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Shovelware MMO ad megathread

lpcuserid360

Barely Literate
Joined
Jul 17, 2015
Messages
1
A text-based rpg game that has been around for 10+ years but just reopened. Would be cool to have some more players, if you sign up msg me my name is Eden. I'll help you with some weapons, food, etc. There's not many players yet the games only been open for a month, so there's not much competition yet. Hopefully this ad will get us some more activity.

htttp://www.lostpower.com
 

MafiosoRPG

Barely Literate
Joined
Jul 17, 2015
Messages
2
Hello! My name is Spencer Reed, and I am going around on forums trying to raise public support for a (free) text-based RPG game. The name is "Mafioso" and it is about creating/joining a crime syndicate in New York City, 1948. It is hosted through a forum provided by Forumtion, which means I have to go around and do some P.R. stuff to get people looking! If you are interested, please P.M. me, or go to the following link:

http://mafioso.forumotion.com/

Thanks,
Spencer
 

MafiosoRPG

Barely Literate
Joined
Jul 17, 2015
Messages
2
Just to clarify, the website is up and running, I'm just waiting for some people to register so we can start off with two factions!
 

Aenra

Guest
disclaimer 1 : not in any way related to them, just thought i'd post this here since i've come across 'dexers of similar tastes..
disclaimer 2 : (tags) open non-instanced world, sandboxy, non-PvP, old school, grindy

https://www.kickstarter.com/projects/projectgorgon/project-gorgon-pc-mmo

Think Asheron's Call meets early EQ, only Indie. Except both devs did work on both these titles, among others. They have a client you can download and log in through, no fees. Still early in development mind.
Gave it a whirl a few times, i can say that if you enjoyed AC at its time, this is one you should probably check out. Personally waiting for an all things being eventual (/sarcasm) actual release before i dig in any further. Not due to current issues, but due to my liking it enough to not wish to spoil impressions any further.

If KS videos can be embedded, i know not how, lol, so instead i'm going to add a player's :M


 

vampiregrave

Educated
Joined
Jun 19, 2015
Messages
65
This might of interest to some, especially considering the lack of horror MMO's. Some promissing ideas, but we all know how that usually ends...

What Revival is

Contrary to appearances, Revival is not a typical MMORPG (ala WoW or Everquest.) It is instead more accurate to describe Revival as an interactive persistent experience. What we are creating in Revival is much more than a game. It is, in fact, more like an ongoing drama where each and every player has an opportunity to enjoy a starring role. Revival is our effort to revive the promise of the virtual world, and bring back a truly open-world sandbox role-playing experience.

Revival’s content is unprecedented in the field of online gaming. Much like other Massively Multiplayer Online games, Revival will facilitate the simultaneous interaction of thousands of players as they explore a wonderous fantasy world, rife with adventure. Unlike these others, however, the player’s course through the lands of Revival is not preordained, and the adventures they will experience are unpredictable and unique. The hands of the gods move on the surface of Theleston, and players may choose to be their tool, or their foil. Be warned though, those that choose to meddle in the affairs of gods may find themselves pawns in a greater game.

Our team of live GM’s ensures that every adventure occurs in-the-moment and every event is primarily player-focused. Player investment in the world is recognized and rewarded with real effects. From economic pressure to outright war, Theleston is a dynamic world of player interactions. The fates of all, from the price of apples to the rise and fall of the cities of the world are in the hands of the players.

The role that a player will take on in the world that we have created is not one akin to the forward in a game of hockey, or the quarterback on a football team, but is instead one of dramatis personae. In Revival, you are not simply a collection of stats and tropes, a cookie-cutter fighter or mage. Instead you play the part of a unique individual with the capability to help shape the rise or fall of empires.

Gone are the days of poring over walkthrough websites featuring a lengthy description of the process that you will then undertake to defeat the Dreadlord Ignominious Thrax, just like everyone else at your level, only to leave him alive for the next group in line. Finally behind us are endless runs through the same content, only to get a chance at receiving a purple bit of gear that all of the others of your class on the server already have. Items in Revival are as individual as the players, and building your personal kit is a reflection of your individual play-style, not the rote completion of a template.

“Explore, defeat powerful monsters, CREATE HISTORY”

What Revival is Not

While other games have gone to great lengths to sharply define each class and role, constraining them to very specific game actions and playstyles, at Illfonic, we find this notion of player class as role to be needlessly limiting.

Why must all magic users be frail? Can a swordsman never learn the arcane arts? Why must each type of player be labeled and limited by an arbitrary set of roles, like ‘Tank,’ ‘Healer,’ or ‘DPS’? In the world of Revival, your character is an expression of your play style and your preferences. Make no mistake, no single character will be able to master all-disciplines, meaningful choices must be made and each will have character-defining consequences. Thus, each character will be unique, defined by the scope of their adventures, and known by their deeds.

Silhouette recognition be damned. There is more to a character than their “build” - and more to role-playing than racing up a ladder of statistics. With Revival, we intend to put the focus on the world and the actions of the players within it, not on peak DPS or maximizing chance of crit.

The Powers Are Watching

In the world of Revival, our live development team is always watching. Every deed is seen and recorded. Illfonic is developing a comprehensive metrics system that allows our live team to monitor and record everything that happens in the world of Theleston. More importantly, it allows us to react. At Illfonic we want to encourage player investment and participation in the world.

The more that a player interacts with the world, the greater the record of their deeds. Our live team of GM’s will monitor the world and react in real time. Player organizations and their actions will be recognized and supported, or thwarted, by the powers of Theleston. Will your guild support the Great Old Ones that came to our world from the stars? Or will you pursue the elemental powers of the Elder Gods? The choices made by the players will steer the course of the world of Theleston.

You Will Never Be Too Far Away To Play

In support of, and interacting with our core PC experience, cross-platform components will allow players to interact with the world of Revival from anywhere. Other platforms such as tablets or mobile devices will give players the capability to reach into the world from wherever they are. If you so desire, you need never be too far away from Theleston.

Manage trade, craft, harvest or refine from anywhere, and put your finger on the pulse of Theleston at any time. The clock never stops on our world, so there is great advantage in keeping in touch. Get the latest news as it happens, see screenshots or cams following real-time events, and even set up world-event-based alarms to let you know if you need to get into the world right now.

Summary

To sum it up, Revival is a return to the core values from which the online role playing game was born. The world of Theleston is fully-realized and complete, our touchstones, immersion, and player agency. We are uncompromising in the realization of our vision of a player-driven world alive with epic adventure. Revival is a world that never rests. It is always on, and always evolving. Every moment not spent in the world is one that you’re missing out on, but don’t worry, keeping up with Revival is always as close as your PC, tablet, or mobile device.

  • Revival is an interactive persistent experience
  • There is no static content in Revival
  • Characters in Revival are more than their “builds”
  • Players and the Storytelling team together decide the fate of the world
  • Players can experience Revival in numerous ways, including via their phones or tablets - You are never too far away to play Revival

Features

LIVE STORYTELLING
Do your part to make history playing hand-in-hand with Revival’s unprecedented Live Storytelling Team

SKILL BASED COMBAT
Take advantage of your natural talents in Revival’s action-based combat system, using mechanics that depend on player skill more than statistical superiority

NATURAL SKILL DEVELOPMENT
Intuitive character skill development where practice really does mean perfect.

PLAYER POLITICS
Wield political power, influence and bribery to become a force to be reckoned with in the world of Revival.

ACTIVE CRAFTING
Tired of the “to-do” list that stands as crafting in most MMO? Enjoy our immersive crafting system where player skill has to be developed to reach mastery.

REAL ECONOMICS
Do you have what it takes to corner the market and become a merchant prince of Theleston?

LIVING WORLD
Immerse yourself in an ever-changing world of adventure, where each character has a life, a purpose, and an impact.

For more details:
Official Website
 

Phage

Arcane
Manlet
Joined
Jan 10, 2010
Messages
4,696
Ehhh...

I highly doubt that there will be a "team of GMs" available at all times to create a rewarding experience - presuming they can do so in the first place. That seems to be the entire crux of this game. Like, what happens after the GM's go to sleep? There's no bosses in the game? What happens if the game gets popular? How can a small group of GMs account for this? What happens a year into the project when people move on to better jobs or get bored?

Lots of other huge red flags here:

"Why must all magic users be frail? Can a swordsman never learn the arcane arts? Why must each type of player be labeled and limited by an arbitrary set of roles, like ‘Tank,’ ‘Healer,’ or ‘DPS’? In the world of Revival, your character is an expression of your play style and your preferences. Make no mistake, no single character will be able to master all-disciplines, meaningful choices must be made and each will have character-defining consequences."
"Silhouette recognition be damned. There is more to a character than their “build” - and more to role-playing than racing up a ladder of statistics. With Revival, we intend to put the focus on the world and the actions of the players within it, not on peak DPS or maximizing chance of crit."


At the end of the day there will be optimal builds. As long as this game has combat, then DPS will be important. Screaming about the evil minmaxing boogeymen here to ruin the creative hugbox won't change anything.



"Take advantage of your natural talents in Revival’s action-based combat system, using mechanics that depend on player skill more than statistical superiority"
Buzzwords. Once the technical execution barrier is met player stats will always matter in a stat based game. If it ends up being a hotbar/cooldown based game, then that bar will be very low. There are no gameplay videos of this thing that I know of.

"Intuitive character skill development where practice really does mean perfect."
= We took Runescape and/or Morrowind's skill leveling system. Prepare to grind meaningless tasks!
"Tired of the “to-do” list that stands as crafting in most MMO? Enjoy our immersive crafting system where player skill has to be developed to reach mastery."
More nonsense. Unless you're physically wielding a hammer over an anvil for hours on end you're not going to have an immersive crafting experience. Player skill meaning... real life player dexterity? How does that work, a gimmicky minigame? If they mean in-game player skill, then that just means you have to grind like in WoW/Runescape/etc.

"Do you have what it takes to corner the market and become a merchant prince of Theleston?"
Are you a bad enough dude to buy and resell items, the most optimal way to make gold in almost every MMO ever!?


"In support of, and interacting with our core PC experience, cross-platform components will allow players to interact with the world of Revival from anywhere. Other platforms such as tablets or mobile devices will give players the capability to reach into the world from wherever they are. If you so desire, you need never be too far away from Theleston.

Manage trade, craft, harvest or refine from anywhere, and put your finger on the pulse of Theleston at any time. The clock never stops on our world, so there is great advantage in keeping in touch. Get the latest news as it happens, see screenshots or cams following real-time events, and even set up world-event-based alarms to let you know if you need to get into the world right now."

Huge red flag. How on earth is IMMERSIVE CRAFTING going to also work on tablet? Does the entire game work on mobile? If only the crafting does how does that work? Wouldn't you essentially need the crafting to be a by the books laundry list kind of thing for it to work?


tl;dr this entire pitch screams "FUCK ALL THESE POPULAR MMOS! WE'RE A GAME THAT'S TOTALLY NOT LIKE THAT! (except we're going to end up being like that when push comes to shove)"
 

Kill

Barely Literate
Joined
Aug 24, 2015
Messages
1
Last MU - Season 3 Episode 1​

- We offer you qualitatively fast dedicated long term MU Online server without bugs or lags.
- Server is almost 99.9% bug-free‚ that means you can freely explore everything without being disconnected.
- Server has great defense also‚ secured with anti-cheat‚ that means no more hackers and cheaters‚ play fair and enjoy your pvp matches.
- Server does not turn off‚ never! We are fully at work 24/7.
- Last MU will always have your back‚ if you got problems or questions‚ feel free to PM or talk to us about it‚ we are always available and ready to help.
- Last MU is what you are looking for‚ join today‚ be a part of the family.


- Version: Season 3 Episode 1
- Experience: 999999x
- Drop rate: 99%
- Points per level: 5/7 (standart)
- Box of kundun in shop: +1 +2 +3 +4
- After reset: Keep items and stats
- Bless bug: ON
- Max level: 400
- Max stats: 32767
- Ancient + Excellent F.O. √
- Exchange online hours for credits √
- Vote for credits √
- WebShop √
- Grand reset system √

Server advanced information
- Dedicated host without any lag.
- 100 Mbps Line.
- MuGuard Premium anti-cheat.
- 3D CAMERA feature.
- Balanced PVP.
- 24/7 Online.

Available commands
- /add - Add stats in-game.
- /post - Send message to post chat.
- /pkclear - Clear your pk status.
- /reset - Reset your character from game. 400 level required.
- /request off - Deny all requests from players.
- /request on - Allow all requests from players.
- /info - Shows character resets, grand resets & webshop credits
- /clearinventory - Clears character inventory
- /zen - Gives zen
- /time - Shows current server time
See full list here: Click here

All other commands are available when you press the ′D′ button.

Success rates
- Upgrade items +10+11+12+13: 100%
- Chaos combination for wings 2 LVL: 99%
- Chaos combination for wings 3 LVL: 90%
- Wings + HP chance: 70%
- Jewel of soul & bless: 100%
- Jewel of life success rate: 100%

Server Events
- AutoDrop Event
- Kundun Invasion Event
- Castle Siege
- Ring Attack Event
- Blood Castle Event
- Chaos Castle Event
- Crywolf Event
- Devil Square Event
- Castle Deep Event
- Events from our Game Masters
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
Because there's always a bot or two advertising some shovelware or a clueless community member dropping AMAZING NEWS about their private servers.
 

Aenra

Guest
Angthoron
And rather than doing your work (you are a mod are you not? Never understood why, but you were made one anyway), you merge everything together, diminishing whatever chance there was (rightly or otherwise) for anyone to initiate a discussion about any of said titles. Trash or otherwise. Because 'bots'? That is your reply as a mod? It is bad enough that a WoWtard is considered "fit" to mod the MMO forum, even if said WoWtard has not played even a third of the MMOs that defined this genre, but hey, times and their signs. You were made one. lol.
So skipping that; what about a mod that buries topics in one big dumpster because there will be the occasional ad plant? In the entire fucking subforum? Been in any other forum recently?

At least Infinitron --works--, he posts news, adds to discussions, adds to the Dex's visibility..and unlike you, he doesn't appear particularly interested in trolling the gullible few for lolz. On the contrary, he engages in conversations in a incloosive constructive manner. So other than immitating his one not so redeemable quality, what exactly are you here for?

Be what your tag says. The user just above? Kill, lol..One post? It should not have passed moderation. Why did it? MafiosoRPG, lol..likewise..what about the rest of us? Shit or not neither PG, which i mentioned, nor Revival, are vapour. Neither of the two are "casual", "mainstream", or whatever else can trigger around here. What about the next MMO currently undisclosed, but soon to be referenced? Will it too be buried here? And why bury it? Is this or is this not the MMORPG subforum?
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
The obvious solution is to make Scrooge moderator of MMO forums. She plays all the horrible f2p korean ones.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
Then how about moderator for Obsidian subforum.
 

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