I'm barely a mediocre player in RTS games, but yeah, AoE2 is one of THE greatest clickfest in the eco building/strategical side. Tactical combat requires also tons of clicking for optimal targeting, and it's quite tiresome.
Not my favourite. Same reason I dislike even competent level Starcraft: it's
FPS level of effort required.
No wonder I hate that manual farming crap. It has nothing to do with strategy or even tactics. There are no decisions to make here.
It's just necessary nonsense that distracts you from the fighting and building part.
Eco is pretty much 60% of a succesful AoE2 match. Build faster. Farm position. When to switch from gathered resources to Farms. Optimal expansion. As I said,
quite tiresome.
Funnily enough, RA (At least the OpenRA version I'm playing now) is
far less clicky than AoE2, thanks to simpler Eco (Energy&Ore/Tiberium) and clear unit roles. Sure, I still get killed/harassed like a pig by Johannes and his superior microing skills, but a clear plan and "strategical" choices can overcome that. RA2 was already far more demanding with the special abilities and the overall powers.
DoW2 MP is bad. Bad bad. Maps are cramped, units die too fast or too slow, and it inherits the
worst characteristics of CoH-inspired RTSs (comebacks are almost impossible and tactical microing always wins, pretty much like a MOBA). DoW1 had a balance between tactical microing/
quick economy/ building requirements that I liked more.
But yeah, I agree with Roxor. DoW2 is a MOBA-like RTS.
Despite me liking the game a lot, how was TA (and TA-likes, like SupCom) in this regard? Floating resources and automated factories should lessen the load, plus superweapons and
big maps would have given an interesting flavour. Sure, TA was unbalanced as hell and optimal strats were obvious, but was it a click fest?