Indeed, it's no wonder developers make their best stuff when they're young and enthusiastic, before it becomes a job instead of a calling.
I think a lot of people here think addictive is a good thing. When PoE came out, a lot of the complaints were "What's the point of doing all of this boring combat if I don't get XP?" rather than "What's the point of doing all of this boring combat if it's boring?" I guess part of the problem is that if people started asking the latter, they'll realize that a lot of Codex favorites have a ton of boring repetitive combat that people stick with because they like seeing numbers slowly go up.
I dont know if you are trying to be misleading or you are ignorant.Uh, accuracy and defences increasing as you level up were in the original D&D. It's hardly a modern design. That's what THAC0 and saving throw progression is all about.
I dont know if you are trying to be misleading or you are ignorant.Uh, accuracy and defences increasing as you level up were in the original D&D. It's hardly a modern design. That's what THAC0 and saving throw progression is all about.
Accuracy inreased but defense against it remained static and relied on equipment, consumables and magic in general to improve.
Defenses against everything else increased, but difficulty remainded static, which meant eventually all of it was easy to overcome.
Thats a far cry from poe where everything gets bigger then you level, in such a way that everything stays the same.
Or maybe before they start thinking that it's a waste of time and everyone should be doing something else instead of playing games (or whatever your field is)? That's a pretty poisonous mindset which I don't understand and I'd probably kill myself if I had to live with the idea that whatever I do is worthless and pointless and that people should be doing something else. I'm surprised he isn't clinically depressed, or maybe he is?
As to "everything stays the same," weren't you just trashing Pillars because it's easy to outlevel things? You can't have it both ways bro.
The material impact of video games is fairly low, as are individual rates of consumption (for the majority of people, anyway). The more video games move toward full digital distribution, the smaller their environmental impact should become. Video games do require a lot of electricity to both make and play, which does have a negative impact and is perhaps the most difficult thing to reconcile. I try to make games that are enjoyable but not addictive. I want people to be able to pick them up, put them down when they have something more important to do (which should be almost anything), and eventually stop playing entirely.
Oh my god. This is the best quote ever, Roguey!
The main purpose of a game developer is to create games that players will enjoy. The games that players enjoy the most have a common characteristic: they are addicting. Being paid to make games that are purposely not addicting is like being paid to make chocolates for people that hate sugar. It doesn’t make any sense and it’s counter-productive. So, let me get this straight. Sawyer and Tin Cain made a combat system in PoE that was streamlined and bland just because they wanted to be more inclusive. Now, Sawyer talks about how he doesn’t want players getting addicted in order to save electricity! He wants then to save their time to do something more important. Let me guess, they should play less games in order to save the environment! Jesus Fucking Christ. The studio should be renamed “SJW entertainment”.
It's just hypocritical of him to judge us when he has devoted his life tomaking gamesconsuming electricity.
I could see him worrying about making games that could negatively impact people's lives, but worrying about the electricity they use over environmental concerns???
Guy's got his head up his ass.
I think the most harmful elements of modern society are egoism and short-sightedness in equal measure: people who either do not care about or do not recognize how the confluence of individuals' myopic self-interest can produce a systemic collapse of capital-driven societies and the mechanisms/environments driving them.
In short, the individual's head is so far up his or her ass that it is impossible for him or her to understand his or her role in the mechanisms of society and what he or she can -- much less should -- do to sustain their operation.
To this, layer on a burning drive to be right, or to win, rather than a desire to understand truth, and you have a recipe for willful ignorance and extreme dysfunction.
I don't belong to a specific ideology. However, I do believe that the American people are collectively so willfully ignorant, myopic, and generally thoughtless that the republic will eventually collapse through its own dysfunction.
I do not believe in any higher power. I believe that many people living in modern republics behave in a fashion that merits being ruled by tyrants or aristocrats. I also believe that humanity will eventually scour most animal and plant life from the surface of the planet and suffocate the seas through overpopulation and the continued existence of large, consumption- and expansion-driven societies.
I think individuals can be good and do good work in spite of the circumstances surrounding them, but I think the societies most of us live in are generally blundering, ignorant, and destructive.
Our population also continues to grow at an insane rate, which, if you think about our per capita consumption of resources, is probably more singularly devastating than any individual behavior in which we partake.
If you live in an industrialized, consumption-based society, I can't think of any socially-celebrated act that causes more environmental destruction than creating more human life.
I don't belong to a specific ideology.
I could see him worrying about making games that could negatively impact people's lives, but worrying about the electricity they use over environmental concerns???
Guy's got his head up his ass.
Perhaps he'd say the same for you.
I think the most harmful elements of modern society are egoism and short-sightedness in equal measure: people who either do not care about or do not recognize how the confluence of individuals' myopic self-interest can produce a systemic collapse of capital-driven societies and the mechanisms/environments driving them.
In short, the individual's head is so far up his or her ass that it is impossible for him or her to understand his or her role in the mechanisms of society and what he or she can -- much less should -- do to sustain their operation.
To this, layer on a burning drive to be right, or to win, rather than a desire to understand truth, and you have a recipe for willful ignorance and extreme dysfunction.
I don't belong to a specific ideology. However, I do believe that the American people are collectively so willfully ignorant, myopic, and generally thoughtless that the republic will eventually collapse through its own dysfunction.
I do not believe in any higher power. I believe that many people living in modern republics behave in a fashion that merits being ruled by tyrants or aristocrats. I also believe that humanity will eventually scour most animal and plant life from the surface of the planet and suffocate the seas through overpopulation and the continued existence of large, consumption- and expansion-driven societies.
I think individuals can be good and do good work in spite of the circumstances surrounding them, but I think the societies most of us live in are generally blundering, ignorant, and destructive.
Our population also continues to grow at an insane rate, which, if you think about our per capita consumption of resources, is probably more singularly devastating than any individual behavior in which we partake.
If you live in an industrialized, consumption-based society, I can't think of any socially-celebrated act that causes more environmental destruction than creating more human life.
Yes, you do.
Addictive game design is degenerate. And you seem to be enjoying degeneracy. You fucking subhuman, you just enjoy taking the developer cock into your ass and then licking it clean from your own shit.I try to make games that are enjoyable but not addictive. I want people to be able to pick them up, put them down when they have something more important to do (which should be almost anything), and eventually stop playing entirely.
I always thought he just had bad opinions and was a bad writer, but this is absurd. It's one of the most condescending, self-serving loads of shit I've ever seen a developer say.
First of all, not wanting to make addictive games is bad for business, so he's already wrong there. He shouldn't try to harm the company that employs him.
The worst part is that he's fully convinced that playing games should be one's lowest priority, and that everyone should get rid of them after playing. He doesn't know what people can do in their free time, he doesn't know what games mean to each person, he doesn't realize that gaming is a much better addiction than most common alternatives. Sure, people should do more than work, pay bills and play games. Still, why the hell does Sawyer think he can tell players what they should be doing with their time? Can he even define - objectively - when a person's addicted to a game in the first place?
It takes a special type of idiot to undermine the hobby that puts food on his own table.
Seriously, this wave of gat0r Codexers has brought so many dumbfucks and degenerates. I miss the time where one could come here and encounter mostly people.ITT we find out that Codexians don't know the difference between 'addictive' and 'engaging'
(or think 'addictive' is a good thing, which makes grinding in WoW the pinnacle of great gameplay)
(which is worse)
They usually include creating virtual obligations where one has to play game at specific times. Which is degenerate.Wouldn't browser games actually be a better fit for Sawyer's design philosophy than the games he's currently making? I mean the kind of game where you can only take one action every 8 hours or so, and you can at most spend 5 minutes a day playing them. They may be addictive, but they still leave people plenty of time to go outside and read the newest batch of federal budget amendments on a park bench.
Eh. Gaming is a drug for the mind. Good and entertaining games are bound to be addictive. That is their entire purpose. Being addicted or not is not a judgement on the game, but on the gamer. Weak minded people are always addicted to addictive substances. While the strong can pull themselves together. In that sense, the statement Sawyer makes generally makes me feel that he has no understanding of how normal people behave.