<3sRichardSimmons
Arcane
Oh look here's Telengard popping in again to tell us all about how ToEE sold like shit. Another 20 pages must have passed.
OK, I can check it again once those mods are done and polished. But the game has Steamguard, will that not block use of extensive mods?Yeah, the mods changes combat, skills (not sure about feats?), spells, monster stats, itemization etc. Prodigy is working continuously with his mod to make SCL more in line with 5th ed., and he is also removing level scaling now. What, does it have to be 6 party members to be D&D...? Never heard that one before, and what about NWN? "Single player campaign" - What about it? Modding corner: https://forums.swordcoast.com/index.php?/forum/63-modding-corner/And who takes care of shitty combat, single player campaign, only 4 party members, terrible itemization, lack of skills, lack of feats and so on and on and on.If onlyIf only I liked spell trees, cooldowns, level scaling and MMOs.
MadHatters mod (SCLN) can take care of the level scaling. Prodigy's mod takes care of the spell trees, bringing spells/abilities more in line with 5th ed. Cooldowns you'd have to live with I think.
Lack of proper D&D spells and monster stats and on and on and on.
EDIT: Or if people would admit the rpg audience can't accept all-the-frills investment and purchase games made from a lower investment package deal, there'd be real d&d games again.
If the devs are so bad that the game they created is a pos even in their own eyes yet it sells well they might think it is what the fans want and try to recreate the creative process that led to it. Since they are terrible at their job they will end up making a bad SCL clone - quite possibly something good(-ish)Hilarious. The path to getting good D&D games is by buying bad D&D games. Geez. This whole time I was under the impression that devs need to simply make a good D&D game to get a good D&D game. Silly me.
/sighI feel lucky that I can enjoy the only D&D crpg that has been released since NWN2 9 years ago.
D:OS sold a million copies dumbfuck.More like people asked again why WotC doesn't make yet another d&d game where they lose money.
Now, if the sales trajectory of Gold Box games wasn't downwards, or if we could pretend TOEE had been even playing in the same league as Baldur's Gate, we wouldn't be in this place we are in.
EDIT: Or if people would admit the rpg audience can't accept all-the-frills investment and purchase games made from a lower investment package deal, there'd be real d&d games again.
What you need to understand is that D&D is a small niche market. People and gamers generally don't give a shit about D&D, and we have barely gotten anything in the last 10 years. Think that you're part a small obscure community of die hard Call of Cthulu fans. What would they do if a semi-big company would be willing to make a game on their brand? They would creep out of their holes and get the game and hope that their support would contribute to increase the general public interest in their stuff and hopefully more would come their way. They wouldn't sit down and "no, this in the rulebook isn't represented well enough here in the game, I'll wait for the next time someone will invest in out brand, maybe in 10 or 20 years - if I'm still alive then..."If the devs are so bad that the game they created is a pos even in their own eyes yet it sells well they might think it is what the fans want and try to recreate the creative process that led to it. Since they are terrible at their job they will end up making a bad SCL clone - quite possibly something good(-ish)Hilarious. The path to getting good D&D games is by buying bad D&D games. Geez. This whole time I was under the impression that devs need to simply make a good D&D game to get a good D&D game. Silly me.
Think about it
Except it is not that small. D&D has millions of players all over the world (if you add pathfinder players to the D&D players). Also ex D&D players like me (switched to Numenera) that would gladly play any good D&D cRPG.What you need to understand is that D&D is a small niche market. People and gamers generally don't give a shit about D&D, and we have barely gotten anything in the last 10 years. Think that you're part a small obscure community of die hard Call of Cthulu fans. What would they do if a semi-big company would be willing to make a game on their brand? They would creep out of their holes and get the game and hope that their support would contribute to increase the general public interest in their stuff and hopefully more would come their way. They wouldn't sit down and "no, this in the rulebook isn't represented well enough here in the game, I'll wait for the next time someone will invest in out brand, maybe in 10 or 20 years - if I'm still alive then..."If the devs are so bad that the game they created is a pos even in their own eyes yet it sells well they might think it is what the fans want and try to recreate the creative process that led to it. Since they are terrible at their job they will end up making a bad SCL clone - quite possibly something good(-ish)Hilarious. The path to getting good D&D games is by buying bad D&D games. Geez. This whole time I was under the impression that devs need to simply make a good D&D game to get a good D&D game. Silly me.
Think about it
D&D is a small niche market.
And I read people got banned for doing that LOL.I'd try it out this weekend, but I won't have the time. I don't really care for DnD fidelity, because I think the DnD ruleset isatrociousisn't my cup of tea and if asked if I had to pick between cool-downs and Vancian casting, I'd opt for the first most of the time. Having tried to watch a few LPs of the campaign, I never made it past the first videos because it just wasn't interesting. And the DM tools are really lackluster. IIRC, you can't even create your own items because you use the same characters in random online matches. Though I don't really get the point off that since you, from what I read, can easily give your characters the best gear available in one room, chest filled dungeons.
And I read people got banned for doing that LOL.
Lol, that was in the 80s and 90s The entire tabletop RPG market has gone to the gutters since then.Except it is not that small. D&D has millions of players all over the world (if you add pathfinder players to the D&D players).What you need to understand is that D&D is a small niche market. People and gamers generally don't give a shit about D&D, and we have barely gotten anything in the last 10 years. Think that you're part a small obscure community of die hard Call of Cthulu fans. What would they do if a semi-big company would be willing to make a game on their brand? They would creep out of their holes and get the game and hope that their support would contribute to increase the general public interest in their stuff and hopefully more would come their way. They wouldn't sit down and "no, this in the rulebook isn't represented well enough here in the game, I'll wait for the next time someone will invest in out brand, maybe in 10 or 20 years - if I'm still alive then..."If the devs are so bad that the game they created is a pos even in their own eyes yet it sells well they might think it is what the fans want and try to recreate the creative process that led to it. Since they are terrible at their job they will end up making a bad SCL clone - quite possibly something good(-ish)Hilarious. The path to getting good D&D games is by buying bad D&D games. Geez. This whole time I was under the impression that devs need to simply make a good D&D game to get a good D&D game. Silly me.
Think about it
Have those players all died? At worst they got children now that they want to play D&D as well. Even if you stop playing PnP they will still want to play cRPG D&D that reminds them of the tabletop days.Lol, that was in the 80s and 90s The entire tabletop RPG market has gone to the gutters since then.Except it is not that small. D&D has millions of players all over the world (if you add pathfinder players to the D&D players).What you need to understand is that D&D is a small niche market. People and gamers generally don't give a shit about D&D, and we have barely gotten anything in the last 10 years. Think that you're part a small obscure community of die hard Call of Cthulu fans. What would they do if a semi-big company would be willing to make a game on their brand? They would creep out of their holes and get the game and hope that their support would contribute to increase the general public interest in their stuff and hopefully more would come their way. They wouldn't sit down and "no, this in the rulebook isn't represented well enough here in the game, I'll wait for the next time someone will invest in out brand, maybe in 10 or 20 years - if I'm still alive then..."If the devs are so bad that the game they created is a pos even in their own eyes yet it sells well they might think it is what the fans want and try to recreate the creative process that led to it. Since they are terrible at their job they will end up making a bad SCL clone - quite possibly something good(-ish)Hilarious. The path to getting good D&D games is by buying bad D&D games. Geez. This whole time I was under the impression that devs need to simply make a good D&D game to get a good D&D game. Silly me.
Think about it
Cool review bro, after all the talk of 'beggars can't be choosers' I didn't realise it was one of the best D&D games ever made. You might want to link your RPGWatch thread to the review though, I'm sure it will go down well over there
I dont like to point and shame, but really after reading this i was tempted to ask to ban this guy in site feedback .Now they are paying people to write review and write positive things about heir scam on forums, thats a new low.Cool review bro, after all the talk of 'beggars can't be choosers' I didn't realise it was one of the best D&D games ever made. You might want to link your RPGWatch thread to the review though, I'm sure it will go down well over there
Haha nice find. So toroks is just a shillCool review bro, after all the talk of 'beggars can't be choosers' I didn't realise it was one of the best D&D games ever made. You might want to link your RPGWatch thread to the review though, I'm sure it will go down well over there
A player and a fan of the game I am, but sorry to disappoint you - I never saw any money from NspaceI dont like to point and shame, but really after reading this i was tempted to ask to ban this guy in site feedback .Now they are paying people to write review and write positive things about heir scam on forums, thats a new low.Cool review bro, after all the talk of 'beggars can't be choosers' I didn't realise it was one of the best D&D games ever made. You might want to link your RPGWatch thread to the review though, I'm sure it will go down well over there
Well, I never hid the fact that I like the game. The story campaign and voice acting is actually really good, and the Characters are interesting (Izhkin and Hommet Shaw are the highlights). Act 2 and 3 are better than Act 1, so you'll have to stick in there a while to really appreciate it. I rank the story campaign above NWN2 (which was quite dull), on par with NWN1, but bellow BG1,BG2 and Planescape Torment. The Icewind Dale games didn't have companions with personality, so I didn't find them that interesting.
I'll add that to your list of cute wishfull thinking along with your claim that I'm a shill because I like the gameHave those players all died? At worst they got children now that they want to play D&D as well. Even if you stop playing PnP they will still want to play cRPG D&D that reminds them of the tabletop days.Lol, that was in the 80s and 90s The entire tabletop RPG market has gone to the gutters since then.Except it is not that small. D&D has millions of players all over the world (if you add pathfinder players to the D&D players).What you need to understand is that D&D is a small niche market. People and gamers generally don't give a shit about D&D, and we have barely gotten anything in the last 10 years. Think that you're part a small obscure community of die hard Call of Cthulu fans. What would they do if a semi-big company would be willing to make a game on their brand? They would creep out of their holes and get the game and hope that their support would contribute to increase the general public interest in their stuff and hopefully more would come their way. They wouldn't sit down and "no, this in the rulebook isn't represented well enough here in the game, I'll wait for the next time someone will invest in out brand, maybe in 10 or 20 years - if I'm still alive then..."If the devs are so bad that the game they created is a pos even in their own eyes yet it sells well they might think it is what the fans want and try to recreate the creative process that led to it. Since they are terrible at their job they will end up making a bad SCL clone - quite possibly something good(-ish)Hilarious. The path to getting good D&D games is by buying bad D&D games. Geez. This whole time I was under the impression that devs need to simply make a good D&D game to get a good D&D game. Silly me.
Think about it