Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Screeps, an MMORTS where you program your units using JavaScript

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,495
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


https://www.rockpapershotgun.com/2016/07/05/screeps-is-an-mmo-rts-for-programmers/

Most programming games aim to abstract or simplify the process of writing code such that it becomes accessible to laymen. Not so Screeps [official site], which bills itself explicitly as an MMO RTS for programmers. That’s because all your units – called creeps – are directed via actual JavaScript code you write yourself. It’s currently available in early access and it’s quite fascinating.

Your JavaScript tells the creeps to do everything from move to attack to trade to build. Because it’s an MMO, it takes place on a single server populated by every other player and their army of creeps, and when you log off, your population continues buzzing away with whatever task you set them.

The result is a game where you’re pitting your programming prowess head-to-head with other people, seeing who can think of the most efficient methods of completing tasks or imagine new ways to defeat enemies.

A good way to get a sense of this is via the monthly “World Review” posts by its developers, which breaks down current progress into charts, leaderboards and baffling replays. There’s also plenty of documentation designed to help you play if your JavaScript is rusty, and ‘novice areas’ in game where you’ll be protected from some of the more dastardly and complex abilities.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom