Though the game was still very much a work-in-progress with placeholder voice acting, the visuals were impressive. The character models and environments were detailed, and the contrast in the world gave it a distinct beauty. As you open drawers, you can even interact with items individually and move them within the drawer independently – a step above what many adventure games do in simply allowing you to highlight an object and examine it.
As the demo progressed, I saw conversation trees that can affect details in the story, and environmental puzzles like an electrical box that required you to find a knife to pop open the cover before you hot-wired it to make the device work. One puzzle that looked particularly fun came when we attempted to fit a Kraken-shaped key into a corresponding keyhole. In order to get it to work, we needed to rotate each of the tentacles individually to match the silhouette portrayed by the keyhole.
As Kate finally left through the facility's doors, she was thwarted by a locked gate. Someone was clearly trying to keep Kate within those walls. The demo ended with another puzzle involving opening a door which led to a sewer system that allowed Kate to stealthily escape. Though my demo took place entirely inside the walls of the facility, Syberia 3 will feature many locales, cities, and outdoor areas.
Syberia 3 is currently scheduled to release on PlayStation 4, Xbox One, PC, and Mac on December 1.