I can think of thousands of things, like spending time with your kids, improving your skills, advancing your career, reading quality literature of planning an exciting journey, but this is not a discussion I want to get in.
What we do with our free time is our choice, not to mention that you are on a forum dedicated to talking about video games since 2005, so you are the last person to judge. I already do enough of those things you mentioned (except kids, because I don't have any), but I don't consider them free time.
Anyway, the quote at SA forums (
http://forums.somethingawful.com/sh...06905&pagenumber=576&perpage=40#post447867960 ) -
Josh:
"There are a non-trivial number of players that absolutely loathe strongholds as a concept and never want to interact with stronghold mechanics. It's difficult to make something feel robust and rewarding but also completely optional."
"And if we gated a bunch of quests through the stronghold, there would be complaints about that. It's not really an "everyone wins" decision since some people hate stronghold-gated content. That said, if we had spare area and narrative design resources during development, sure we'd make some stronghold specific content. That was never the case and it still wasn't the case on the expansion. Whatever work is done on gated content is work not being done on content available to everyone."
Someone else:
You "gated" a lot of good content, including a character quest, behind the Endless Paths, though, and that was optional as well.
Stronghold content is available to everyone, though, it's just that, much like the endless paths, it's optional.
Josh:
"You're downplaying the aversion that people have to strongholds, specifically. If there's a "I hate big dungeons" bloc of significant size, I'm unaware of them. Stronghold aversion seems more comparable to romance aversion."
Someone else:
I would expect something with parity with the games this was inspired by. So, when I think of what my expectations are for a stronghold in PoE were, I thought maybe a total number of quests (with similar depth) to the multitude of Strongholds in BG2.
Josh:
"Do you want us to cut six quests and ~20 characters/dialogues from the expansion areas for the stronghold?"
And another link -
https://forums.obsidian.net/topic/82259-is-the-stronghold-boring-on-purpose/