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In Progress Let's Play: WH40k Chaos Gate - Looking for new recruits!

eklektyk

Erudite
Joined
Feb 12, 2010
Messages
1,777
Location
mexico of europe
well since everybody rolls another char if U got stilll some meatshields roll me in too...

no mater in what squad as long as i get to swing BIG Hammer <tm>

oh and char name : Hefajstos :obviously:
 

Yeesh

Magister
Joined
Nov 10, 2006
Messages
2,876
Location
your future if you're not careful...
THREAD NEEDS MOAR:

Bro_Yeesh_S.jpg
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
25,045
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
- BATTLE REPORT VII: DAEMONS BURN IN HELL, TOO -

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Terminators. Super-humans wearing the armor of tanks. Captain Root of 1st Company and three of his battle-brothers have been with us for a while in their tank-suits, with a fifth tactical dreadnought armor in reserve.
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Expecting more tunnels like the previous mission, I deploy a Tactical Squad and the Devastator Squad with the Terminators.
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Brother-Captain Root, storm bolter and power fist.
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Brother Jack, with heavy flamer and chainfist.
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Brother Pistor, with storm bolter and chainfist.
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Brother Axe, with thunder hammer and storm shield.
The fifth Termi-- Wait, it should be in reserve.
The fifth Terminator unlatches his helm anyway. His face betrays a Hero of our company, a Brother whose squad has suffered much and had to be remade...
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The assault cannon in Brother Storyfag's grip revs slowly in subdued anger. He will avenge his sergeant -- Timoleon -- and the other battle-brothers that have fallen during this campaign.
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@Oscar, see, you are in this one.
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Sergeant Gondolin grabs the master-crafted bolter.
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The Librarian will neither speak nor reveal his name. His helmet is his face.
We march for Macragge, and we shall know no fear!
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The stench of Chaos.
It's not an easy smell to pinpoint. Imagine pheromones in the air -- chemicals brimming with blood and lust -- swirling with a subtle layer of air that smells too ancient to be alive...
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The undertone is hard to place, however... It seems different with every sniff. And your brain doesn't hurt unless you think about it. Don't think about it.
Nothing matters.
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Two bunkers in front of a larger building. The warp gate is most likely in the latter.
It seems like my Assault units could have been able to jump around. Alas.
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We are provided good cover where we dropped on the hill.
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First, we must neutralize the enemy's long-ranged capabilities.
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Each bunker has a missile launcher. Those traitor-brothers die first. Another mans a heavy bolter in the southern bunker, but that won't threaten the Ultramarines if they position properly.
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Some say Space Marines are the pinnacle of mankind. Others say that they are not men.
That they are not. They are Astartes.
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And Astartes are craftsmen with their weapons as musicians are with their instruments.
Well, the Space Marines at least color within the lines. I'm looking at you, Imperial Guard.
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While Storyfag snips one missile launcher from the enemy's hands, Slips takes aim with his own launcher.
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The sight wavers too much for his liking, so he shifts his stance and braces again.
Better.
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And dead.
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The other Terminators move to flank and assault before the enemy can react. They can only walk, not run, though their pace is ambling and does not leave me wanting.
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Four men form an echelon to provide fire to the front and the left flank, heavy weapons of course set. The rest stay back in reserve and pop smoke grenades.
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The alarms sound. Finally. Foul, inefficient traitors. In the distance, Lindblum thinks he spies a Terminator round the far corner of the hall.
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And then Word Bearers in power armor burst out the door, led by another Terminator. Smell their bloodlust.
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Two of our Terminators arrive at the bunker, but...
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Before they can move, Brother Storyfag again ascends out of cover. He seemed to move in a blink, faster but somehow out of sync with the world.
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And, in a blink...
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The traitors are dead.
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The squads switch priority to the enemy Terminators. Caught out in the open, we have been blessed with an early opportunity to take them down.
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Oscar aims
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One Terminator dies.
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Boris pulses his trigger
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Another Terminator dies.
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The owners of the house will wake up to a bloody doorstep.
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One last defender on the upper level of the bunker. He is essentially smothered by Smashing Axe's shadow.
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The shadow jerks and a lightning bolt hits the Word Bearer's armor as the Thunder Hammer smashes down, pronouncing judgment.
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With the immediate threats neutralized, Oscar climbs upon the highest hill and spies the enemy through the open chasm of a doorway.
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Terminators.. and Daemons!
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It matches with the description of 'Pink Horrors' in the Codex Astartes.
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Bolters will do no good where they were on the hill, the distance to the hall so great. They move to replace the Terminators in the bunker, and man it with heavy weapons.
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Whereas the Terminators move in even closer.
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Jack nearly reaches the door before two Flesh Hounds materialize. As if they were always there, but not two seconds ago.
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Oscar already had the sight of his heavy bolter in line with the doorway.
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He guns one down.
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From within the bunker, Podex aims
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The hell-dog's head flies in every direction like explosive dysentary.
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Smashing Axe leans into the doorway as best as his hulking armor will let him, sneaking a peek at the enemy composition. One Terminator, three regular Traitor Marines, and one Daemon. At least.
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Meanwhile a few Ultramarines have stayed back in reserve, and now move towards the center. They pop a smoke grenade as they are out in the open.
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The Purple Horror bursts out the doorway and tries to latch onto Brother Jack's armor with its long, spindly arms.
Jack, however, had his finger against the trigger of his heavy flamer, ready to burn the first enemy that appeared. Too ready. The Horror's flailing knocks into Jack's gun arm. Finger bumped trigger, and
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He sets both the Daemon and himself on fire. The Daemon horrifyingly defies death, becoming two Blue Horrors with new life.
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But the blue daemons are no stronger against fire than the pink one. They burn. The Tactical Dreadnought armor doesn't.
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The plan is to continue drawing them out into our waiting guns. It is yet too early to assault into the building.
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A golden dot on the auspex. What is that?
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Storyfag aims straight through the door
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A Terminator and another daemon. That must be the golden dot.
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The Terminator falls.
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A Sorcerer! Quickly, brother, destroy him before he can cast his maleficarum on us.
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Storyfag directs his reply at the psyker.
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Storyfag's arguments seem to sway him.
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Now, we can assault.
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As for the remaining daemon...
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Storyfag shoots it,
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Splitting it again into two.
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But they are ready this time, these Ultramarines. Smashing Axe rushes at the daemon to the left while Boris clicks his heavy bolter at the horror to the right.
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They shall only know doom.
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Janus scans the room, steering his head clockwise, then counter-clockwise. One last Traitor left, hiding in a corner.
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The Marines walk towards the last enemy side-by-side abreast, like a wave in the distance, still slow but rumbling.
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But this wave, while still far away...
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Can kill you from far away...
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And now to destroy that tainted portal into the warp. Do not stare, brothers - it stares back!
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First, Slips must unjam his weapon.
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Then, the gate can go down.
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A special Power Axe!
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One Marine, he rose above the rest...
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He claimed vengeance for his former sergeant's gene-seed.
m7mage090.jpg
What does our Company face next...?
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
25,045
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
Played the 3 optional missions, they went fine, some good loot, good xp. I might play the next primary mission before writing up the interlude.


Edit; Actually on that note, who really cares about the interludes? And if you do, what do you want - general recaps, highlights, level ups, or some combination of the above?

Lemme know :)
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,521
Location
Copenhagen, Denmark
Codex 2012
Combination. :salute:

One of the key parts of circle-jerking LPs where codexers sign up is watching hilarious deaths, and skill improvements/levelups.
 

eklektyk

Erudite
Joined
Feb 12, 2010
Messages
1,777
Location
mexico of europe
highlights are fine if it means we will get more regular updates....we dont want this to be consumed by warp after all....
 

Dayyālu

Arcane
Joined
Jul 1, 2012
Messages
4,487
Location
Shaper Crypt
schame that kkkaos sorc got wasted so quickly....:salute:

Chaos Sorcerers are not THAT dangerous. They're frail ( standard Chaos Mehereen armour) and the AI is not that good in using the powers of the Warp. Maybe when they use Hellfire and have a lucky roll they can damage/kill a Brothaz, but not much. Never saw them using Vortex or Quickening, they seems to love the power where your Marine gets hit and pushed back. Damaging, but hardly letal.


Edit; Actually on that note, who really cares about the interludes? And if you do, what do you want - general recaps, highlights, level ups, or some combination of the above?

Combination. More hilarious Chaosies deaths can/must be highlighted, great Mehreen sacrifices remembered. And a thing...CG multiplayer works? Never got around testing it.
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
25,045
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
- INTERLUDE: THE EMPEROR ORDERS YOU TO DIE -
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The goal with these missions is to give Squad IV some battle experience, and let the Terminators warm their joints.​
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Our first stop is a swamp planet.​
But first, our new recruits:​
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Word Bearers garrisoning some shoddy ruins. Should be easy.​
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Both squads fan out, covering both flanks, with the heavy weapons covering the firing lanes towards the ruins.​
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Codex Astartes tactics win the day.​
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These will come in handy when the Traitors finally decide to bring armor.​
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Janus joins the ranks of the 10th Company's Mighty Heroes.​
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The second stop. I decide to bring the Assault Squad this time, and one familiar face fills in for Helly...​
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I stand and fight.
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The Commissar studies a counter-Psyker spell.​
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We land and see no enemies, so we confer the auspex.​
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There are indeed enemies to sate our chainswords.​
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Assault Squad hops onto the upper platform, taking cover behind pillars and throwing smoke. They serve both as a distraction and as a threat.​
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They also serve as our eyes in the opening of this battle, and we see a squad of Berzerkers with regular Chaos Marines lending fire support.​
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Since we are in good positions, each brother stays on overwatch and lets the enemy come to their guns.​
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A few Berzerkers try to rush the Assault Squad, and the Hellraisers stop them with holy fire. This is also fortuitous because the squad can simply jump away, leaving the Berzerkers out of range.​
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A smoky view of the battle.​
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And as I planned, Assault Squad jumps over to the regular Marines, taking out the Berzerkers' fire support with ease.​
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We spy a Bloodletter, but​
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Hellenius and the Commissar team up​
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And banish to the Warp.​
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A forest battle - how quaint.​
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What an excellent drop off by our Thunderhawk pilot. As a reward, I gave him permission to read the Codex Astartes after curfew for the following week.​
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The Devastators and Terminators with ranged weapons line the ridge. This is an unstoppable killing zone. But as a contingency, the melee Terminators along with the Assault Squad stay back to counter-assault. Assault Squad can also jump to distract a specific section of the enemy army.​
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Which is what happens here. In the distance, Brother Awesome sees a renegade reading a heavy weapon. This he will not allow.​
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Brother Slaughter comes to support. Always buddy team.​
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Not that either of them really need much assistance.​
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Gun-line is still intact, and it seems the enemy intends to rush head on.​
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Not a great idea.​
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Especially when their fire support is tied up.​
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The Commissar tests out his new power.​
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The Emperor orders you to die!
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Brother-Sergeant Jack fills the valley with a searing moat with his heavy flamer.​
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What a pyromaniac.​
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Plasma cannon! Yes! Still haven't found a Lascannon though ...​
And many promotions, especially among Hellraiser's battle-brothers.​
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Now, are we trained enough to fight the enemy in their own ship?​
We shall see...​
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
25,045
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
I'm starting to get tired of micromanaging 15 (or 16) characters, though. 10 (2 squads of 5) was pretty nice and not tedious... On the other hand I don't just want to be limited to 2 squads. I guess this is why there are subleaders down to subleaders in the military and any well-formed organization.
 
Joined
Feb 20, 2011
Messages
845
I swear that I shall do whatever is in my power to uphold the traditions and glory of the Assault Marines.

Also, battlefield promotions, yes.
 

eklektyk

Erudite
Joined
Feb 12, 2010
Messages
1,777
Location
mexico of europe
I'm starting to get tired of micromanaging 15 (or 16) characters, though. 10 (2 squads of 5) was pretty nice and not tedious... On the other hand I don't just want to be limited to 2 squads. I guess this is why there are subleaders down to subleaders in the military and any well-formed organization.
u can always "let" some of them get into "an accidents" and have less of them to order around ....:troll:
 

Yeesh

Magister
Joined
Nov 10, 2006
Messages
2,876
Location
your future if you're not careful...
I'm starting to get tired of micromanaging 15 (or 16) characters, though. 10 (2 squads of 5) was pretty nice and not tedious... On the other hand I don't just want to be limited to 2 squads. I guess this is why there are subleaders down to subleaders in the military and any well-formed organization.
Well that, and because if there's only one or two guys in charge the troops might take it into their heads to frag 'em and head back home to where there's girls and nobody shooting at them.
u can always "let" some of them get into "an accidents" and have less of them to order around ....:troll:
But there's so 100 damned space marines in a company... The Emperor might get suspicious if it gets reverse-decimated so easily.
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
25,045
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
- BATTLE REPORT 8: TO FIGHT FIRE WITH FIRE -


generic_marine.jpg
"Long range scanners online, Brother-Captain."

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: "They've abandoned their ship. Life signs show it but lightly guarded. Doubtless, there main force escaped through the gate, but that ship shall be ours. We shall board and seize it. It's secret shall be ours!"
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This should not be too terrible, with the ship only lightly defended.

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Eliminate all resistance,

Fail me not,

Fail not the Emperor.


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"Techmarine MacGuyvius, reporting for duty."

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I decide on using the Terminators for CQC while 2nd and 8th squads provide fire.

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The Thunderhawk lands in their loading dock.

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Not the best arrangement of deployment, with the Devastators in front, the Terminators stuck behind them.

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Brother-Captain Root from 1st Company looks over the layout of the ship provided by scanners. The path to the data terminals is mined with choke-points and narrow hallways, allowing few defenders to weather a large assault.

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But first to turn our attention to the bolters shelling the Thunderhawk.

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Boris spits bolts with his heavy weapon at the nearest enemy, allowing everyone to pile out.

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The Terminators rush the remaining defenders while the lighter-armored troops camouflage themselves in smoke.

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Checking the auspex.

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Clear for breach.

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And the door reveals..

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Three enemies behind measly cover.

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"The Emperor orders you to die!"

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The second team charges in.

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One of the Traitor Marines behind the desk lobs a plasma grenade, but it misses.

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"Feel the Imperium's wrath!"

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Clear.

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The next room is larger and, I suspect, more dangerous.

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The squads are organized to rush through the right door, into cover behind the right pillar,

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But Hellenius triggers the switch for the left door instead, exposing all of himself to the enemy right at the door. A Brother from behind throws a smoke grenade to grant him some cover.

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Smoke, however, does not fare too well against flame.

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Hellenius, though burned, manages a non-fatal retreat. Root storms through door, then, intending to fight fire with fire.

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He underestimates the Word Bearer's trigger finger.

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The fires chew at the circuits and servos in his Terminator armor, and one leg stumbles. Another jet of flame envelops him before he can dodge clear.

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"Avenge me!"

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The air is quiet, but then Storyfag's assault cannon answers the plea.

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It guns down two enemies before whirring to a rest.

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Here lies the mighty Root, Captain of 1st Company.

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But now is not the time for grief. The other enemies in the room run into position to stop our breach into the room.

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Beneath the smoke, we move like whispers.

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And we outmaneuver the enemy into a stronger position.

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In few seconds, only one Word Bearer remains standing.

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This room is clear, so the squads angle towards the next.

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A couple Tacticals watch the rear, because the two side-rooms along the southern wall remain locked.

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A flick of a switch opens the main door, revealing nothing.

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The side doors open, but we are well prepared.

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"A gift from the Emperor!"

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A frag grenade explodes behind the line of Tacticals, far enough away that the thrown debris only scratch their power armor.

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The traitors try to assault instead.

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Fools.

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We turn our attention back north after clearing our rear. Far away, Storyfag sees a sole Word Bearer scrabble against the metal floor of the ship.

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Not fast enough.

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The auspex alerts us to the presence of Daemons on the ship.

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Cultists are no obstacle

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But the Ultramarines always do it by the book.

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Especially after one loss...

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The next room seems clear, save for a recent corpse.

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Then something heavy slides above the Ultramarines.

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Two Chaos Marines and a gaggle of Cultists.

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This time, we hug the walls, avoiding their fire entirely.

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The next room is eerily stocked with supply crates and cover.

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Scanners show that the first Daemon-reinforced wave is immediate, though.

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Guns to the rear, hammers and shields to the front.

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Two Horrors.

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Hellenius fires wild, blowing up the cover in front of him and two others!

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But then the rest of the bolters add their throaty voices to the room, splitting the Horrors in twine.

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One more daemon is found hidden around the corner, and Smashing Axe rushes it.

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The Horror was ready, though, uncoiling and throwing itself against the Terminator. There is otherworldly strength behind the blow, and Smashing Axe gets knocked back.

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The two other Terminators at the door intercept the daemon before it can pounce again.

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Two more daemons round the corner, screeching for their kills.

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The Terminators file back into the room, opening the hall for Garfunkel to rain plasma.

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"Starfire shall devour your flesh whole!"

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Two more daemons to go.

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Packs of two posed little trouble, so one Horror is even smaller an insect.

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Clear. The door switch glows at the end of the hallway.

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"This... This! Librarian, what manner of daemon is This?!"

"A foul Lord of Change, Brother Garfunkel. The appearance of these daemons defies mortal comprehension. The Lord of Change is the wisest and most subtle of all the Great Daemons, a monster whose gaze penetrates into the very depth of the soul, exposing its victim's innermost hopes and fears!"

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"Let the daemon hear the innermost hopes of my heavy bolter."

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"The Emperor answers our prayers."

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That seems to be the last of the more otherwordly opposition.

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Someone painted a symbol to Chaos with his own blood beneath the door switch...

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Well, let us decorate the next room, Brothers.

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The Marines fire from around the pillars while lightning claw and thunder hammer prepare to assault.

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One of the traitors reacts with a grenade, but he fumbles it in his panic.

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A costly mistake.

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A fatal mistake.

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Clear. Let's get Brother MacGuyvius to the terminals.

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Two packs of cultists teleport onto the upper platforms.

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Piece of Terran cake.

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Overboard finds another plasma cannon for the Company.

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There - there is our target.

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Podex Pistor, promoted.

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Brother Boris, once again slaying many, many foes.

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And now we can mourn our fallen brother.

"Hold a moment. We have received a message from the bridge!"
m8mage100.jpg

 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,521
Location
Copenhagen, Denmark
Codex 2012
An update! Woo! Now I just got to read it..

[EDIT]
Oh! Ohoho. How amusing, that root dies in this LP. He who has slain the hivemind time and again in his WH40K CYOAs. :troll:
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,207
Did you just randomly one-shot a Lord of change with a "puny" bolter? clearly it did not happen as expected, right Tzeench? :troll:
 

eklektyk

Erudite
Joined
Feb 12, 2010
Messages
1,777
Location
mexico of europe
well

it went so easy im a bit disapoint .....

ekhm what i meant : EMPEROR Protects!!!!!111
 

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