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Gothic 3 1.5 Community Patch

Jaime Lannister

Arbiter
Joined
Jun 15, 2007
Messages
7,183
http://forum.jowood.com/showthread.php?t=148815

Gothic 3 v1.5 Community Patch

- Slightly improved memory-use.
- The error "Scripted state is not registered: ZS_Spectator!" is removed
- When an NPC leaves the party, the accompanying message is not shown twice anymore.
- By a deadly fall as an animal the death-animation is acted.
+ Also for the quicksaves the date of the save is shown.
- Resolved graphical errors that could appear when the intro-videos are deactivated.
- Resolved exploit when brewing potions.
- It is no longer possible to insert empty inventory/spell-fields into the quickbar.
- Even when an NPC is long dead, it is still possible to act all the dialogues about him.
- Reading of the stone tablets does not cause an addition and subtraction anymore for "Ancient Knowledge".
- Pressing "Backspace" does no longer cause the end of the dialog.
- Corrected erroneous request of the memory-status.
- Several dialogues are now recorded in the corresponding questlogs.
- Bradleys slavelist and Ashtons goldlist will not be shown rolled up while Marik reads them.
+ Some until now inactive dialog clippings with Kor-Shach, Sanford, the Montera barkeeper, Umbrak, Rovold, Tom, Wilson, Gnar, Iomar, Diego, Myxir, Navaras and Kerth are now released.
+ Kerth is now available as teacher, Myxir as teacher and trader.
- The removed quest "10 pieces of gold ore" is now completely deactivated.
- The quests "Liberate the desert from the reign of the Hashishin!", "The chest of the alchemists", "Ore thieves", "Kill Orcs!" and "The druidstone of the wolf" are now started properly.
- Steve now speaks his first line with his own voice.
- Corrected the number of "Wild Lions" in the quest "The ruins of Bakaresh".
- Ugolf takes in the quest "Ore for Ugolf" the agreed upon 50 ore from the hero.
- Pickaxes and Woodcutter Axes are now shown in the inventory under "weapons" and can be used as such.
- The Woodcutters Axe now costs 40 instead of 1 gold.
- It is now not possible anymore to use a whetstone, when one has no blade weapons at all.
- Chris now gets the 5 chunks of meat as mentioned in the dialog.
- Unlocking of Navaras as a teacher is corrected.
- After Thorald has received his equipment from the hero, he equips it.
- Thorald accompanies the hero now to the liberation of the Hammerclan-Mine.
- Problems with the quest "Become champion of the arena in Faring" resolved.
- The hero speaks the sentence "Xardas searches for the artifacts of Adanos" only once.
- Stoneroots are not edible anymore.
- Lars leads the hero now also to the pass to Nordmar when one has killed Zapotek, without buying Lars' freedom.
- The quest "Slaves for Lago" is already started with Vasco and not with the "Tired Slaves".
- The quests "The paladin Konrad wants his magic back" and "The paladin Karlen want his magic back" are now cancelled when one hands over the Fire Chalices to Grok.
- The quest "smithing in Faring" cannot be resolved too early.
- It is not possible anymore during dialogs, swimming and the use of spellscrolls, to open up the inventory or other menus.
- The rebels in the inner fortress of Faring (after the revolution) do not act unfriendly anymore towards the hero.
- After the liberation of Gotha one is not wanted for theft for previous plundering.
- 10 Reputation points added with the Hammerclan.
- Also for the quests of the Monastery of Innos one now receives reputation points.
- The quests of the Monastery of Innos can be found in the questlog under "Monastery".
- Also when Zuben is already long dead it is possible solve the game on the way of Innos.
- The quest "Report to the leader of the orcs' mercenaries in Montera" can be solved without accepting "How loyal are the orcs' mercenaries?"
- When one attacks Sugut, or attacks his camp with Nomads, he acts as a Hashishin. (Except one kills him already from range)
+ Display of ingame-time in the questlog.
+ Raw meatbug meat can now be grilled at campfires.
+ When one tries to learn a perk from a teacher, without mastering the required skills, the failing attributes and talents are shown on the screen.
+ After learning a skill or spell, the remaining learning points are shown on the screen.
+ By quests with a time limit a message is shown on the screen with "you have [xy] days time".
- If an NPC is killed by a finishing move, his life-energy is reduced to zero.
- If one "sends back" a summoned creature, it's life-engergy is reduced to zero.
- You can't give healing potions to summoned creatures anymore.
- When the hero is knocked over in combat, he does not regenerate mana anymore.
+ Men and Orcs that are hit hard enough with a headknock arrow drop to the ground for a short while.
- Fire arrows and exploding arrows set the enemy on fire now when the bow is drawn far enough.
- Skeletons now receive damage from fire arrows.
- It is now not possible anymore to damage golems with normal bolts or arrows. Exceptions are the headknock arrows and blade quarrels; as well as the fire and explosion arrows on ice golems.
- It is now possible to preset both arrows as well as bolts from the inventory.
- Ranged weapons can now be re-equiped with the spacebar.
- Resolved bug where the hero equiped a ranged weapon without ammunition.
- It is now impossible to shoot bolts with a bow.
- Failure removed where the Orc bosses would not attack anymore even though several cities had been liberated.
- Lecterns / Stone tablets are not read twice anymore.
- The hero is protected from uselessly trying the "Animal form" spell.
- Torches are removed from the inventory after being used.
- The spell "Flame sword" is consumed after use.
- Late ‚Tutorial'-messages for Gorn, Lester, Diego and Milten will be blocked then.
- The weapon "Moonblade" cannot be whetted, blessed or poisoned.
- The skill "Resistance to cold" now has the correct implementation.
- The skill "Improve robes" now has the correct implementation.
- The skill "Improve armor" now has a more clear effect
- The skill "Make excuses" is more effective - the higher the thief skill of the hero, the lower the risk to get caught.
- The effects of the skill "Manaregeneration" are reduced.
- Picking up teleporter stones, arrows and bolts does not lead to attacks of bystanding NPCs.
- Drinking magical potions does not consume mana anymore.
- Spellscrolls and Spells from the magic-book require the same amount of mana.
- NPCs hand over the agreed reward in the full amount.
- In general, quests cannot be resolved or obtained by trading the involved goods with the questholder.
- Tamed animals are not released anymore by simply clicking them, but require an explicit "Go back now!".
- Summoned creatures do more damage again.
- The hitting chance of "Fire rain" for larger enemy mobs is slightly improved.
- Implementation of "Transform into Bloodfly" improved (navigation, altitude drops).
- No reforming and rebirth anymore of the hero after dying as an animal.
- Correction for the calculation of the life energy with transformations.
- The hero does not regenerate endurance, life or mana points after his death.
- The problem that - in some savegames - in a conversation the "End"-option disappeared is resolved.
+ The hero unequips teleporter stones automatically after use.
- The health bar of shrines is removed.
- Ancestor stones can be placed on their runic sockets even after the choice for Adanos ("Xardas ending").
- Changing a weapon to another (melee, ranged, magic) while being hit at the same time does not cause a mix up with another weapon being equipped anymore.
- The hero can read the "Chronicles of Dominance" only after having obtained the required information from Myxir and Dargoth.
- The recipe for "Deadly poison" is removed from the game totally since the poison itself is not even implemented in the game.
- Booze, Nordmar Noggingfog and Stollengrollen can be distilt at the alchemist bench, instead of being brewed in a cooking pot.
- While the hero is eating, drinking or reading, it is not possible to select a teleporter stone or spell from the inventory anymore.
- The hero does not receive any experience points anymore for his own suicide.
- Ore blanks, magic ore blanks and meat cleavers cannot be equiped anymore.
- For spellscrolls lying around the name is indicated.
- Hits with a headknock arrow do no longer result in fire effects.
- The duration of quests with a time limit is now determined more exactly.
+ River and ocean sounds can now be heard.
- Music can be turned off completely.
+ New icon for gold coins.
+ New icons for teleporter stones.
+ New icon for the pickaxe.
+ New icon for Scavenger eggs.
- The rumble audible by Levelup and Teleport is 6 decibel less.
- Dialog options for Kaelin are sorted properly.
- Dialog options for Harek are sorted properly.
- It is now also possible to help Harek with meat afterwards, and also to help him on the run, even when Gamals order is refused.
- When one wins against Dan in the arena, it is possible to notify his slave of this.
- Tangach lets the hero enter Uruks House, once enough reputation points have been gathered.
- NPC's who have been woken up do not go to sleep again immediately.
- The last wooden shield's inventory icon is corrected.
- Quest "Go to the southern bridge with Hogar" will be started using a separate dialog option.
- The golden plates that Lares wants now are actually named "Golden plate".
- Trading rebels after a revolution are now labelled as "Trader" or "Smith" resp., not simply as "Rebel".
- The Quest "Cole the farmhand wants to go to Nemora" can now be found under "Nemora" in the mission log.
- The Quest "The orc shaman Grok wants all the fire chalices" doesn't start without the hero's agreement.
- The hero gets Thieving +1 for the quest "The soul chalices"
- Icon for "Ironstem" corrected.
- Icon of the spellbook entry "Cure disease" corrected (colour).
- Descriptions of the perks Fire mage, Dark mage and Water mage made more concrete.
- Three adjustments of the distribution of political reputation, so that exactly 100% can be reached:
-- Quest "Make Folleck go back to work in the castle yard" - plus one point regarding the orcs.
-- Quest "Approval from the ore smelters" one point less regarding Nordmar.
-- Quest "Destroy the orcs in and around the temple of Trelis" - one point less regarding the rebels.
- Three adjustments of the distribution of enclave reputation, so that exactly 100% can be reached:
-- Quest "Hunt the nasty wild boars" - plus four points in Okara.
-- Quest "Cole the farmhand wants to go to Nemora" - plus five points in Nemora.
-- Quest "The wells outside the city" - five points less in Ishtar.
-- Quest "Tjalf's chest" - plus two points at the Hammerclan.
-- Quest "Bridge orcs" - plus six points at the Hammerclan.
-- Quest "Kill the boss of the valley" - plus 7 points at the Hammerclan.
- Postprocessing options have been detached: depth of field without bloom effect possible.
- Bloom can be deaktivated on every PC system.
- The armor perks treat the robe of Adanos like a robe now, not as heavy armor.
- The quest "Thorek wants magic ore for his smithy" gets cancelled if you don't give his ore, although you're already behind time.
- The quest "Secret dealings" won't be cancelled by solving the quest "Bernado's tribute".
- The HUD now preferably selects the last map that the player selected upon opening the map list.
- The UserOptions.ini is only read once.
- Zakosh doesn't regard the hero twice for "Kill the three trolls in the hills near Faring".
- Several subtitles in Italian added.
+ New screens by loading of a savegame. (Not yet certain if it will be implemented).

The following fixes will only become effective when a new game is started, but not in already existing savegames:
- The not fully implemented skill "???" is removed from the Character menu.
- Mora Sul will not be liberated anymore by simply killing Nasib.
- Angar, Anktos, Oelk, Paladin and Orknarok do not fight at the side of the Hashishin anymore during the liberation of Mora Sul.
- No skeleton will attack an undead high priest anymore.
- More milk is to be found (with dead cows).
- Stray wolves can now also be hit with magic and ranged weapons.
+ Jaroll and Jarock now have a voice.
+ Grok has the Ruins-map in his inventory.
- Hauke no longer has a battle-axe as a weapon, but just a pickaxe.
+ Lionnesses now have a plunder-inventory.
+ The Hashishin who are called "Merchant" now actually are merchants.
+ Osmund trades entirely in herbs now.
- Flame swords cannot be bought anymore, when a new game is started.
 

Deleted member 7219

Guest
That's a pretty extensive list of changes.

I might replay Gothic 3 someday.
 

Western

Arcane
Joined
Oct 25, 2007
Messages
5,934
Location
Australia
Codex 2012 Codex 2014 Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Gothic 4s new developer is meant to be coordinating with the community on further patches, might just be empty words though we'll see.
 

VonVentrue

Cipher
Patron
Joined
Jul 16, 2007
Messages
814
Location
HPCE
Divinity: Original Sin Wasteland 2
This patch might make me play the game again...

toejam said:
Are people still playing this?

Why shouldn't they? Yes, Gothic 3 is much worse than its predecessors, but retained their charm nonetheless.
 

cutterjohn

Cipher
Joined
Sep 28, 2006
Messages
1,629
Location
Bloom County
I don't think that it's the final community patch, and they mention something about working with the developers of Gothic 4 (I think). Something about coordinating releases or something.

Bad news is that they say that they won't release a mod kit(SDK) as they say they'd have to create too many new programs for it, which they don't want to do. They also said that Speed(or whatever, the Gothic 4 dev IIRC) also would not likely do it either.

List of changes: Yeah, this one looked pretty extensive and that is ONLY the changes for 1.5 and does NOT include the list of changes from 1.0 - 1.4, although the 1.5 patch is COMPLETE and does NOT require you to download the older patches, although it DOES require the last 1.12 "official" patch.
 

Chefe

Erudite
Joined
Feb 26, 2005
Messages
4,731
VonVentrue said:
This patch might make me play the game again...

toejam said:
Are people still playing this?

Why shouldn't they? Yes, Gothic 3 is much worse than its predecessors, but retained their charm nonetheless.

Just wondering.
 

Lumpy

Arcane
Joined
Sep 11, 2005
Messages
8,525
VonVentrue said:
toejam said:
Are people still playing this?

Why shouldn't they? Yes, Gothic 3 is much worse than its predecessors, but retained their charm nonetheless.
Yes. It lacks linearity and forces you to make choices.
 

psycojester

Arbiter
Joined
Jun 23, 2006
Messages
2,526
Does it still require my computer to be powered by the eternal machinations of the mind of god to run smoothly?
 

CrimsonAngel

Prophet
Joined
Oct 2, 2007
Messages
2,258
Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong
I really relay RELAY wanted to love Gothic 3 but all the bugs, Loading time and a lot of small annoying flaws made it to frustrating.

I will give this a spin after i am Done with Witcher.
 

Lumpy

Arcane
Joined
Sep 11, 2005
Messages
8,525
CrimsonAngel said:
I really relay RELAY wanted to love Gothic 3 but all the bugs, Loading time and a lot of small annoying flaws made it to frustrating.

I will give this a spin after i am Done with Witcher.
It was a godsend to me, actually.
First, it made me fear death in a game for the first time.
Second, it made me appreciate the extremely fast loading times of MotB a lot.
 

VonVentrue

Cipher
Patron
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Jul 16, 2007
Messages
814
Location
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Divinity: Original Sin Wasteland 2
Lumpy said:
VonVentrue said:
toejam said:
Are people still playing this?

Why shouldn't they? Yes, Gothic 3 is much worse than its predecessors, but retained their charm nonetheless.
Yes. It lacks linearity and forces you to make choices.

True, though the repetitive quests, relatively unimpressive main plot (which could have been executed in a better way), empty/devoid of soul (compared to Gothic1 &2) game world and the broken/unbalanced combat system prevent the game from being nearly as good as its predecessors in my book.

Elwro said:
"Gothic 3 not found, installation canceled"

I guess it doesn't work after all.

"The Community Patch 1.5 is not compatible with the Russian or Polish version of the game !"

Source:
http://forum.jowood.com/showthread.php?t=148815
 

Lumpy

Arcane
Joined
Sep 11, 2005
Messages
8,525
Maybe it had repetitive quests, but it equal or better than Gothic 1 in every single way, except the weakling part, which is obviously not possible in a sequel.
 

Morbus

Scholar
Joined
Nov 2, 2006
Messages
403
I'm playing gothic 3 (would be if I had time) so this comes in handy :)

:EDIT:
Yup, it doesn't work. Doesn't detect my instalation. Even with no crack, and it's the european version, I suppose... Oh well, gotta live without it... Why the hell don't they release a zip version of the fucking thing? Can someone pack the thing up in one rar file or something and post it somewhere? Please?
 

cutterjohn

Cipher
Joined
Sep 28, 2006
Messages
1,629
Location
Bloom County
Elwro said:
Anyone knows if this patch works with all language versions of the game?
Well, if you'd've bothered to read the release thread you'd've noticed that they mention that the Polish AND Russsian versions use a different form of copy protection and so the patch does not work on them.

Later in the thread you'll see a post for the Russian version of the patch.

Not sure about a Polish version as I haven't visited the thread since then.
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,748
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
cutterjohn said:
Elwro said:
Anyone knows if this patch works with all language versions of the game?
Well, if you'd've bothered to read the release thread (...)
How the hell should I have known that there was a "release thread" for this? All that was in this topic was a link to filefront and a list of the changes.

Only AFTER my question VonVentrue linked the thread with the info about copy protection, so I really don't understand why you're repeating the info now. Anyway, I'm pretty sure my problem is not related to copy protection since the 1.4 version (allegedly compatible with the Polish version of the game) also gives me the same error message.

Some folks from the Polish boards managed to install the 1.5 patch without any problems, but after a clean reinstall of the game. I'll try this later.
 

kenney bounces

Liturgist
Joined
May 25, 2004
Messages
143
I'll replay it when:

1) Combat is fixed, or becomes close to G2. (Never going to happen)
2) Dialogue lines are improved. Especially for xardas and lee.
 

Claw

Erudite
Patron
Joined
Aug 7, 2004
Messages
3,777
Location
The center of my world.
Project: Eternity Divinity: Original Sin 2
I started playing Gothic3 again. I've been mostly fooling around today, trying some mods and resolving some technical difficulties.

God, this game still looks great! Plus I'm using a mod that changes the *wave spells to be targeted. Now that's an awesome effect.
 

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