Beastro
Arcane
- Joined
- May 11, 2015
- Messages
- 8,096
Thems minks not ktities.
I just remeber reading some interview with the devs where they called it hard sci-fi.Mass Effect is Space Opera isn't it?
Meiji Japan would be pretty neat. Also, I've played a ton of, "Way of the Samurai" on my PS2 and have never had any problems.I'd really like to see a game take inspiration from the Meiji era. Tons of factions playing eachother and trying to kill eachother, strong themes of tradition vs. progress, interesting mash of technology and a setting that allows for (though doesn't necessarily encourage) melee attacks when firearms exist.
So far the nearest we've gotten is the first and fourth Way of the Samurai games (The fourth is great and on PC now, though the first has forced iron man making it unplayable on an actual console due to how unreliable CD based PS2 games are)
I want to bea dragonGilgamesh.
Seriously though, historical settings and proper mythological ones would be great but for some reason they're not even in the poll.
Meiji Japan would be pretty neat. Also, I've played a ton of, "Way of the Samurai" on my PS2 and have never had any problems.
The generation ship genre isn't about 'science'. Unlike, say, Mass Effect where you fly to different systems, explore different worlds, use sci-fi words in dialogues, fuck aliens, the generation ships are about people stuck on a ship for hundreds of years. It's about social evolution (more like mutation), which is what I like about it.Vault Dweller please pay attention and give the codex the hard-scifi RPG it needs...
On the other hand, think the writing talent at iron tower is up to truly making the science behind the generation ship project something believable and well researched? or are you taking a more pulpy approach?
How would one classify a WW1-era RPG set in British occupied Cairo, with the theater of operation being Egypt (Cairo) + the Sinai + the Levant?
As long as the science is sound, and the entire social evolution and technological decay is more developed than just 'it's a thousand years later and there are mutants and Raiders about'The generation ship genre isn't about 'science'. Unlike, say, Mass Effect where you fly to different systems, explore different worlds, use sci-fi words in dialogues, fuck aliens, the generation ships are about people stuck on a ship for hundreds of years. It's about social evolution (more like mutation), which is what I like about it.
Smaller more personal stories works fine in an historical setting. You're too used to the epic plots of the high fantasy games it would seem, if you've lost your imagination so completely. If anything it'd encourage much better writing since they can't just give the player complete agency over how things at large turn out, which I've always found lazy. You might not be able to decide the fate of kings, nations, the outcome of wars or even who runs your local village in a historical setting but you could change your place in the world and the people directly around you. Just like in real life. Instead of being something that you are in control of larger conflicts instead creates context and frame your personal struggles.
The only real issue with a historical setting that I can see is that mage fetishists won't like it but I think if you pair it with an interesting enough system it could work.
Also, mythology it's not at all the same as fantasy. It's entirely different.
@Kem0sabe why dont you add that pure underwater setting. the possibilities for story lore and everything else are endless
The generation ship genre isn't about 'science'. Unlike, say, Mass Effect where you fly to different systems, explore different worlds, use sci-fi words in dialogues, fuck aliens, the generation ships are about people stuck on a ship for hundreds of years. It's about social evolution (more like mutation), which is what I like about it.
Alternate history that doesn't have any crazy sci-fi tech or magic in it and doesn't use the 20th Century as its main divergent point. (e.g. what if Hitler won WW2, what if the Russians won the Cold War etc.) For example, just off the top of my head... an RPG set in a world where the Roman Empire never fell into decline, but thrived for thousands of years and still rules Europe to this day.
Conservative is a good word. No FTL or suspended animation because they defy the very concept of a generation ship. It's a retrofitted cargo ship, privately funded (as no government would pay for it). So nothing state of the art and fancy.I think what people mean is that the generation ship's setting sounds relatively conservative (Mohs Scale 5: no FTL, no suspended animation etc) and trust that you will keep that consistent.
It's well developed (at very least I did my best to 'well-develop' it) as settings are important to me. If you like what I did with the AoD world, you'll like this one a lot. If not...As long as the science is sound, and the entire social evolution and technological decay is more developed than just 'it's a thousand years later and there are mutants and Raiders about'
No.Is it something like Destination Void, the Jesus Incident and the Ascension Factor?
I have a phat PS2 so that must be it.Could be either one of two things
1: The PAL version was apparently printed on DVD, not CD like both NTSC versions were (check the underside of the disc, it will be blue if it's a CD game). If you are European this isn't as much of an issue (though not including a fatalsafe for failed bad loads in a game with iron man is still bad design)
2: "phat" PS2s handled blue discs far better than slims (My entire unit will vibrate like a phone while playing a blue disc game, but oddly not PS1 games, and the internet has led me to beleive such problems aren't unusual)
Is this the one where they increase the DRM software so much that they can insert viruses into the machines of whoever pirates it?I'm pretty sure that Assassin's Creed: Gestapo is coming soon.
The generation ship genre isn't about 'science' ... It's about social evolution (more like mutation), which is what I like about it.