DraQ
Arcane
QTEs can't be done right and can't organically evolve from the gameplay because of the reason highlighted.While I don't like QTES much - I think his point is more that when you expect QTEs organically evolving from the game play as its part of its staple its fine. When its tossed in randomly at moments it gets silly and just leads to reload and redo knowing its coming.
Thanks for explaining this better than I did. What I mean is you play Heavy Rain and you know there are going to be QTEs, so you're usually prepared for it (as much as you can prepare it, because you never know what button it's going to ask you to push or whatever). As opposed to Resident Evil 4, where you are inevitably going to die every time a QTE comes up because there are only a handful of them, they are very infrequent, and the first one doesn't show up until several hours into the story.
My point is that QTEs can be done right and, in the case of a game like Heavy Rain, can be a lot of fun. They can also be done horribly, horribly wrong.
For the most part, they don't belong anywhere near RPGs. But I will take the QTE fist fights in TW2 over the awful hand to hand combat of TW1 any day.
They are never going to be natural feeling extension of game's mechanics because they are inherently un-mechanics, and they will never feel like natural extension of game's controlsbecause they are inherently un-controls.
With normal mechanics and normal controls you can familiarize yourself with how the gameworld functions and how to express your actions in the gameworld in terms of game's interface, so when game forces you to react to something you can react purposefully based on some mental model of the situation and actions you expect to take care of it.
With QTEs you don't know what key you will be asked to use and have no clue what it will do, so you're forced to act cluelessly, based not on your understanding of the situation but on the prompt displayed.
As much as cutscene rollercoasters can be fucking awful, QTEs are automatically even worse, because they actively draw your attention from not only game's mechanics, but game's fiction as well.
All this said, if any of you still considers QTEs to be a viable element of a game then you're a fucking moron and I can't help you.