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Decline Sword Coast Legends Pre-Release Thread

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Sigh, maybe 6e will mark the advent of the D&D heads actually getting serious about their initial efforts for cRPGs to kick things off proper. I mean, so much of this isn't what anybody has clamored for, and it isn't like they haven't been absolutely inundated with feedback since their site went live to where they could feasibly claim misreading the audience.

Hey, they are giving you Siege of Dragonspear though. You can't get any more oldschool than an actual AD&D product! :cool:

It would be wonderful if BG:SoD sells more than this game - it would change the future of D&D on the PC - but given that it's an expansion that gets categorized as "DLC" on Steam, that seems unlikely.
 

Zed

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this game sounds worse every time I hear about it.

this will probably not be a hit, and it will be for the best since D&D is shit nowadays.
 

LeStryfe79

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5ed will be it for a long while. They will reprint it once or twice, but 5ed will be it for at least the next 10 years. They nailed this one, and most players will agree with that. Outside of some errata and class balancing, I cannot see how to improve on 5ed. This is not the case with AD&D, 3ed, or especially 4ed. That's not to say Sword Coast Legends will be good at all, though.
 

Immortal

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As a follow up on the random loot note, I still feel they are holding off for a future expansion but did get this comment on my blog that offers a different perspective:

"I’m guessing you can’t choose the loot for one very good reason…

Since players can take their characters and play them in other campaigns and such…… they want to avoid someone god modding out their characters by running them through their own dungeons so they can get the best of the best of the best loot on their characters and then take them into other campaigns."

  • So enforce character creation on new servers / campaigns..
  • Or have an import system that strips our character of fishy items..
  • Or strip them of all items and have them buy in when the campaign starts with a intro shop.
  • Or whatever. It doesn't matter.. It's not a MMO FFS..
Even if someone "cheated" to level 20... the DM would just construct a level 20 challenge for you.. NWN / NWN 2 had this issue solved 8 years ago.

this game sounds worse every time I hear about it.

this will probably not be a hit, and it will be for the best since D&D is shit nowadays.

:bro:
 

getter77

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Hey, they are giving you Siege of Dragonspear though. You can't get any more oldschool than an actual AD&D product! :cool:

It would be wonderful if BG:SoD sells more than this game - it would change the future of D&D on the PC - but given that it's an expansion that gets categorized as "DLC" on Steam, that seems unlikely.

Well, the key thing to SoD is that is dispels the previous historical arrangement that you can't make new "commercial content" for using the classic rulesets proper---if SoD is kosher, then so would any future IWD/Torment/etc parallels or even stuff for NWN 2 should somebody ever have a go at it with a technical hammer and saw to fix it up....in theory anything up to OGL-times would theoretically be something they could hash out "officially" so only 4e and somebody making more of an actual effort for 5e would be up in the air.
 

sstacks

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Sword Coast Legends had a "bonus stream" on their Twitch channel yesterday. Here are notes from my blog post at:
http://shaneplays.com/sword-coast-legends-818-bonus-stream-news-and-notes/

There is another stream tomorrow (Thursday) with supposed "big news." I'll try to cover that one if work schedule allows.

MY NOTES / OBSERVATIONS

Ash Sevilla (Community Manager) only this time, no Tim Schwalk (Design Director). Team is super busy.

More news / big announcements coming on Thursday.

PAX will be first time public will play Sword Coast Legends.

We have not seen even half of Sword Coast's creatures yet.

Ash takes his character through dungeon created by Torey, another team member. He does not know what to expect but assumes lots of traps based on what he knows of Torey. (proven correct later)

Moon elf rogue abilities on character Ash is using (6th level):
Victorious Surge
(didn't catch name of ability)
Sneak attack
Riposte
Death strike
Whirlwind attack
Misty step
Disengage
Hidden dagger
Hide
Search

Ash searches for, finds, disarms lots of traps. Similar to other cRPGs.

Torey used custom creature set: bandit set.

Tried to assassinate a bandit but it didn't work. Not sure if assassinate is an ability or a play style.

Picks lock on a chest and gets loot.

We see the DM wisp. Ash says again DM wisp can be turned off if DM doesn't want to reveal where they are (this was mentioned last Twitch stream).

Ash says his main character is a ranger and they are a lot of fun. Rangers should be playable at PAX.

I've seen a couple of people recently remark Sword Coast is more of an action RPG. After paying more attention to combat today yes I think this is the case. I guess I had been assuming more of a real time with pause approach, but no... very action RPGish now that I am paying attention.

Ash's main character was defeated and got back up more than once. I am assuming either assist from NPC party members or maybe a setting that allowed him to continue for demo purposes.

Ash laughs and says crits are ridiculous on occasion. "Did you see that explosion? Poor goblin."

You can definitely see the DM's wisp moving frantically around certain encounters, the DM is obviously busy engaging.

Minor sound glitch while music overrides everything for about a minute. Ash says well a glitch but this is a build from 2 weeks ago. Fixed a lot since then.

Fails disarming at least one trap and it goes off (similar to other cRPGs).

Sound effects today are mainly rogue sound effects. You will mainly hear your own character's effects while playing.

Ash opens up the map and drops a marker on it.

Skeleton resistant to piercing.

Level of difficulty for traps (spot DC, how much damage, etc) can be tweaked.

Ash's character keeps saying "I can do that" over and over. A bit annoying to me personally.

Phase spiders.

Sadly, no German Bifi portable corn dogs. I think their reappearance may be one of the big news items on Thurday. Perhaps a new flavor? One can only wonder and dream.

Q&A ANSWERS FROM ASH

Mimics are popular (asked about a lot).

Cannot stack actions.

Randomized loot important for balance for when the same characters are used with different DMs. A follow up question asks about what if you are only ever going to play with one DM. Ash says he understands people want options but for now loot is randomized.

Dungeons shown so far are small / simple.

Players cannot roll d20.

Working on UI for combat log.

Players cannot go to different floors of dungeon at the same time.

Crafting? Not fully answered but blacksmiths can fix broken items.

Not talking about community modding yet.

No multiclassing right now. Can customize within classes however.

A lot of spells and abilities in the game. Ash thinks we will be pleasantly surprised. Ash spends a lot of time building characters and testing them. You can make 8 rogues that play very differently.

PC playing stream on not a high end PC.

You can run dungeon crawls solo.

"Can I upgrade items" question popular but no solid answer yet.

Game is accessible - don't need a lot of D&D knowledge to play.

Early access date announced soon.

Someone asks about symbol on skull in game logo. Ash says ooo you noticed and is sort of mysterious about it.

No prestige classes or specializations per se, but plenty of character customization.

You can create, upload, and download player campaigns.

You can "do all sorts of wild things with your skills" (in response to a question as to whether you can build a mage with no fireballs or make a summoner).

Wait a bit for character customization episode, we'll be happy.

No weapon decay currently. Ash is happy about that.

Dialogue with NPC #1 can be set to trigger a quest with NPC #2.

Ambush triggers cannot currently be used for non-combat reactions.

Early access comes with "digital pre-order pack".

In the player campaign there are a "wide variety of nasty things we haven't shown off yet".

Quests can be re-ordered within an NPC or object. (Not sure exactly what this means)

If your character is level 5 you can play in level 10 adventures created by someone else but you'll likely get squished.

Characters have multiple ability bars (quickslot bars?).
 
Last edited:

ArchAngel

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Tnx for info, although it sounds bad. I hope this game burns and fails badly so no idiot tries to make a crappy version of DnD cRPG again.

And I hope SoD beats them is sales at least 5:1
 

Neanderthal

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Cheers Shane, I were thinking of splashing out on this but your reports have made me realise i'd fucking hate it, saved me some cash.
 

Jimmious

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Steve gets a Kidney but I don't even get a tag.
I think the only selling point this game has is the co-op stuff. I can imagine fooling around with friends in sth like that, provided of course that somehow we all decide to buy it....
 

*-*/\--/\~

Cipher
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Worst thing is, when this fails miserably, the devs will think "Oh, so people don't want DnD games!" instead of "We seriously fucked up."
 

sstacks

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Personally I think it will succeed, but it is not going to be a cRPG experience as I understand cRPGs to be. So whether it succeeds or fails, it won't help the types of games I *really* like to see made.

That being said, I have preordered it and plan to check it out. Anyone else who gets it and wants to try out the multiplayer let me know.
 

*-*/\--/\~

Cipher
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Messages
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They won't think that after Siege of Dragonspear sells super well.

If it does... which I hope it does.

The best they could do is to re-create 3.5 edition ruleset (aka copy TOEE ;d) using some modern engine and let the community design a crapload of campaigns. Would probably sate all DnD craving for a few years.
 

sstacks

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And yet another live stream from Sword Coast Legends. Notes below, full post here:
http://shaneplays.com/sword-coast-legends-head-start-dates-and-820-live-stream-notes/

Biggest news is probably early access dates:

Head-Start Dates

Sep 11-13: Design Council – DM Modes
Sep 18-20: ALL Pre-orders – DM Modes
Sep 24-29: Design Council – Story Campaign
Sep 24-29: ALL Pre-orders – DM Modes

Note that head-start dates are “access weekends”, not just an early start date for pre-orders.

Notes from the stream:

LIVE STREAM NOTES

Community Manager: Ash Sevilla and Design Director: Tim Schwalk

Character creation stream demo coming next Tuesday.

Art director will be on during character creation stream.

The Big News: Head Start access dates! (see above)

Ash says again Sword Coast Legends playable by public at PAX.

Burning armor set shown but stats not shown.

Running through some of the player campaign but not spoiling main plot.

Main story has voiceover, side quests do not have voice over.

They are in Luskan. Picked a random side quest for today’s stream.

Ash and Tim do the voice narration for the side quests.

Font is small, Ash has to squint.

Multiplayer conversations controlled by host to make sure people get everything needed… in single player conversation thread controlled by player who initiates.

A lot of autopause options. So single player seems to be more of real time with pause, multiplayer more action RPG.

Tim is cutting through enemies. He is higher level than mobs and also has a holy avenger. Evidently playing a paladin.

Chat asks about combat log but answer it is not active in build they are playing on. They were initially going to show it today but turned it off and forgot to turn it back on.

No permadeth in single player campaign (“Be a short game,” Ash says). They are open to considering a roguelike difficulty setting.

Ash says, yep you’re gonna see bugs during these live streams. Not a finished product. Beta weekend [head start weekends I think] coming up to allow people to help find bugs for dev team.

Catacomb dungeon set / tiles being shown off for first time today. DMs will have access to the set. Looks good. Very Moria in my opinion.

Tim tries to turn undead but they all save. I think I heard that right? I thought D&D turning was a certain amount of automatic.

Tim turns around and leaves area, says it’s story critical stuff.

Ash says stealth checks are done just like D&D 5E. Your stealth vs enemy’s perception. All done under the hood.

DMs can modify armor on monsters / NPCs that can have armor, but cannot add armor to monsters that are not set up to have armor.

You can multiplayer the main campaign co-op with friends.

Tim turns off party tactics so he can control every character. Next fight is more traditional pause and play tactics / action.

Ash does not directly answer if you can be evil in main campaign, but says you can be very underhanded and there is stuff you can do the writers included that surprised him.

You cannot hire or make your own companions.

Party size is limited to 4, but some NPCs will join for certain periods (and go over 4?).

Companion NPCs have side quests. They have full voice over.

Cannot split party into different zones.

Ash says again this game is based on D&D 5E rules. Mentions this regarding character level and difficulty (or lack thereof) of enemies.

There are random encounters in player campaign.

Mimics confirmed… on accident. A chest being opened is revealed to be a mimic. Ash is like oops.

The rats the boss uses for the boss fight (vampire) are way overpowered. Ash and Tim both discuss this and say there will be a lot of pause during fight.

Tim and Ash are having a tough time figuring out boss battle. Initial strategy did not go well. “Uh oh.” “This isn’t going to go well.” “That didn’t go as I hoped.” These rats are really OP.

Tim speculates during boss fight that he may not have to worry about party wipe in demo mode. Tim risks an action and takes out two of his own party members.

Tim manages to squeak through the boss fight but Ash points out he used 7 potions.


Q&A SESSION WITH ASH


YES, All preorders get two head-start weekends.

Developers will be playing with players during head-start weekends.

Campaign is 4 players max.

No VR support at launch.

How to handle only 2 players but 4 characters in DM mode “will be talked about soon.”

For head start weekends all classes available. Only thing blocked out will be story campaign.

Future plans for Sword Coast Legends will be discussed after launch (soon after launch?).

In answer to “would you consider custom loot if you character was set to private so they couldn’t jump in public matches, only allowed in your longplay campaign, please it’s really important for roleplaying” … “If there is demand for it, we would certainly discuss it post-launch”.

LLama support confirmed! (not sure if tongue in cheek answer, assuming so)

Most but not all tile sets used in campaign mode available in DM mode.

It’s not an MMO, but there is a party camp that can be used once players have joined up. (Recurring groups?)

DM Mode is possible but difficult without 4 players.

You can DM a game for 2. That is fine.

(Based on above 2 answers, I think what Ash is saying is you could design a game in DM mode for 4 players but play it with less. You could design a dungeon for just 2 players. Etc.)

In the player campaign there are many skill checks like you saw today with [CHA]. In DM mode these currently have to be simulated by the DM.

The team is working hard to get the game ready for Sept 29th (when asked if another delay was coming).

There are random encounters in both story mode and DM mode while you travel.

Yes, there will be a DM rating system – We actually showed it at Gamescom and it will be active at PAX.

A roadmap is something we’ll be happy to make for you all. We are quite busy right now getting the game ready for PAX, but we understand your desire to know more about what is to come.

You can share campaigns / dungeons and run them. This includes your own.

Currently no plans to increase party size. Balance/ UI etc.

Systems will get abused. We just don’t want to make it super-easy to do so. (referring to a comment about abuse of DM rating system)

Stream on Tuesday next week, then the team heads to PAX

It really is fun… I play on my days off… seriously.

Dungeons scale based on character level, not gear they carry.

Branching dialogue in user created campaigns perhaps the #2 biggest request.

NPC companions for user created content also talked about a lot.

Remember, to participate in Head Start you have to link your Steam and SCL accounts together. Info on the forums.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://www.gamebanshee.com/news/116041-sword-coast-legends-head-start-access-plans-revealed.html

SWORD COAST LEGENDS EARLY ACCESS PROGRAM ANNOUNCED FOR FOR PC, MAC & LINUX

Sword Coast Legends "Head Start" Access Planned for Pre-Launch

ORLANDO, Fla. - August 20, 2015 - Independent developers, n-Space and Digital Extremes, announced today that their upcoming Sword Coast Legends™, a party-based RPG set in the Dungeons & Dragons (D&D) Forgotten Realms universe from Wizards of the Coast, will offer Head Start Access for PC, Mac and Linux players. Starting September 11th, players can try Sword Coast Legends™, prior to the game's release on September 29th.

"We at n-Space have always intended for our pre-order customers to have a chance to try out the game prior to its September 29th release," said Dan Tudge, President of n-Space and Director for Sword Coast Legends. "To that end, we are announcing the details of Sword Coast Legends’ Head Start access program."

Head Start will have three planned sessions, he adds. The first is scheduled for the weekend of September 11th through 13th and will be available only to members of the Design Council – those that pre-ordered one of the Limited Edition Collector’s or Campaign Collector’s packs. The second will run September 18th through 20th, and will be open to all pre-order customers. These first two sessions will focus on the Dungeon Master modes of Campaign Creation and Dungeon Crawl. In order to avoid spoilers, the Story Campaign will not be available at this time. The third session will run September 24th through the game’s release on September 29th and will once again feature the Dungeon Master modes for all pre-order customers while Design Council members will also have access to the Story Campaign. PC, Mac and Linux cross-platform play will be supported.

In each of these sessions, players will mingle with n-Space, Digital Extremes and Wizards of the Coast team members. To be included in the Head Start program, players must have linked their game purchase to an account on SwordCoast.com. Access details will be sent to the associated email account starting the week of September 11th.

"The Sword Coast Legends team welcomes your feedback! Feel free to share your experiences via your favorite forums, blogs and social media channels."

Those attending next week's PAX Prime event in Seattle, August 28-31 can experience Sword Coast Legends and give their feedback in person by visiting the Wizards of the Coast 'Rage of Demons' in the Exhibitors Hall, Booth #1642. Attendees will also earn bragging rights by taking part in the game's playable debut.

PAX attendees should also stay tuned to Sword Coast Legends' social media channels for information on the chance to win one of two pairs of tickets to attend Acquisitions INC.'s D&D Live at PAX Prime with the developers from n-Space!

Sword Coast Legends is currently available for pre-order from Steam and the PlayStation Store for $34.99. In addition to the free DLC, Digital Deluxe and Collector's Editions, which include a tome of knowledge, cloth map of the Sword Coast, the official soundtrack, numerous in-game bonuses, starter items and DM abilities, as well as a statue of the powerful demon Belaphoss (Collector's Edition) are also available for pre-order for $59.99 and $239.99, respectively, from www.swordcoast.com Details regarding the upcoming "Rage of Demons" DLC expansion for Sword Coast Legends will be announced at a later date.

To learn more about Sword Coast Legends and to pre-order a copy and participate in the Community today, please visit the official website at: www.SwordCoast.com

Three entire days of Early Access! It's like these guys think if they act like they're Blizzard they'll sell as much.
 

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