So, how worthwhile is the Director's Cut? Sounds like the main change is to the bosses (are they good enough to be worth replaying for or just less shitty?) and the DLC stuff (how lengthy/fun/important is it?).
While the first boss fight in the original Human Revolution was a single-level square room with a little cover, it's now a two-floor playground that accommodates multiple styles of play. It has secret vents to sneak through, computers to hack and hallways that let you break the enemy's line of sight. I personally took down the first boss without firing a single bullet by hacking the room's turrets and turning them on my foe.
http://www.joystiq.com/2013/10/22/review-deus-ex-human-revolution-directors-cut-wii-u/
While the first boss fight in the original Human Revolution was a single-level square room with a little cover, it's now a two-floor playground that accommodates multiple styles of play. It has secret vents to sneak through, computers to hack and hallways that let you break the enemy's line of sight. I personally took down the first boss without firing a single bullet by hacking the room's turrets and turning them on my foe.
http://www.joystiq.com/2013/10/22/review-deus-ex-human-revolution-directors-cut-wii-u/
While the first boss fight in the original Human Revolution was a single-level square room with a little cover, it's now a two-floor playground that accommodates multiple styles of play. It has secret vents to sneak through, computers to hack and hallways that let you break the enemy's line of sight. I personally took down the first boss without firing a single bullet by hacking the room's turrets and turning them on my foe.
I completely forgot there's a skill for being able to turn turrets on enemies. Now I know.
You mean the autohack tools or something? Using those instead of hacking everything in sight actually makes for some balanced character progression. My first playthrough I hacked everything in sight (even when I had the code) and praxis points just became useless at some point. The cheat weapons are the same deal with the original if you have the pre-order DLC installed (which you can't get rid of BTW). At least DC doesn't put 10000 credits in your pocket.
You mean the autohack tools or something? Using those instead of hacking everything in sight actually makes for some balanced character progression. My first playthrough I hacked everything in sight (even when I had the code) and praxis points just became useless at some point. The cheat weapons are the same deal with the original if you have the pre-order DLC installed (which you can't get rid of BTW). At least DC doesn't put 10000 credits in your pocket.
There are no essential locked doors in the game above level one, however. Investing in hacking is purely optional and not required to finish the game. So giving you a bunch of auto-hacks allows you to get the best rewards for investing in the hacking tree without doing so. Pretty stupid.
And the silenced sniper rifle is just way overpowered, especially at the start of the game. There's a reason the original release didn't offer a silencer for the sniper rifle, and had a crossbow weapon.
All this stuff sounds like it should have been patched in for free.
Actually, abstaining from using popamole button made combat fairly decent.The original game already had no sense of difficulty whatsoever unless you played on the hardest difficulty and tried for a full stealth achievement.