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Vaarna_Aarne

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Dragon balls do appear in nodes as well, actually. Only during Professions bonus hour tho.

EDIT: And I'm still going to wager that the only way to get XII/XIV/whatever gear is to use Upgrade Kit equivalents. No drops or stores anywhere.
 
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Drakron

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And I'm still going to wager that the only way to get XII/XIV/whatever gear is to use Upgrade Kit equivalents. No drops or stores anywhere.

Lets see ...

Current crafting level for Mk XII, level 15
Total levels of crafting, 20

Thats not even touching the Fleet Stores because T5 to unlock obsolete gear ... Doing rep for, once again, obsolete gear?
Mission replay checks level, right now its Rare Mk XI, going up means Rare Mk XIII ... that is Purple Mk XII, this means advanced Fleet Gear would be on scale with mission rewards.

Mk XIII have a place as budget gear but Cryptic cannot just say "you know those 1000 marks for each part of Mk sets? well ... now its 1500 for each part of Mk XIV" without people just say they can go fuck themselves, I will stick around just because I didnt started the fire but I will certainly enjoy see it burning in case they are absolute retards with no idea of human behavior.
 

Drakron

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The upgrade kits in NWO are also only acquired through crafting.

Neverwinter is its own beast, dont think they would pull such a stunt on STO without people rioting in the process and they being fully aware of that.

When STO pulls a Book of the Dead stunt like Neverwinter did, when we see a JHAS being sold for 8k zen on the C-Store for a limited time then we start to think STO team became entirely delusional and should be committed to a state asylum.
 

Vaarna_Aarne

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Most systems in NWO were first live tested on either Champions or STO. And now STO has NWO's crafting system. I'll hedge my bets on weapon upgrade kits.
 

Drakron

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I am not saying they wont have a upgrade system since in fact its in the code already.

I am saying it will not be the only way to reach Mk XIV, the investment on the Fleet and Reputation systems is simply far too great to simply ignore them entirely in favor of a "crafting only" system, if they do ignore then then they can just go fuck themselves since NOBODY will further invest in such systems.

Right now trading in the game have ceased on many items, everyone with the wallets know Mk XII is obsolete and will wait until Mk XIV, there is no reason to sunk millions of EC in what will be subpar gear in 2 months, the only money that can be made is on universal consoles, DOFFs and traits since everything else is simply in a cloud of doubt.
 

Bliblablubb

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Forcing everyone to invest in a new grind is a good way to keep players online and sell booster packs to save time. That's what oldfags will do: use their millions of accumulated zen to buy themselves to the top.
Sure they will complain, but look at the reputation changes, where people felt betrayed for leveling omega up the oldfashioned way. They will vent steam, proclaim the end of STO and stay anyway. After all, the old players do not spend real moneyz anymore, while changes or new grinds give rather new players the chance to catch up with those overgeared dinosaurs (and maybe spend real moneyz).
Look at me: without the rep changes I would never have bothered with omega/nukara rep, Defera's ground shit was overcamped and tedious. Then it became just a matter of a few minutes per day.
 

Zarniwoop

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Shadorwun: Hong Kong
Yup, definitely not enough Voyager faggotry in the game yet.

Next up, ship interiors get the enginbeering section, complete with Super Slapstick Scotty and Plasma/lager conduits. Includes brand new track, "Yakety Sax".
 

Vaarna_Aarne

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Speaking of interiors, weren't they supposed to redo those last season for Starfleet?

EDIT:

Developing starships takes a lot of dev effort, so Delta Rising is going to include between 7 and 10 new Tier 6 ships at launch, spanning all three factions. This is nowhere near enough breadth in starships to satisfy the player demand, and we know our players love the ships they are already flying. With this in mind, we are dedicated to making sure that players can continue flying the ships they love and still have those ships be competitive at the new level 60 end game. We do not want players to feel that their investment in the current ships is devalued by the expansion, and this is a very challenging thing to do for a game with four years of history since the last level cap increase.

While we have a detailed plan, we still have plenty of testing to do. There is a lot that can change as we implement and test our plan. We expect to be ready to share full details on the starships within the coming three weeks. Players will also be able to experience the new changes on Tribble soon, and will be able to provide feedback to help us tune and adjust the systems for many weeks prior to actual release.
Translation:

"We have absolutely no idea what we're going to be besides increasing the level cap to 60, and are just making this up as we go."
 
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Bliblablubb

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So what exactly will that mean for existing ships? Some c-store ships and fleet versions become tier 5.5 until the new 2500-3000 Shekelz ships are ready? I am really curious how that will impact no-buyers, that doesn't even get lvl40 for free right now.

I hope you guys have stocked up enough zen, if they end up making us buy a new ship for each faction/class combination...
 

Vaarna_Aarne

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The only thing I can glean is that "we have no idea what we're going to do, yet", and that they do realize that there'll be blood if they don't provide continued value for pre-existing investments.
 

Drakron

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Question is "value", looking at a objective PoV you still have your T5 ship that you can use to level to get your T6 ship ... see? "Value".

Of course everything above T4 was made for endgame, we had slightly better ships over others and Cryptic really created a mess with T5 ships without special consoles and 9 console slots, T5 ships with a special console that cannot be used on other ships with 9 consoles, T5 ships with a special console/s that cannot be used on other ships with 10 consoles ...

T5 is a damn mess from "free" ships with 9 consoles to the 3-pack ships ... Fleet, Lock Box, Lobi ... they contently dug that grave, after all wasnt the Patrol Escort Refit released this year?

Problem with Cryptic is they take the easy road, take Lock Boxes ... at start we had a prize ship with a bunch of consolation prizes that simply werent worth the game, then they added a Lobi Store and then they fiddled around with Lobi prices until we have the current situation but at one point they would run out of possible combinations, they will continue that path until it blows up on their faces and when that happen, they will blame someone else.

They made some very token effort to make small craft functional outside the few missions that exist, The Vault FA is a damn mess that not only requires everyone to know what they are doing but also they do it on a timer, they made no effort to re-balance that mission and instead have removed all reasons to even doing it, the Atmospheric Assault is another disaster being nothing but a shitter version of the Battle of Hoth again with a shit pay.

They have milked the ship cow but instead of trying to move away to other models, its the same shit again with T6 ships ... because thinking on a alternative model is just too hard, they also stubborn as mules because apparently because they got burned years ago in CoH housing they refuse to provide house in STO, this is just a direction ... their entire model now rests on Lock Boxes, they added pay traits to the game YET they refuse to put then on the C-Store, this is driving people out because its not a "drop $5 for some cool stuff" but "pay $5 for spin the wheel for cool stuff", as much the whales are 50% of the revenue, the other 95% simply cannot buy anything, only be pushed into being a whale and thus cut 50% of the revenue off.

"Taking care" from that lot seems more of then reaching the carving knife these days.

ESPECIALLY when they dont want to give any details.
 
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Drakron

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Pay traits? I have Vicious on all of my active alts and haven't paid a dime for them, just EC.

Its still a pay trait, just because you didnt brought then from a lottobox doesnt change were it come from, only way it was "free" is if some LTS used his striped to buy the key to open the box.

Plus I am not saying there shouldnt be pay traits, I am saying they do it using a lottobox instead of the C-Store and Cryptic is FAR too dependent on those to revenue, I am pretty sure if they could set back the clock they would have changed accounts unlocks to characters unlocks, only reason they did that was was because they started it during subscription and cannot unrig that bell ... but with T6 they dont have to, simply push T5 ship upgrades to be character unlocks like Fleet Ships are and make T6 ships be character unlocks instead of account, after all its a new tier ...
 

Norfleet

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Its still a pay trait, just because you didnt brought then from a lottobox doesnt change were it come from, only way it was "free" is if some LTS used his striped to buy the key to open the box.
Drakron, you're working from the position we give a crap about where other people got it from. We don't.
 

Vaarna_Aarne

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  • All Mark rewardpacks now unpack upon pick up.
    • These can no longer be stacked in the player’s inventory.

ULTIMATE DOOM

  • Currently, this does not apply Mark Boxes which allow a choice of Marks upon opening the box.
nvm
 

Bliblablubb

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What's the point of that? With the daily reward boxes getting enough marks for rep isn't a big deal anymore and fleet marks usually come in choice boxes, right? Would be more evil if you had to trade in the t5 rep reward quest at once.
 

Norfleet

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It means that all mark rewards are nerfed by 33.3%, so don't bother doing content-for-marks for awhile.
 

Davidshky

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Resolved an issue which was causing many Romulan Duty Officers assignments from not starting.
  • An example would be Romulan Evaluate Bridge Officer Candidate Assignments.

You know what, I can live without the bonus marks if this means I can finally get some decent boffs for my romuloids.
 

Bliblablubb

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"Not starting" as in "buggy" or not appearing at all? I noticed not having the mission on any of my rom chars for quite some time, but it was always rare so I didn't bother.
 

Vaarna_Aarne

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Level cap increase devblog is up.

http://www.arcgames.com/en/games/star-trek-online/news/detail/6009103-raising-the-level-cap

As you have leveled up, you’ve spent Skill Points in your captains Skill Tree until you max out at level 50. After the level cap increase goes live, you will continue to level by earning and spending Skill Points earned throughout the new content that will premier with Delta Rising. What will change is that these will only be used to track your progress as you approach the new level cap of 60. You will no longer be using these points in the basic skill tree. Instead, for every level between 50 and 60, you will earn one Specialization Point that can be spent in the new Specialization Trees. Specialization Trees will be the main way you will develop your character past level 50, and they will open up new ground and space abilities as you progress. We will describe all the new features and abilities you’ll be able to find in these Specialization Trees in an upcoming blog, so stay tuned.

Another important change to the leveling system will come after reaching level 60. You will continue to earn Skill Points as if you are still leveling up, and each time you reach enough points to level up to what would be the next rank, you will earn an additional Specialization Point. This will give players the ability to continue earning points until you max out your Specialization Trees.

  • Level 51 - Gain a small pack of Duty Officers
  • Level 52 - Upgrade your Fleet Support ability from rank II to rank III
  • Level 54 - Upgrade your captain class ability Strike Team, Engineering Proficiency, or Scientific Aptitude from rank II to rank III
  • Level 55 - Gain a Bridge Officer Candidate
  • Level 57 - Upgrade your captain class ability Tactical Fleet, Engineering Fleet, or Science Fleet from rank II to rank III
  • Level 60 - Gain an additional Captain Trait slot

They're still dancing around the elephant in the room tho.
 

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