MrMarbles
Cipher
- Joined
- Jan 13, 2014
- Messages
- 438
It might be a personal thing, but I get a huge kick out of accessing a new area and finding a shop with interesting items. Conversely, opening a new area and finding out the shops sell the same generic crap is a massive downer. Shopping can often be an important ingredient of a solid RPG-experience.
Given a fairly robust item system, what is your favourite RPG shop?
(Games like PoE and NWN rule out any interesting shopping experience by having the shittiest item artwork and item modifiers of all fucking time, so they're disqualified). Lacklustre shopping in AoD was one of the few problems I had with it, but according to VD the sparse items were intentional so it gets a pass.
The obvious answer would be Vrischika's Curiosity Shoppe in PST. The diversity and background for the items is p. amazing, but so are many of the shops in PST. Best shop location and overall feel probably goes to the Adventurer's Mart in BG2, which also has good variety. Personally I think I still prefer the drow merchant in IWD2. Both because he has interesting items to sell and the fact that by listening to various clues he turns out to have been central for the development of the game world and background. Now tell me why I'm wrong.
Given a fairly robust item system, what is your favourite RPG shop?
(Games like PoE and NWN rule out any interesting shopping experience by having the shittiest item artwork and item modifiers of all fucking time, so they're disqualified). Lacklustre shopping in AoD was one of the few problems I had with it, but according to VD the sparse items were intentional so it gets a pass.
The obvious answer would be Vrischika's Curiosity Shoppe in PST. The diversity and background for the items is p. amazing, but so are many of the shops in PST. Best shop location and overall feel probably goes to the Adventurer's Mart in BG2, which also has good variety. Personally I think I still prefer the drow merchant in IWD2. Both because he has interesting items to sell and the fact that by listening to various clues he turns out to have been central for the development of the game world and background. Now tell me why I'm wrong.