't as memorable or atmospheric as the best stuff in the first game.Max Payne 1 called and asked what makes you enjoy the gay version of Max Payne with wonky physics and boring level design.
Jesus fucking christ. If Max Payne 3 has a few cutscenes what the fuck do you consider too many cutscenes?Max Payne 3 owns, if you kids are scared of a few cutscenes, you deserve to miss out on the gameplay.
Your gods are dead.the doom engine games were gifts from god
Serious Sam is a modern day Robotron, it has very little in common with a design masterpiece like Doom. Only people who analyze the genre on a very superficial level group them together.
The recommendations are all solid. One surprisingly good shooter that hasn't been mentioned yet is Star Trek Voyager: Elite Force. The mix of traditional shooting, a fully modeled Voyager, non-combat exploration and puzzle solving made for a very effective game. If I recall correctly, I played it through in a single sitting when I got it back in 2000. It's sequel was also worth playing, although not quite as good.