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Stokowski

Arcane
Joined
Nov 23, 2011
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Location
Gehenna
A new study into the links between video games and violence has suggested that it is the difficulty of the game and not its content that leads to players feeling aggressive.

Sauce.
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,062
I read the exact same headline that said it's not violence that makes people angry but bad gameplay. I mean if the researchers increased the difficulty artificially you can't except anything more than some hp bloat or super high damage values, nothing actually interesting to go up against. So basically people get angry at bullshit, hmmm.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
I've played a ton of games that make the final sections super hard compared to everything else in the game and that can be SUPER frustrating. I've definitely cussed at random shooters especially for having horrible end level swarms with no checkpoints and whatever else. Oddly this is mostly a modern frustration since classic shooters allowed for quicksave, which made these problems less annoying.
 

Outlander

Custom Tags Are For Fags.
Patron
Joined
Nov 18, 2011
Messages
4,482
Location
Valley of Mines
Divinity: Original Sin Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Proof:

Angry_German_kid.gif
 

Aeschylus

Swindler
Patron
Joined
Mar 13, 2012
Messages
2,538
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Phleebhut
Divinity: Original Sin Project: Eternity Wasteland 2 Divinity: Original Sin 2
It's true. The only time a video game has ever made me violent was when I died to a wolf for the 10 bazillionth time on my first playthrough of Gothic 2 NoTR and I smacked my laptop so hard I broke the hard drive.
 

Abelian

Somebody's Alt
Joined
Nov 17, 2013
Messages
2,289
"A new study", "The study", "The scientists"
No links, no references, nothing nominal. How is this any scientific?
There was a link to the Oxford researchers in the article, but the link to the Singapore study only provided the name of the journal, JAMA Pediatrics.
Welcome to the age of freelance Internet reporting.

why can't i brofist.
You need to wait a year from your registration date or make a donation (not sure what amount).

Meanwhile, feel free to use this image from the smiles:

:bro:
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
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Not Here
Dead State Divinity: Original Sin
Shira Oka is badly designed and will enrage anyone attempting to 100% clear.
I did beat the game and it wasn't difficult. Just a bunch of choices from start till end.
If you are a completionist, you're pretty much have to endure repetitive shit.

These are gimmicks VN. Usually they are the ones to avoid. Shira-Oka tried to tie it to stat requirements and training schedules, much like Long Live the Queen.
TBH this isn't a bad idea, but Shira Oka neither provides satisfactory reward nor good gameplay to go through. I beat it like 4 times before thinking, ehhhh fuck it.

As for a recent playthrough of Toradora Portable, I was somewhat drawn to it due to the 'clue gathering'. But there's flaws to it, and it adds up to frustration that after completing one good path on my own, I decided to read on a guide. There was no way I can keep trying when all I see are 33% identical sets of scenes.

In the end, it was pretty horrifying to realize there are many fail-states that you reach by simply speaking to the wrong person or missing out on a clue due to the limited attempts you can try to gather it. (Do you clean the bin, the shelf, or the desk, Takasu-kun? Only 2 out of 3!) Couple that with conversation system that punishes you for getting it wrong while having like over 20 choices like STARE PASSIONATELY, BLANKLY OR CALMLY. It was just too much.

As for Katawa Shoujo - it was pain-free vanilla in the veins of classic, non-gimmicky VN.
Just click. Save at every branch. It's piss-easy.
Vanilla VN with basic character dialogue and choices as its main gameplay are not really challenging at all.
You just gotta create save points as needed. Fuck it up? Go back to previous bookmark and continue.
That's all there is to it. Hell, some even doesn't have fail-states: look at Go-Go Nippon.
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
GUIZE ITS SIENCE SO IT HAS 2 B TROO!!!11!
Actually, from my experience, that's true. Sometimes at arcade there would be dudes that would hit the machine after losing. Never saw anyone do such a thing after performing a successful fatality, for example.

Then I had some computer rage incidents myself. Mostly in C64 times and in times when I would SFL through Fallout 2. It's mostly about not knowing when to stop playing.
 

circ

Arcane
Joined
Jun 4, 2009
Messages
11,470
Location
Great Pacific Garbage Patch
I've never hit any computer hardware because I don't feel like replacing it because it costs money and involves walking. I've cursed a bunch though. I knew this japanese kid and we were playing some game at his house on his c64 and whenever he'd lose he would slam his foot on the machine real hard. Commodores were sturdy stuff but I'm surprised it never broke. He later traded that thing for a NES.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
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Chrząszczyżewoszyce, powiat Łękołody
I've hit computer hardware a number of times (mostly as kid, sometimes as percussive maintenance - I had this CRT, for example that kept losing blue channel unless it was hit in particular spot in the upper back), but only damaged its functionality twice and repaired it myself immediately after in both cases.

In all but one cases the hardware was already malfunctioning, the exception was friend's amiga joystick when I was a kid (which was done out of pure frustration, and somewhat tricky to fix without solder).
The other case I broke something was assploding (and then reassembling) my awesome, but unfortunately then malfunctioning 4 button 2 wheel mouse that spontaneously rocketjumped me in Q2 (which was then a new game) when I was low on health and long since last save - so sort of understandable, especially for a 13y.o.

I read the exact same headline that said it's not violence that makes people angry but bad gameplay. I mean if the researchers increased the difficulty artificially you can't except anything more than some hp bloat or super high damage values, nothing actually interesting to go up against. So basically people get angry at bullshit, hmmm.
Also this. Frustration rage and ragequitting are real phenomena, but the methodology is questionable - you can't just tweak single variable in a game without upsetting its general feel, which in itself is important for creating good gameplay.

Anyway I can't really see frustration rage so prolonged that it could actually result in aggression against people or pets, even in little kids - especially given that it's usually targetted at hardware or software involved, not some vague general need to hit something.

I've never hit any computer hardware because I don't feel like replacing it because it costs money and involves walking. I've cursed a bunch though. I knew this japanese kid and we were playing some game at his house on his c64 and whenever he'd lose he would slam his foot on the machine real hard. Commodores were sturdy stuff but I'm surprised it never broke. He later traded that thing for a NES.
Speaking of c64, mine had this infuriating issue when sometimes it started interpreting 'O' as 'Q' (making typing LOAD"*",8,1 impossible).
Yes, it's good that they're so sturdy. :P

Fortunately later I discovered that you could clear the issue by sticking a joystick into port 1 and switching autofire on for a while (and repeatedly hitting 'RETURN') - protip for anyone encountering the same issue with their antique c64.
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City

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