Claw
Erudite
Are you sure? I couldn't stomach the whole thread, but he mention his desire for ninja pirateship! That just doesn' strike me as a serious response.Naked_Lunch said:The sad thing is, that guy's serious.
Are you sure? I couldn't stomach the whole thread, but he mention his desire for ninja pirateship! That just doesn' strike me as a serious response.Naked_Lunch said:The sad thing is, that guy's serious.
A real ninja doesn't care about katanas, he uses the Cane of Corpus only!Hazelnut said:I'm sorry to say that there are actually Katana's in Oblivion,
BUT THEN THE INVADING DEMONS WILL DESTROY THE WORLD!!!!Moron. Don't help the fucking prince. At least in TES you can ignore the main quest.
Roleplaying isn't jumping going "I am Morhpaneinalian'2wqn, son of Bergienonanai , Lord of Cockland. I killed my father and for pennace I will jump everywhere I go."
Fallout 2 has wakizashis and Yakuza ninjas.I'm sorry to say that there are actually Katana's in Oblivion
OMG!!!Naked_Lunch said:BUT THEN THE INVADING DEMONS WILL DESTROY THE WORLD!!!!Moron. Don't help the fucking prince. At least in TES you can ignore the main quest.
Nothing comes of it, so what's the point? In Fallout, you can actively see the mutatns taking over places, spreading et cetera. All you get in Oblivion are stationary gates that occasionally spit out monsters that just happen to be exactly leveled to your skills.Moron. Don't help the fucking prince. At least in TES you can ignore the main quest.
Well, when I responded to him about it with the Notepad thingy, he chastised my about my supposed lack of imagination and not "roleplaying" in TES correctly, so yeah I think he's serious.Are you sure? I couldn't stomach the whole thread, but he mention his desire for ninja pirateship! That just doesn' strike me as a serious response.
Lumpy said:OMG!!!
What's your point. Gothic didn't allow you to join Cor Kalom. In Fallout, joining the master was akin to dying. In Fallout 2, you just infiltrated the Enclave.
Maybe because, at least in Gothic, you had to do the main quest?Saint_Proverbius said:Lumpy said:OMG!!!
What's your point. Gothic didn't allow you to join Cor Kalom. In Fallout, joining the master was akin to dying. In Fallout 2, you just infiltrated the Enclave.
Those games didn't also hype the hell out of how you didn't have to do the main quest. If Bethesda had handled the demon flood like Avernum 3 handled the monster hordes, this wouldn't be an issue. However, saying the world is in jeopardy because of invading demons making with the hell on earth, then there probably should be a consequence of not doing the main quest as well.
Oddly enough, once you got the water chip in the original Fallout, you could take your time on dealing with the Mutant Army. However, the longer you waited, the more towns would fall to the Mutant Army until the Mutant Army took over. That feature was pulled in the first patch because a few people cried about it.
You could join him and the game ends. Big fucking deal. If the game actually allowed you to continue, it would have been interesting.Naked_Lunch said:At least Fallout gave you the options. I thought The Master actually had a pretty good plan (aside from the whole sterility thing) and wanted to join up with him. In most other games, I wouldn't be able to and I'd just kill him because he's teh big baddie(tm).
Cities weren't actually destroyed, just a bunch of mutants everywhere, original inhabitants killed et cetera.In Fallout, what mutant invasions? Were cities actually destroyed, or was that just in the ending clips?
Agreed, they could've done more but the fact that it was still in there gets them cookie points.You could join him and the game ends. Big fucking deal. If the game actually allowed you to continue, it would have been interesting.
In Morrowind, at least there were several mods which allowed you to join Dagoth Ur.
Gambler said:You hate Oblivion for all the wrong reasons. It's quite simple, really. There are basicly two kinds of single-player games out there: system games and artistic games. System games are about giving player an intellectual challenge to beat. They are like chess or checkers. Artistic games are all about expressing ideas. They are like books or movies. These two kinds are not mutually exclusive, so a game can have a little of both. Oblivion has neither. It lacks structural complexity and ideas. Therefore, it's a bad game.
<-- This is how you ward off hoards of evil Oblivion fans. Maybe it's arrogant, but at least it's based on something outside of "I (don't) like it, it's (not) fun."