Silva
Arcane
Recently I've noticed most games are avoiding the save scumming path. From non-stop ones like Crusader Kings and Dwarf Fortress and King of Dragon Pass which incentives you to accept failures and go on like a man, to die-a-lot games which make deaths an integral part of evolving like Dark Souls, to ridiculously easy games where the challenge gets sidelined like in Kentucky Route Zero and Superbrothers Sword & Sworcery.
Is this a trend ? Are the developers discovering that clicking reload a thousand times is bad for the hobby ?
Is this a trend ? Are the developers discovering that clicking reload a thousand times is bad for the hobby ?