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Path of Exile is a MAJESTIC incline

Hyperion

Arcane
Joined
Jul 2, 2016
Messages
2,120
Just hope that they get their consolebux without compromising the game's technical capabilities, gameplay, or control scheme too much.

They already said it influenced most decisions from Masters onward. Which is the same patch Atziri was added, 1.3 I think it was. So...who knows "what could have been" from Vaal skills, new skill mechanics, content mechanics, etc. etc. This isn't to say the game flat out sucks, but there's also no real competition for online ARPGs right now...
 

Blaine

Cis-Het Oppressor
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Grab the Codex by the pussy
I think it's an excellent game, but it certainly has its weak points.

There's no question PoE is a deep and multifaceted game. I've scratched enough of the surface at this point that I can see murkily into layers I don't fully understand yet from personal experience. There are clearly some lurking turds in those depths, though. Broken gimmicks abound in the endgame, such as (and often involving interactions between) Chaos Inoculation/ES, double-dipping (to be removed in 3.0.0), Vessel of Vinktar especially with the Pathfinder ascendancy skills that empower flasks, something about Vaal Spark, and no doubt many more I haven't seen/have forgotten.

Basically, these shenanigans allow you to blast your way to a boss like a rocket and pop it like a pimple, farming endgame shit at record speed. Nor is it limited to only the most secretive, experienced old Jews; the builds are out there.

Okay, so you can slot in any skills you want, right? Ismaul loves that about PoE. Well, you don't even have to progress them! You can buy most of them from the market at max level/max quality (or any level, for that matter) for what is a pittance even to a skrub like me, unless they're successfully corrupted/particularly rare, which only affects super-endgame minmaxing autism. The main reason to level up skill gems at this point in PoE's life cycle is so that you can gamble on them with a Vaal Orb. If you win the gamble, you've made a good deal of currency; if not, it goes onto the market to be sold to people like me for a relative pittance, still very powerful and nearly maxed-out except for one corrupted level.

The efficient way to play is basically to start a character, run past almost everything, then race to Merciless Act 4: Dried Lake to power level. Slot in pre-prepared skill gems and gear you made with your first alt (which you leveled in the exact same way), and now you have your finished character that you skipped absolutely all organic progression on.

It's all such a God damn peculiar way of doing things, and I was 100% correct about it last month. I realize some people really like and appreciate speedrunning and such like, and PoE certainly DOES fully support slowboating, but it sure as shit doesn't reward it. The main point of rushing (other than efficiency) is so that you can be the first Jew to start accumulating desirable endgame items. You can also start earning challenge microtransactions sooner, among other benefits I'm probably not aware of.

Still, I can't fully judge all this until I've been there for Day 1 of a new league. That'll happen in about a month and a half. In the meantime I plan to play a couple more characters to expand my knowledge of the game mechanics.
 

Jaedar

Arcane
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Aug 5, 2009
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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
The efficient way to play is basically to start a character, run past almost everything, then race to Merciless Act 4: Dried Lake to power level. Slot in pre-prepared skill gems and gear you made with your first alt (which you leveled in the exact same way), and now you have your finished character that you skipped absolutely all organic progression on.
This is why leagues exist. Resets all your stuff every few months so you have to play the game "for real".

Even so, I'd probably be bored with it already if I didn't stick to HC (record is tier 3 maps, which isn't particularly high but still pretty decent). HC can be pretty damn brutal though, if you die later on and have to spend hours rerunning normal. I think the removal of repetition in difficulties will help a lot with that.
 

Lazing Dirk

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Shooting up your ride
So the Arid Lake map seems pretty popular, and I ran a few of the shaped ones with Blaine. He's still not back from whatever Easter shenanigans he's up to, so I thought I'd do a few more. This time though I smashed all the eggs to annoy the big dumb bird, which I was warned against last time. The bugger seems to have pretty beefed up defences when mad like that, so I ended up smacking it in the face over and over for a solid minute before it died (I could really do with more damage). On the plus side though...

fc6ac2cbb3.png

2 uniques, a rare map, 2 rare belts for the set collection, along with some random shit, with just a single +70% quality ring and a standard map. Neat. I guess from now on I'll try to SMASH THOSE EGGS FOR GREAT GLORY. Admittedly they were kinda shit uniques, but nice to see all the same. Aside from it being a massive damage sponge, is there really any reason not to smash the eggs? Other than it sometimes running about like an utter shit to chase you if you're a dirty spellcaster.

Also been delving into the murky world of trades, and sold a few bits and bobs, and a bunch of currency I'm not going to be using any time soon, made a bunch more chaos. Now if I can just find a nice tidebreaker going for a decent price.
 

Hyperion

Arcane
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Jul 2, 2016
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Easy solution to Arid Lake boss - bring its HP down, smash the eggs, go in for the kill. All the reward, none of the risk.
 

Lazing Dirk

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Shooting up your ride
Easy solution to Arid Lake boss - bring its HP down, smash the eggs, go in for the kill. All the reward, none of the risk.

Wait that actually works? Well shit, that's easier. I thought cheese that stinky would've been fixed.

Also I found a 5-link tidebreaker for 25c and my DPS roughly tripled, aww yeah. Multistrike support with faster attack support is hilarious. I think it might be better to use something else against bosses though to get through the armour. T8 angry beakface especially seemed to have a huge amount of armour, so maybe a fewer amount of stronger hits would be better. Unless it's just straight %DR in which case welp.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,066
You will be happy to hear that there are talks to allow a second skill bar, accessible with shift. It might happen as soon as 3.0
thats how they want to accommodate limit of 4 on pads?

Pressing shift on keyboard does sound retarded. If only there were more keys available...
It will be OK for skills you use less often like golems, other summons or things like Vaal Grace, Vaal Haste or Vaal Skeletons.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
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The efficient way to play is basically to start a character, run past almost everything, then race to Merciless Act 4: Dried Lake to power level. Slot in pre-prepared skill gems and gear you made with your first alt (which you leveled in the exact same way), and now you have your finished character that you skipped absolutely all organic progression on.

It's all such a God damn peculiar way of doing things, and I was 100% correct about it last month. I realize some people really like and appreciate speedrunning and such like, and PoE certainly DOES fully support slowboating, but it sure as shit doesn't reward it. The main point of rushing (other than efficiency) is so that you can be the first Jew to start accumulating desirable endgame items. You can also start earning challenge microtransactions sooner, among other benefits I'm probably not aware of.

Still, I can't fully judge all this until I've been there for Day 1 of a new league. That'll happen in about a month and a half. In the meantime I plan to play a couple more characters to expand my knowledge of the game mechanics.
I never did this and I don't think this is needed. I would even sometimes wait 1 week before starting to play so all the autists that do this can flood the market with tier 2 equipment in their hunt for tier 1, drop their prices to reasonable levels as a result and let me buy those (still awesome items) for reasonable prices and let me do whatever the fuck I want with my builds while playing at my speed. Also the chance for chaos orbs, exalts and other shit to drop is same in lower levels as later (well except maps also have additional quality and quantity bonuses).

The day 1 rush to end game is done by certain type of people:
#1 those racing to be first at something
#2 RMT people that can earn decent $ by selling exalts within first 2-3 weeks.
#3 People that end the league with more currency than they managed to spend or had an idea how to spend but they feel they need to have a lot
#4 Kids that don't really understand why they are doing this, but it is being done by all the "cool kids" (read popular streamers) so they feel they need to do it as well
 

Leechmonger

Arbiter
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Jan 30, 2016
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756
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Valley of Defilement
Easy solution to Arid Lake boss - bring its HP down, smash the eggs, go in for the kill. All the reward, none of the risk.

I fought him for the second time yesterday and did this, still got shit items though.

Multistrike support with faster attack support is hilarious.

Being locked into an attack for that long pissed me off too much, had to take it off.
 

T. Reich

Arcane
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Apr 15, 2013
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not even close
PoE certainly DOES fully support slowboating, but it sure as shit doesn't reward it.

Dude, I'm the fucking paragon of slowboating in our guild - ask anybody :D.
Yet I'm the resident jew with 37/40 challenges done and 200+ ex net worth (I know it's a pittance for "hardcore" players, but it's actually not if you consider ex per map done ratio).
And I don't power-level in dried lake either, because I can't stand doing the same piece of contet over and over again - it's all about content variety and density for me.
Also the reason why I never engaged in shaped strand strat even though I easily could - fuck that shit, I'm not nearly that spergy.

I will definitely agree though that speed-farming linear content is where it's at if you want to acquire wealth + levels in the shortest time spent - purely due to high volume turnover per unit of time spent ratio.

I never did this and I don't think this is needed. I would even sometimes wait 1 week before starting to play so all the autists that do this can flood the market with tier 2 equipment in their hunt for tier 1, drop their prices to reasonable levels as a result and let me buy those (still awesome items) for reasonable prices and let me do whatever the fuck I want with my builds while playing at my speed. Also the chance for chaos orbs, exalts and other shit to drop is same in lower levels as later (well except maps also have additional quality and quantity bonuses).

Totally a valid "low cost" strat alright.
However, the first week is where it's at if you want to make a good deal of wealth for future big purchases.

In my experience, for any temp league:
1) week 1 = best time to build a future wealth base - exalts are cheap, everything sells for a lot, so if you play a "league starter budget" type of build that can do well on throwaway gear, you will be able to sell everything for a nice markup. It's actually also a great time to buy the NEW stuff that got just released before it's hyped up by some streamer (cough, Mathil, cough) and jumps in price.
Most people playing the first week usually go for "tried and tested" builds and gear set-ups so you can make a good deal selling it to those unimaginative people while buying the future cool stuff.
2) week 2 = economy is mostly stabilised, prices for "mundane" gear start to drop due to vastly increased supply, people mostly figure out what new content (gear, skills, challenges, etc) is worth. The profitability of trading gear goes down somewhat, but it's the best time to start buying gear for your chars. Also, it's the best time to start selling challenges and access to content to people due to increased demand from challenge-hunters.
3) week 3 = saturation. The most amount of gear available for sale, at low-low prices. Most content is readily available, so any content-gated gear is starting to become really cheap, too. It's still a good time to sell access to content for challenge-hunters, but don't expect to sell as much gear anymore. Exalts are usually at their highest price at this point.
4) week 4-5 = exodus. Most active players have done everything they wanted to do and are leaving PoE. Both demand and supply of items is starting to go down, and mostly only popular uniques sell more or less well. Still ok time to sell challenges, but demand goes down noticeably, and you can only really sell the hard-to-get ones. Player activity and demand become heavily dependent on streamer hype - if there's a new interesting build showcased, some people will return.
5) week 6+ = "dead" league. Low supply, low demand, few people playing. It becomes pretty hard to even buy some gear, so if you started this late, you might resort to overpaying for mediocre gear or playing semi-self-found. Also, the only reliably way to make currency is to simply depend on currency drops or to flip said currency.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,066
PoE certainly DOES fully support slowboating, but it sure as shit doesn't reward it.
I never did this and I don't think this is needed. I would even sometimes wait 1 week before starting to play so all the autists that do this can flood the market with tier 2 equipment in their hunt for tier 1, drop their prices to reasonable levels as a result and let me buy those (still awesome items) for reasonable prices and let me do whatever the fuck I want with my builds while playing at my speed. Also the chance for chaos orbs, exalts and other shit to drop is same in lower levels as later (well except maps also have additional quality and quantity bonuses).

Totally a valid "low cost" strat alright.
However, the first week is where it's at if you want to make a good deal of wealth for future big purchases.

In my experience, for any temp league:
1) week 1 = best time to build a future wealth base - exalts are cheap, everything sells for a lot, so if you play a "league starter budget" type of build that can do well on throwaway gear, you will be able to sell everything for a nice markup. It's actually also a great time to buy the NEW stuff that got just released before it's hyped up by some streamer (cough, Mathil, cough) and jumps in price.
Most people playing the first week usually go for "tried and tested" builds and gear set-ups so you can make a good deal selling it to those unimaginative people while buying the future cool stuff.
2) week 2 = economy is mostly stabilised, prices for "mundane" gear start to drop due to vastly increased supply, people mostly figure out what new content (gear, skills, challenges, etc) is worth. The profitability of trading gear goes down somewhat, but it's the best time to start buying gear for your chars. Also, it's the best time to start selling challenges and access to content to people due to increased demand from challenge-hunters.
3) week 3 = saturation. The most amount of gear available for sale, at low-low prices. Most content is readily available, so any content-gated gear is starting to become really cheap, too. It's still a good time to sell access to content for challenge-hunters, but don't expect to sell as much gear anymore. Exalts are usually at their highest price at this point.
4) week 4-5 = exodus. Most active players have done everything they wanted to do and are leaving PoE. Both demand and supply of items is starting to go down, and mostly only popular uniques sell more or less well. Still ok time to sell challenges, but demand goes down noticeably, and you can only really sell the hard-to-get ones. Player activity and demand become heavily dependent on streamer hype - if there's a new interesting build showcased, some people will return.
5) week 6+ = "dead" league. Low supply, low demand, few people playing. It becomes pretty hard to even buy some gear, so if you started this late, you might resort to overpaying for mediocre gear or playing semi-self-found. Also, the only reliably way to make currency is to simply depend on currency drops or to flip said currency.
You are #3 in my above list.
 

T. Reich

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not even close
Well, sure, except my average time per difficulty is 6 hours. Meaning I'll be Mid-cruel by the end of day 1. And hopefully into maps on day 3. Hopefully.
 
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Blaine

Cis-Het Oppressor
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Roanoke, VA
Grab the Codex by the pussy
I've certainly never felt particularly "poor" the entire time I've been playing (this would be the case even had I not made 159c from 2 lucky drops; I'm just sitting on 291c plus other currency worth in excess of 200c). It's really only gear with 6L or insanely good stats (or both) that gets to be astronomically expensive, and having played up to T9 maps so far I can already tell that godlike gear isn't strictly necessary to actually play unless you're a shitter. This is probably less true for more gear-dependent builds like Lazing Dirk's, because seemingly just one hammer in the entire game is BIS (gay) and of course it needs to have 5L+.

If you only care about leveling builds to mid-maps to have fun experimenting and don't bother with Standard leagues, you'll barely need much currency at all.
 

Jason Liang

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Crait
The point of currency is to have enough to splurge on a build that's fun and cool to play. The biggest economic roadblock is Shav's, because it is necessary for low life builds which are in turn some of the coolest builds. Esh's doesn't let you play low life. If you don't spend on Shav's, you are locked out from low life.

The other roadblock I've found is Tukohama's. I had no idea they were going for so much. While not strictly necessary like Shav's, it's a real no brainer for Blood Magic builds.

So if you don't spend or find either of these two uniques, you're locked into CI or life.

At the point, my goals for league are to complete my scion and my dual wield essence of insanity necro. My Scion needs 4 Intuitive Leaps which are 40c each. Necro doesn't really need anything at this point but any extra currency goes to rolling for a pair of perfect corrupted EoI rapiers. EoI are 15c each, it's fun.

Not sure what else should be on my buy list. I have:
2 HoWAs
2 Scourges
1 Varunastra
1 Esh's Visage
1 Brinerot Boots

Anything else under 30c that will be hard to get after league ends (ie from Breach, etc)? Is it worth picking up an Armor of the Loyal or a Perfect Form? Yesterday I saw a corrupted AoLoyal with 95% mana modifier and RRBBGG. I know everyone wants HH but I'm not going to spend for that.

I've certainly never felt particularly "poor" the entire time I've been playing (this would be the case even had I not made 159c from 2 lucky drops; I'm just sitting on 291c plus other currency worth in excess of 200c). It's really only gear with 6L or insanely good stats (or both) that gets to be astronomically expensive, and having played up to T9 maps so far I can already tell that godlike gear isn't strictly necessary to actually play unless you're a shitter.

Unfortunately some of the higher end items are several hundred c. United in Dream is 270-300 c, even uncorrupted. Presence of Chayula is 250 c. Red Nightmare: 400 c. Green Nightmare: 270 c. Blue Nightmare: 450 c. Headhunter is- FUCK- 1 MIRROR or 75 Exes.

If my CPU could handle breaches, I would be grinding Chayula's like if Vanja were my waifu.
 
Last edited:

T. Reich

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not even close
The other roadblock I've found is Tukohama's. I had no idea they were going for so much. While not strictly necessary like Shav's, it's a real no brainer for Blood Magic builds.

Tukohama's Fortress is the ultimate noob-trap unique. I used to think otherwise, but it really is!
It's locking you into a very limited build - a totem-based build utilising blood magic keystone. The reward is +1 max totem.
But here's the thing - if you're using spellcaster totems, you're automatically better off as CI-based int-related class, meaning that you can't use BM and the shield.
You can't use the shield with ranged attack totems. (Unless wander? Ok, who am I kidding here lol.)
And if you're using ancestral warchief with intent of using the shield, that means you're using facebreakers, because 1h+shield = shit damage, and 2h warchief totems can't use shield, obviously.
So, that shield is pretty much ONLY for facebreaker warchief totemancers.

And here's why it's shit:
1) you pick tukohama's = forced to go BM, you lose access to auras (because you sure as hell aren't using essence worm ring - you are using steel rings), the third totem does nothing except vs bosses due to ancestral totems' active range limitation (unlike spell totems that stay active even if beyond your sight range).
2) you pick great old one's ward = no need to pick BM (also because sustaining ancestral totems on mana is no problem at all), you can use auras, so you use hatred + herald of ash for a significant damage boost or some defensive auras/curses for survivability, great old on'es ward shield gives HUGE damage boost for unarmed warchiefs, and it costs a pittance.

So - why would you pay 7ex+ for a shitty shield when you can pay 1c for a much better one?
 

T. Reich

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not even close
ATTENTION TO ALL MEMBERS OF OUR GLORIOUS OFFICIAL CODEXIAN GUILD:

As most of you remember, we've got a bit of mishap on the part of Hoaxmetal 's part when he accidentally left our guild and therefore auto-relegated the guild leadership to Orma's account.
Seeing as Orma's not active in any capacity, I have contacted the support with request the change in guild leadership.
Since Orma did not reply to them in two weeks' time, I have received reply from the support that all active guild members have to cast a vote to determine the new guild leader.
I'm still waiting for the exact instructions on how they will gather all the votes, but we can expedite the process if we vote in this here thread.

So, being the only acting officer, I propose the two candidates:
1) Hoaxmetal, our glorious past leader.:russia:
2) Myself, of course.:russiastronk:

You can either vote here, or contact me in game and tell me your vote, and I'll repost it here.
Choose wisely, fellow gentelmen! Glory to Codexia!
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,066
I would join this guild but I am already part of Team Liquid guild and they got more members :D
 

Zdzisiu

Arcane
Joined
Dec 3, 2009
Messages
3,499
ATTENTION TO ALL MEMBERS OF OUR GLORIOUS OFFICIAL CODEXIAN GUILD:

As most of you remember, we've got a bit of mishap on the part of Hoaxmetal 's part when he accidentally left our guild and therefore auto-relegated the guild leadership to Orma's account.
Seeing as Orma's not active in any capacity, I have contacted the support with request the change in guild leadership.
Since Orma did not reply to them in two weeks' time, I have received reply from the support that all active guild members have to cast a vote to determine the new guild leader.
I'm still waiting for the exact instructions on how they will gather all the votes, but we can expedite the process if we vote in this here thread.

So, being the only acting officer, I propose the two candidates:
1) Hoaxmetal, our glorious past leader.:russia:
2) Myself, of course.:russiastronk:

You can either vote here, or contact me in game and tell me your vote, and I'll repost it here.
Choose wisely, fellow gentelmen! Glory to Codexia!
I vote for our new glorious leader Reich! He is autistic enough to still play the league even that late into it, has jewish sense to make plenty of cash on shady ethical deals and is probably the dude most often online in our guild.

Hoaxmetal was a cool leader, but boy was it a rare sight to see him online in the past.
 

Hoaxmetal

Arcane
Joined
Jul 19, 2009
Messages
9,161
ATTENTION TO ALL MEMBERS OF OUR GLORIOUS OFFICIAL CODEXIAN GUILD:

As most of you remember, we've got a bit of mishap on the part of Hoaxmetal 's part when he accidentally left our guild and therefore auto-relegated the guild leadership to Orma's account.
Seeing as Orma's not active in any capacity, I have contacted the support with request the change in guild leadership.
Since Orma did not reply to them in two weeks' time, I have received reply from the support that all active guild members have to cast a vote to determine the new guild leader.
I'm still waiting for the exact instructions on how they will gather all the votes, but we can expedite the process if we vote in this here thread.

So, being the only acting officer, I propose the two candidates:
1) Hoaxmetal, our glorious past leader.:russia:
2) Myself, of course.:russiastronk:

You can either vote here, or contact me in game and tell me your vote, and I'll repost it here.
Choose wisely, fellow gentelmen! Glory to Codexia!
After asking Orma to "log on nig" for 10th time he finally did it and the leadership reverted back to me. I think he kicked you out of the guild because of butthurt D: Gimme your charname and I'll send you an invite.
 

Lazing Dirk

Arcane
Joined
Dec 12, 2016
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Shooting up your ride
Unfortunately some of the higher end items are several hundred c. United in Dream is 270-300 c, even uncorrupted. Presence of Chayula is 250 c. Red Nightmare: 400 c. Green Nightmare: 270 c. Blue Nightmare: 450 c. Headhunter is- FUCK- 1 MIRROR or 75 Exes.

I was thinking up my next build the other day and thought to myself, "Hey, wouldn't it be fun to have all 5 golems running around? That would be neat".

So to get the first +1 you need to go elementalist. Alright.
Then you need 2 clayshapers. Could probably pick two up for a few chaos each. Easy.
Then you need... the anima stone? What's that? Oh, it's 270c.
And if you want another one from that, you need the 3 primordial stones, which are about 1c, 30c, and 230c. Welp.
Oh, and the one that costs 230c is also the one that means "Your golems are aggressive". So without it they presumably stand around masturbating?
Also you'll probably want multiples of the 30c one for even more damage and regen.

Guess I won't be trying that for a long time, or else just going with 4 and probably being completely gimped in some way. Thought you could have fun, eh? Haha! Not on my watch!
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,066
Unfortunately some of the higher end items are several hundred c. United in Dream is 270-300 c, even uncorrupted. Presence of Chayula is 250 c. Red Nightmare: 400 c. Green Nightmare: 270 c. Blue Nightmare: 450 c. Headhunter is- FUCK- 1 MIRROR or 75 Exes.

I was thinking up my next build the other day and thought to myself, "Hey, wouldn't it be fun to have all 5 golems running around? That would be neat".

So to get the first +1 you need to go elementalist. Alright.
Then you need 2 clayshapers. Could probably pick two up for a few chaos each. Easy.
Then you need... the anima stone? What's that? Oh, it's 270c.
And if you want another one from that, you need the 3 primordial stones, which are about 1c, 30c, and 230c. Welp.
Oh, and the one that costs 230c is also the one that means "Your golems are aggressive". So without it they presumably stand around masturbating?
Also you'll probably want multiples of the 30c one for even more damage and regen.

Guess I won't be trying that for a long time, or else just going with 4 and probably being completely gimped in some way. Thought you could have fun, eh? Haha! Not on my watch!
First rule of Golemancer is to not go Elementalist. You go Necromancer like with all other minion builds.
 

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,353
Location
Crait
The other roadblock I've found is Tukohama's. I had no idea they were going for so much. While not strictly necessary like Shav's, it's a real no brainer for Blood Magic builds.

Tukohama's Fortress is the ultimate noob-trap unique. I used to think otherwise, but it really is!
It's locking you into a very limited build - a totem-based build utilising blood magic keystone. The reward is +1 max totem.
And a whole ton of Armor and life. But yeah, the point is getting to 2 (or 3) totems.

But here's the thing - if you're using spellcaster totems, you're automatically better off as CI-based int-related class, meaning that you can't use BM and the shield.
You can't use the shield with ranged attack totems. (Unless wander? Ok, who am I kidding here lol.)
And if you're using ancestral warchief with intent of using the shield, that means you're using facebreakers, because 1h+shield = shit damage, and 2h warchief totems can't use shield, obviously.
So, that shield is pretty much ONLY for facebreaker warchief totemancers.

And here's why it's shit:
1) you pick tukohama's = forced to go BM, you lose access to auras (because you sure as hell aren't using essence worm ring - you are using steel rings), the third totem does nothing except vs bosses due to ancestral totems' active range limitation (unlike spell totems that stay active even if beyond your sight range).

Actually the point of going BM is to get the 50% reduction on Auras from Mortal Conviction. Depending on the rest of your setups, you can reduce each Aura to a tiny reservation cost.

I was thinking of Spell Totem actually, not AW+Facebreakers.

You can also use Prism Guardian or Esh's Visage on switch- Guardian to get to Low Life or Esh's against Chaos.

And you are all set to run Blood Magic maps!

2) you pick great old one's ward = no need to pick BM (also because sustaining ancestral totems on mana is no problem at all), you can use auras, so you use hatred + herald of ash for a significant damage boost or some defensive auras/curses for survivability, great old on'es ward shield gives HUGE damage boost for unarmed warchiefs, and it costs a pittance.

So - why would you pay 7ex+ for a shitty shield when you can pay 1c for a much better one?

Well, I agee that 7 ex for Tukohama's is absurd.
 

T. Reich

Arcane
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Unfortunately some of the higher end items are several hundred c. United in Dream is 270-300 c, even uncorrupted. Presence of Chayula is 250 c. Red Nightmare: 400 c. Green Nightmare: 270 c. Blue Nightmare: 450 c. Headhunter is- FUCK- 1 MIRROR or 75 Exes.

I was thinking up my next build the other day and thought to myself, "Hey, wouldn't it be fun to have all 5 golems running around? That would be neat".

So to get the first +1 you need to go elementalist. Alright.
Then you need 2 clayshapers. Could probably pick two up for a few chaos each. Easy.
Then you need... the anima stone? What's that? Oh, it's 270c.
And if you want another one from that, you need the 3 primordial stones, which are about 1c, 30c, and 230c. Welp.
Oh, and the one that costs 230c is also the one that means "Your golems are aggressive". So without it they presumably stand around masturbating?
Also you'll probably want multiples of the 30c one for even more damage and regen.

Guess I won't be trying that for a long time, or else just going with 4 and probably being completely gimped in some way. Thought you could have fun, eh? Haha! Not on my watch!

That's why we have Standard league. And that's why I spent 600c on those jewels in Essence league despite never making a char for them - because fuck Standard prices, I ain't paying 2-3x as much for them.
I'll get around to making a golemancer eventually. Probably after I inevitably rip my current SSFHC witch.
 

T. Reich

Arcane
Joined
Apr 15, 2013
Messages
2,714
Location
not even close
Unfortunately some of the higher end items are several hundred c. United in Dream is 270-300 c, even uncorrupted. Presence of Chayula is 250 c. Red Nightmare: 400 c. Green Nightmare: 270 c. Blue Nightmare: 450 c. Headhunter is- FUCK- 1 MIRROR or 75 Exes.

I was thinking up my next build the other day and thought to myself, "Hey, wouldn't it be fun to have all 5 golems running around? That would be neat".

So to get the first +1 you need to go elementalist. Alright.
Then you need 2 clayshapers. Could probably pick two up for a few chaos each. Easy.
Then you need... the anima stone? What's that? Oh, it's 270c.
And if you want another one from that, you need the 3 primordial stones, which are about 1c, 30c, and 230c. Welp.
Oh, and the one that costs 230c is also the one that means "Your golems are aggressive". So without it they presumably stand around masturbating?
Also you'll probably want multiples of the 30c one for even more damage and regen.

Guess I won't be trying that for a long time, or else just going with 4 and probably being completely gimped in some way. Thought you could have fun, eh? Haha! Not on my watch!
First rule of Golemancer is to not go Elementalist. You go Necromancer like with all other minion builds.

False. Elementalist also grants golems full elemental damage immunity, which makes them near-immortal in endgame. That's totally worth losing a bit of damage potential from necro ascendancy.
Both choices are valid.
 

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