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KickStarter Phoenix Point - the new game from X-COM creator Julian Gollop

Unwanted

Endlösung

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Ufo Afterlight/Aftershock/Aftersometing in grimdark.
 

spectre

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Well, Aftermath could get quite grimdark in places.

I couldn't get myself to give a damn about Chaos Reborn, but this... this actually looks like something I'll be following with some interest.
 

Israfael

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Sadly nothing about TUs, line of sight and tactical part of the game. Evolution thing and the better parts of xcomapoc sounds nice tho
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
YVPSorf.jpg
 

ArchAngel

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One thing I don't like so far about this game is that he said your soldiers will not die when they lose their HP during missions but just become disabled and you will take them back to base and heal them.
This is his way of countering the problem of nuXcom where high level soldiers are everything and losing them can cost you the game.

I hope this will be tied to game difficulty or that there will be an option of soldiers dying afterall. I don't want to play casual version of Xcom.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Didn't know that.

Hmmm, the more I hear about this game the less interested & disappointed I become :(
 
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Raghar

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One thing I don't like so far about this game is that he said your soldiers will not die when they lose their HP during missions but just become disabled and you will take them back to base and heal them.
If you played this variation http://www.tacticularcancer.com/gallery/1306.jpg you'd have experience with "only" wounded soldiers. When you can't hire new ones fast after bad mission, you'd have just a few non wounded available. And then when you don't have even full squad, things are difficult.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Totally agree. While the nuxcom are enjoyable it does not feel like a war. By the end maybe 5 X-com agents have died in total.

While in the originals... 100+ dead, and not just rookies.
 

Raghar

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Totally agree. While the nuxcom are enjoyable it does not feel like a war. By the end maybe 5 X-com agents have died in total.

While in the originals... 100+ dead, and not just rookies.
Originals were about mystery, about Mulder und Scully. About going to investigate on missions and not knowing what you'd encounter. About even single alien able to kill few soldiers with handgun when he'd surprise them. About a lot of mission which with rooster you had you had problems to do all. About limited funds which were consequences of keeping whole operation secret and financed only from black funds. About multiple ships simply running away, and preventing a shot down. And about killed aliens by AA weapons when shot down happened.

It was never about a large global war, it was always about small squads of these who had guts, but that didn't mean they were the best in the beggining.
 

vmar

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One thing I don't like so far about this game is that he said your soldiers will not die when they lose their HP during missions but just become disabled and you will take them back to base and heal them.

This sounds terrible. There's no reason to even be careful and think about what you're doing, make plans etc if your 0 hp soldiers can just chill at base for awhile and be fine. That's why I like Ironman so much, dead is dead and you just gotta deal with it.

Half the fun of Xcom is looking at how many soldiers I got killed at the end of the game and grieving over my favorite ones and some of the mistakes I made to get them killed.
 

Severian Silk

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Reloading a level when a soldier dies is also more fun than simply healing them when their HP hits 0.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I get the feeling that Gollop have totally missed the mark what made his first game great.
 

ArchAngel

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I get the feeling that Gollop have totally missed the mark what made his first game great.
Well it is obvious he is using nuXcom as baseline now and trying to improve upon it. Only Xenonauts is still using UFO as baseline.
 

Galdred

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Steve gets a Kidney but I don't even get a tag.
One of my preferred injury system is the one from Blood Bowl/Mordheim, where a downed guy is usually only wounded, but can get crippled or killed on an unlucky injury roll after the battle.
 

Jaedar

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One of my preferred injury system is the one from Blood Bowl/Mordheim, where a downed guy is usually only wounded, but can get crippled or killed on an unlucky injury roll after the battle.
That could actually be an alright mechanic in an xcom game. As long as the rolls are stacked pretty heavily towards 'bad stuff', especially if you get hit with strong stuff. It sounds like the aliens in this will start with some pretty mediocre weaponry, so that could be cool. Doubt that's how it will work though, will probably just be long wound timers as usual.
 

Israfael

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Well, it's still in preproduction phase, most probably, so everything is subject to change. I hope it won't be faux x-com / tabletop board game styled TBS, but everything can happen
 

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