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Path of Exile is a MAJESTIC incline

Lyric Suite

Converting to Islam
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Pure strength is the way to go. Mana is used only for auras. For abilities, all you need is some mana leech gear and possibly a blood magic gem depending on your set up. Get a shitload of vitality nodes, some armor but not too much unless you plan on using a shield and maxing block. Damage resistance is good for groups of small hitting fores but it is pretty much useless for hard hitting ones because the resistance scales down with the damage. I don't know the correct formula but a 50% damage reduction can get as low as 10% if the damage is high enough. The only way to prevent that is to either become immune to physical hits with immortal call or invest in a shield, like i said. But then, if you are not going to focus heavily on armor you'll want to build around endurance charges (which provide flat damage resistance which does not scale with anything, so they are good in and of themselves), which also means you'll want to invest in maces/hammers and stun, since you are not going to spam Enduring Cry during a boss fight (unless you have a Cast When Damage Taken gem). For instance, at level 80, i can only survive Dominus's second stage by keeping immortal call up the whole fight, but the only way i can gain enough endurance charges to do that is to rely on stun, and he can only be stunned if you do enough damage to him, which means heavy strike. And speaking of stun, it is a great defensive ability in itself, and saved my ass more times then i can count.
 
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Lyric Suite

Converting to Islam
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At anyrate, i got bored with my Marauder, so i leveled a Witch:

http://www.pathofexile.com/passive-...t2CTbGtte3fPi9-OE5CLrY-vk7BjvfPId8uH1S_rS_Ks=

Didn't commit on any specific elemental damage but currently relying on fire skills only because i have this chest piece:

[URL]http://pathofexile.gamepedia.com/Infernal_Mantle[/URL]

So far so good, and it seems i'm having an easier time with this Witch than i did with my Marauder (but then again, now i know the game better). Will take her to Dominus than i'll try a Templar instead.
 

Aothan

Magister
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I've recently started my third Templar, this one foremost a caster with the intent to see how viable specialisation in fireball as a primary skill might be. Additionally I want to finally incorporate Arctic Armour into the defensive aspects of my character development, since my other two Templars both focused on more defence than would usually be the case with my character yet could not effectively utilise Arctic Armour with its intensive mana requirements.
 

Minttunator

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What the actual fuck, did I understand that right? GameSpot actually chose PoE as their PC game of the year over Bioshock Infinite, DotA 2, Gone Home and other shit? :o

That's pretty damn unbelievable. Major incline of GameSpot! :incline:
 

Ninjerk

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What the actual fuck, did I understand that right? GameSpot actually chose PoE as their PC game of the year over Bioshock Infinite, DotA 2, Gone Home and other shit? :o

That's pretty damn unbelievable. Major incline of GameSpot! :incline:
Is PoE really = to Bioshock: Infinite, though?
 

Minttunator

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I'm sorry - I don't understand your question, Ninjerk.

What I was trying to convey was that I was extremely surprised that a mainstream gaming site would choose a relatively complex, hardcore indie game as their GotY instead of the usual overhyped mainstream shit. :)
 

Ninjerk

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Yes, they named PoE GotY, but Bioshock: Infinite has the exact same rating. Having not played either I ask, "Is the quality of Path of Exile (for what it is) equivalent to the quality of Bioshock: Infinite?"

2nd TRY: I posted this earlier and it double posted, so when I deleted the second one it double deleted. Weird.
 

Minttunator

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Yes, they named PoE GotY, but Bioshock: Infinite has the exact same rating. Having not played either I ask, "Is the quality of Path of Exile (for what it is) equivalent to the quality of Bioshock: Infinite?"

That's actually a pretty interesting question - i.e. to look at it from a "for what it is" standpoint. I've always looked at it as an apples and oranges thing, though, and ultimately subjective. I'm not a fan of linear cinematic shooters, personally, so B:I is pretty much automatically shit in my book. I think it's fair to say that PoE is one of the best point-and-click action RPGs ever made - I'm not sure how well B:I holds up to other linear cinematic shooters, however.
 

aris

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Gamespot has inclined a lot in my opinion, for being a mainstream site. Not the shitty game sites that everybody claims it is.
 

Gerrard

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Yes, they named PoE GotY, but Bioshock: Infinite has the exact same rating. Having not played either I ask, "Is the quality of Path of Exile (for what it is) equivalent to the quality of Bioshock: Infinite?"
No, PoE is actually a good game.
 

Aothan

Magister
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Fire damage seems like a natural choice with the unique armour linked, although ice damage is usually much safer, whereas in all cases combining any elemental or spell effects with lightning damage is the surest way to augment overall damage. In my estimation a combination of ice and lightning would make for an 'optimal' caster but there is no shortage of viable designs for advancing into early level maps at least. As I've recently said I'm making a fireball specialised caster just to familiarise myself with the functionality (rather than the mechanics per se) of projectile spells, even though I'm well aware I could focus on Elemental Equilibrium, with Arc and I guess Arctic Breath and Static Shocks (and Firestorm etc) to easily bolster spells.

anyway, what I wanted to ask is whether you are focusing on energy shield and evasion since I noticed you branched into the Shadow's natural skill areas. It is an interesting combination but not one that is commonly used. I believe there is another unique armour which has energy shield and evasion, but I don't recall the other properties.
 

Lyric Suite

Converting to Islam
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I opted for chaos inoculation and i'm using grace (which i'm running on top of discipline and clarity). The way evasion works, i can always be certain to avoid a certain amount of attacks which is usually good enough to pull out of a bad spot. I use skeletons plus spell totem as my main defense so the evasion is an extra precaution, particularly since i don't have the stun immunity amulet yet.
 
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set

Cipher
Joined
Oct 21, 2013
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Yes, they named PoE GotY, but Bioshock: Infinite has the exact same rating. Having not played either I ask, "Is the quality of Path of Exile (for what it is) equivalent to the quality of Bioshock: Infinite?"
No, PoE is actually a good game.

The developers of PoE justified all of their game design decions under a single maxim, "Would I want to play this game?" They didn't necessarily care about what the "casual" gamer wants (though, I think they have taken that more into account as development has progressed, they were staunchly against health bars for the longest time and their loot mechanics have changed a lot since CB), they certainly don't care about trying to produce some "artistic" or "progressive" game (though they certainly have cared about mood, lighting, and art - but I don't think any of this comes from a higher concept than, "Diablo 2 was grim"), and they have no interest in making something that's P2W.

I am genuinely suprised that DotA2 didn't get it. I mean, DotA2 is much more polished than Path of Exile. PoE still has sync and balance issues that really plague the game, it will be at least a year or more until they are better sorted out. It could be the case that they didn't play that much PoE and aren't aware of these issues, or maybe they wanted PoE to win to just send a message. I'd say the developers deserve this award for all the work they've done - making such a complex online game with such a small team, a limited budget; the project started out of a garage and many of the core devs weren't paid for several years.

I think it deserves an award just for how it handled its potion mechanics. I mean, the current flask mechanic can be further improved and enhanced, but the basic idea is great. And it's sort of fundamental, I mean, I'm sure Blizzard contemplated at one point removing potion spam from D3, and in some alternate universe I could see them doing it because , hey, it's an "old" "out-dated" and "frustrating" mechanic - it's a good excuse to casualize the game even further. But the PoE devs just found a graceful solution - it's this kind of design that's missing from a lot of games, which instead on improving features just scrap or dumb them down.
 

Machocruz

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Just DL'd this. Any opinions on the Shadow, Duelist or Templar classes? Tried the Duelist during the beta, but wasn't too interesting. Shadow I know nothing about. I'm assuming Templar is a melee/magic hybrid, which is what I'm leaning towards.
 

ERYFKRAD

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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Just DL'd this. Any opinions on the Shadow, Duelist or Templar classes? Tried the Duelist during the beta, but wasn't too interesting. Shadow I know nothing about. I'm assuming Templar is a melee/magic hybrid, which is what I'm leaning towards.
Templar is the melee/magic hybrid, yes. At least initially. You could make any class something completely different to how it starts if you so choose, anyway.
 

DeepOcean

Arcane
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Nov 8, 2012
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I'm thinking in playing the game again, last time I played was on beta a long time ago. What is the best class for a newbie?
 

KazikluBey

Cipher
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Marauder is pretty straightforward. Just pump life and 2-handed damage, and go with ground slam or something (requires mace) as an AoE skill with heavy strike or double strike as single target damage. There are some other options.
 

set

Cipher
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Oct 21, 2013
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The pure classes are best for new players: Marauder / Ranger / Witch. Of course, if you play a vanilla class with a vanilla build you'll definitely miss out on the fun of just exploring the game's systems. If you really like this style of game, you will make more than one character and get them to 80, so just experiment and see what works for you; even as your first character. People who stick to cookie cutter / FOTM builds really miss out on the challenge of figuring it all out on your own. Since stashes are shared, you lose nothing by just trying any ol' thing and just starting over if it doens't end up working.

I havne't played 'cause I don't have the time, but when I last played in August, Marauder was the best newbie class. Probably still is.
 

Ninjerk

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Jul 10, 2013
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Made a Ranger, sent Hoax a Steam friend request. Pretty fun so far (level 8 or some shit, just got prison quest).
 
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My first character was a Thief which I turned into a frost mage. Had a bloody good time but I feel that the game could use some more content since I'm not into that whole rank system or whatever.

Still a good game though, much better than Diablow 3 and Turdlight 2.
 

Machocruz

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Game is oddly compelling. I find most of these kinds of games tedious and repetitive, but I'm thinking about this game while I'm not playing it, which is a sign of something. Rolling with a Templar -one hand weapon and shield, with backup from AoE magic for groups. Fun play style, good for those who find themselves unable to decide between magic or melee in single character games, and a good way to balance such. The mana pool and regeneration are pretty generous, which is one thing that makes this game less tedious than Diablo 2 and all the others; I'm not constantly quaffing potions, nor am I just spamming spells indiscriminately. Speaking of potions, the system they have in place is a smart solution to the silly potion spam of D2 and the derpy healing orb method of D3. No TPing back to town to buy potions over and over. THIS is how you streamline a system, folks.

Oh, and a proper art style. Take your over-sized pauldrons and shove them up your ass.

Another thing is that this is yet another game that proves that sales are built on marketing, not merit. There is no qualitative reason why Diablo 2 or Torchlight 2 should have more players than this game. These commoners and consoletards who think they make their purchase decisions based on some exquisite taste on their part are fooling themselves. Only a truly prestigious audience does so :obviously:.
 

Ninjerk

Arcane
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Game is oddly compelling. I find most of these kinds of games tedious and repetitive, but I'm thinking about this game while I'm not playing it, which is a sign of something. Rolling with a Templar -one hand weapon and shield, with backup from AoE magic for groups. Fun play style, good for those who find themselves unable to decide between magic or melee in single character games, and a good way to balance such. The mana pool and regeneration are pretty generous, which is one thing that makes this game less tedious than Diablo 2 and all the others; I'm not constantly quaffing potions, nor am I just spamming spells indiscriminately. Speaking of potions, the system they have in place is a smart solution to the silly potion spam of D2 and the derpy healing orb method of D3. No TPing back to town to buy potions over and over. THIS is how you streamline a system, folks.

Oh, and a proper art style. Take your over-sized pauldrons and shove them up your ass.

Another thing is that this is yet another game that proves that sales are built on marketing, not merit. There is no qualitative reason why Diablo 2 or Torchlight 2 should have more players than this game. These commoners and consoletards who think they make their purchase decisions based on some exquisite taste on their part are fooling themselves. Only a truly prestigious audience does so :obviously:.
But... is it the Citizen Kane of gaming?
 

ERYFKRAD

Barbarian
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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Another thing is that this is yet another game that proves that sales are built on marketing, not merit. There is no qualitative reason why Diablo 2 or Torchlight 2 should have more players than this game. These commoners and consoletards who think they make their purchase decisions based on some exquisite taste on their part are fooling themselves. Only a truly prestigious audience does so :obviously:.
Barring the always online requirement, and the resulting issues, there really isn't a reason not to play this if you like Diablo, I guess. Could be that some find its system unfamiliar and uncomfortable as well.
Do these guys have a blog where they explain the thought process and reasonings etc., behind the game design?
 

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