http://www.gamesbyangelina.org/I won't stop until I've amassed enough money to build a Craigbot to work on my behalf.
New patch out! We're at version 1.029 now. Lots of bug fixes, a new multiplayer map, and lots of little quality of life improvements: http://sinisterdesign.net/telepath-tactics-v-1-029-patch/
- made it so the “Instant” walk speed is now actually instantaneous; characters now immediately blip to their ultimate destination when they go to move on that setting (though crucially, they will still get stopped and trigger traps if they try to move over them).
New patch out! We're at version 1.029 now. Lots of bug fixes, a new multiplayer map, and lots of little quality of life improvements: http://sinisterdesign.net/telepath-tactics-v-1-029-patch/
New patch out! We're at version 1.029 now. Lots of bug fixes, a new multiplayer map, and lots of little quality of life improvements: http://sinisterdesign.net/telepath-tactics-v-1-029-patch/
- made it so the “Instant” walk speed is now actually instantaneous; characters now immediately blip to their ultimate destination when they go to move on that setting (though crucially, they will still get stopped and trigger traps if they try to move over them).
That should help enormously with the bigger battles.
Whoa whoa whoa, the slowdown is fixed? I know what I'm reviewing this weekend!
Oh boy, there's no escape! D:Whoa whoa whoa, the slowdown is fixed? I know what I'm reviewing this weekend!
Fixed.
Craig Stern BUG!! I was replaying theI peppered him with arrows including the poison bolt so when his next turn came he died without him getting a turn in. When he died the game cursor stayed on the hour glass and wouldn't let my next round of movement start nor give me a "Victory" screen. It didn't freeze the game as I could use F1 to quit (eventually) and could drag the screen around but my next turn never started.bar room fight against the thieves who took the map and had killed everyone except for the last guy by the cellar entrance. He came after my party after I pulled the lever to open the door.
Man, it stinks to think I have to replay it again... especially since GOG still hasn't updated the game so I can get instant enemy movement!!
I’m just scratching the surface here. There are a number of critics out there doing really interesting work exploring the politics of video games. Suffice it to say I would be delighted to see some of them critique Telepath Tactics.
I haven't encountered slowdowns in other big fights though (like the bandit camp), so maybe it's just a vfx-related thing?