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Game News Post-apocalyptic RPG Encased re-announced, maybe not so post-apocalyptic

Discussion in 'RPG News & Content' started by Infinitron, May 17, 2018.

  1. Infinitron I post news Patron

    Infinitron
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    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
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    Tags: Dark Crystal Games; Encased

    Dark Crystal Games announced their post-apocalyptic turn-based RPG Encased back in March. It was a pretty meh announcement, which is why they've decided to re-announce it, this time with a more detailed description of the game's backstory including a trailer. It actually sounds more pre-apocalyptic than post-apocalyptic, but the Fallout influence is obvious:



    We proudly announce the impending arrival of Encased: an isometric RPG in a sci-fi post-apocalyptic setting. This game tells the story of a disastrous research project inside an anomalous zone – the Dome – built in the middle of a desert by an unknown civilization.

    Encased will hit early access in early 2019.

    Story

    The events of the game happen under the Dome – an artificial construction of unknown origin that is shaped like a sheer half-sphere with a small aperture at the top. The Dome is indestructible. Technology, items and relics can be extracted from it, but people who enter the Dome cannot leave. Beneath the earth, yet more mystery awaits, as the Dome is just the cap of an enormous complex hidden under the sands. Ancient underground labyrinths contain bountiful artifacts, weapons and artificial intelligence systems that control the whole complex… not to mention lethal traps and curious anomalies that guard these riches.

    Research and exploration of the Dome are conducted by staff of the C.R.O.N.U.S. Foundation – an international corporation and a state-within-a-state. To the outside world, little is known about the inner workings of C.R.O.N.U.S. Those that sign up for a life within the Dome do not speak of their experiences, and those managing the Foundation from outside speak even less. Thanks to the bounty extracted from the Dome, C.R.O.N.U.S. have become powerful enough to hold sway over the leaders of the world. Now, the fate of the entire planet rests in the hands of the soldiers, businessmen, scientists and even criminals who comprise their ranks.

    However, within the Dome, something is changing. Another power has arisen – something never faced by explorers before. As a direct result of actions performed by the expedition of the player’s character, an intelligent entity has awakened in the depths of the underground complex – an unstable AI nicknamed Maelstrom. Upon breaking loose, it will change the world under the Dome beyond recognition – all connection to the outside world is lost, and the denizens trapped within the Dome become desperate and split into warring factions.

    Maelstrom

    The unstable AI Maelstrom is one of the unique features of the game. Maelstrom is intelligent, it can interact with the player and even fulfill their wishes (but everything comes at a price, of course). However, Maelstrom is more than just a character: it’s an enigmatic power that destroys the minds of intelligent beings. Its influence is especially potent within the center of the Dome, so wise players will stick near the borders at the beginning of the game. In addition to the above, Maelstrom affects the performance of some skills and perks.

    Character Creation Prototype

    Although the game isn’t ready to play yet, you can already take a sneak peek at character creation and make a lasting impact on the finished game in the process. Our character creation system includes choosing stats and making a biography for your character. Each and every character created in the Encased character creation prototype will be added to the records of the C.R.O.N.U.S database, leaving a permanent mark on the finished game. The best biographies will also be used as prototypes for C.R.O.N.U.S. employee NPCs.

    https://cronus.darkcrystalgames.com
    The writing could still use some work, but this is starting to sound compelling. Fallout meets Lost? Be sure to click that CRONUS brochure link for even more details.
     
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  2. DexRiwus Literate

    DexRiwus
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    Everpresent genie I.A. sounds cool.
    P.S. Guards in trailer look like Russian Gopniks with those Adidas pants...
     
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  3. Jedi Master Radek Arcane

    Jedi Master Radek
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    It sounds more like Fallout meets Gothic.
     
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  4. Infinitron I post news Patron

    Infinitron
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    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    That too I guess, but the CRONUS Foundation is extremely Dharma Initiative, plus there was some dumb similar show that was literally about a dome: https://en.wikipedia.org/wiki/Under_the_Dome_(TV_series)
     
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  5. Jenkem Arbiter Patron

    Jenkem
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    looks intriguing I wonder if it will be good.. seems the studio doesn't have much experience beyond working on other people's games (2 RPGs, a VN and a survival crafting game...)
    not sure, will need to see more..
     
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  6. Curratum Educated

    Curratum
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    Any RPG that names one of its attribute scores "FLAIR" or something similarly hip, I stay away from.
     
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  7. Fargus Savant

    Fargus
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    It's hip to be flair.
     
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