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Paradox Development Studios two new projects - To be revealed later tonight!

RedScum

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Divinity: Original Sin Project: Eternity
Alright, so the development branch of paradox got two new projects that they are working on - Project Nero and Project Armstrong.

There's a couple of hints in the forums for each project and they are supposed to be revealed tonight.
Since this is made by the development studios and not just some minor studio published by Paradox im hoping for something good!

Discuss and/or get butthurt! :greatjob:


EDIT: Hearts Of Iron IV + a new norse turn-based RPG.
 
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Angthoron

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Hope they'll call them Crush the World Like Candy and Saga of Saga.
 

Space Satan

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Plus: CK2 RAJAS OF INDIA -- map expanding to cover India! 50% larger. 300+ provinces.
War Elephants! Three new religions!
EUROPA UNIVERALIS IV: Wealth of Nations
Enhanced Diplomacy. Trade companies (like East India Company). Privateers and Caravans.
Runemaster:
Races: Troll, Giant, Light Elf, Dark Elf, Human and Dwarf are the last two.
Norse-themed RPG. 3 classes, 6 races. (Berserker, Skald, Runemaster)
Some people trying to prevent Ragnorok, others will try to bring it forward.
Huge, procedurally generated map -- and 6 different worlds.
Turn-based combat
Runemaster features procedurally generated worlds and features turn based combat.
"Emergent Storytelling" -- something like what you get in CK2?
Actions lead to consquences that lead to different quest arcs
Can be played with a controller on the PC (maybe will be one of the console releases?)
HOI4
"We're going to make it better than EU4"
What we learned from CK2/EU4: Make the playability & replayability better. It shouldn't be a chore to play.
"Slightly easier learning curve (but not that easy.)"
You can still control individual units, but now battle plans actually do stuff
Battle plans can include bombing targets, movement, etc..
"Deep Political System". Political leaders are fewer, but more important. Ideas you can unlock & implement.
Ideas can include neutrality stances, for example.
Strategic Warfare. Not everything is on a single-province level.
Air raids & submarine stuff can happen over larger areas instead of province-by-province micro.
Detailed Technology Trees -- apparently we will see more on this later.
Screenshots for title screens of Runemaster and HoIIV
BerI4QtIIAEf3HN.jpg:large

BerKZl9IIAAKWhe.jpg:large
 
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Frusciante

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Project: Eternity
About the rpg:

- 6 races: Humans, Giants, Lightelfs, Darkelfs, Trolls and Dwarfs
- 3 classes: Skald, Berserker and Runemaster
- Norse mythology
- Turn-based combat.
- Huge, procedurally generated map -- and 6 different worlds.
- Emergent stories. Quests and storylines change based on your actions. "crusader kings as an RPG''
- Actions lead to consquences that lead to different quest arcs
- Some people trying to prevent Ragnorok, others will try to bring it forward
- "We want a single game to be long. 50-100 hours."
- also released on console
 

DeepOcean

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When I saw their RPG teaser, my first reaction was: "This look like a shitty Diablo clone." then when I read this:
Turn-based combat.
Emergent stories. Quests and storylines change based on your actions. "crusader kings as an RPG''
It suddenly got interesting.
 

taxalot

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Codex 2013 PC RPG Website of the Year, 2015
It will only be interesting if this actually turns into something different from the things we have seen. Quests and storyline changing based on your actions? That happened in Witcher 2 and countless of other RPGs. What do they exactly mean is an entire question altogether.
 

pakoito

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It will only be interesting if this actually turns into something different from the things we have seen. Quests and storyline changing based on your actions? That happened in Witcher 2 and countless of other RPGs. What do they exactly mean is an entire question altogether.
Think Din's Curse. Quests are not a branching script (Twitcher) or a get X from Y (Skyrim's Radian Quest) but a bunch of nodes thrown together programatically.

What excites me the most about this is thinking the relationship model of CK2 and putting it into NPCs. Heck knows if we got a province <-> NPC 1:1 equivalence the world'll still be more populated than most RPGs. Quest can be of a dynamic type similar to Warband's, Depths of Peril or Skyrim's Civil War.
 

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