TomatoJuice
Educated
- Joined
- Feb 12, 2015
- Messages
- 26
Yeah I know that Polygon is pretty much a more self congratulatory Industry Kotaku. But one thing really stung me in this new Pillars article.
http://www.polygon.com/2015/3/25/8284763/how-pillars-of-eternity-rewrites-the-rules-for-role-playing
Yeah you can make a shitty fallout character. But there are not many RPG I played as often as Fallout 1. I cant remember any part when this could be true.
Yes there are many optional part's where you can't progress without certain skills. But the Main Questline is pretty much idiot proof.
http://www.polygon.com/2015/3/25/8284763/how-pillars-of-eternity-rewrites-the-rules-for-role-playing
The first time I hit a dead end in a role-playing game came while playing the original Fallout. I forget where exactly, but it was after dozens of hours of play that my party ended up in the bowels of a dilapidated building somewhere in the wasteland trying to bust through a locked door.
It was at that moment, in that dirty digital basement, that I realized no one in my party had the right mix of stats or skills to move on. There was literally nothing I could do to get the damned door open, and my story just stopped. My only option was to grind that party for four or five whole levels, dumping all of my earned experience fighting radscorpions and bandits into lock picking.
Rather than bury all that time (and bottle caps) into potentially over-leveling my characters for that one door, I just started over.
But that character, that party that I left behind? There was nothing wrong with them. They were interesting. They were valuable. The game simply led them — led me — astray.
Yeah you can make a shitty fallout character. But there are not many RPG I played as often as Fallout 1. I cant remember any part when this could be true.
Yes there are many optional part's where you can't progress without certain skills. But the Main Questline is pretty much idiot proof.
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