DraQ
Arcane
The fuck is this post doing in GRPGD?Never could get into the whole "immersion" business, it's just a unit on the screen from my point of view:
The unit you build is a tool used to achieve victory in a computer game, nothing more.
Roleplaying this unit would be like roleplaying any other tool, and if I did shout "Bow before the allmighty disk destroyer, sir Maxtor" everytime I cloned a disk, everyone around me would think I was completely insane.
Similar example would be a roleplaying craftsman. Does one think to himself: "This nail shall bend the knee before the King Hammer, or face eternal damnation" while hammering some nails? Is that a sane thing to do by your standards?
Anyway, regardless of the game setting, I just roleplay an armchair general, looking at my pixel army and issuing orders, telling them where to go and that sort of thing.
If my unit dies, it's just a minor inconvenience to me, though IC the developer efforts to immerse me in their world by declaring things like: "YOU have DIED".
Some games often do that, but I never really give a fuck about a dead unit. It will always be "unit lost" as far as I'm concerned, and I will never shed a tear because it's just a pixel on the screen, regardless of developers' take on the matter.
I guess I'd have to be religious to think a character in game is a representation of me in some sort of alternate universe, but fortunately I am not.
Though I realize that some people will always form an emotional bond with their characters, and I can respect that, but I would never support the claim that everyone should.
Strategy gaming is that way.