HoboForEternity
sunset tequila
RIP arkane.
Was good while it lasted
Was good while it lasted
(Click it to play)
A couple of muscle ups at Voodoo Crossfit after 1 week of being sick
MASTER CLASS: STORIES WE TELL OURSELVES – NON INTRUSIVE NARRATION TECHNIQUES AND DYNAMIC STORY TELLING
Game Design Master Classes
We’ve been telling stories in games for the past decades, yet, many games still rely on the use of cut scenes and CG cinematics inspired by the movie industry. While there is nothing wrong with this approach, there are other techniques that take advantage of the interactive nature of our media in order to push the narration in games and create more powerful experiences.
Audience: Game writers, Game Designers, Level Designers, Producers and anyone who is interested in story telling in games.
Pre requisites: No specific knowledge is necessary to attend this masterclass, other than an interest for games and narration in games.
Main goal: This Master class offers an overview of story telling techniques that can be used in games that does not use traditional cut scenes, but instead rely on a variety of elegant and systemic approaches for stronger immersion.
Detail of the content: The Master class alternates between short lectures related to narration techniques and practical exercises. One of the recurrent topic will be how can games offer a space of possibilities, the boundaries and depth of that space being defined by systems and story context, but ideally the story being generated from what the player does and experiences rather than what writers and designers planned. Another topic will be how to direct the player and making him the protagonist of a story instead of using cut scenes. Also, the attendants will have the opportunity to design a procedural quest system together, as part of the dynamic story telling topic. Finally, attendants are encouraged to propose the games they currently work on as study cases.
Format and Teaching: Lectures and exercises.
Teaching materials: Students will be provided with basic stationary and a computer with the necessary softwares.
Raphael Colantonio
Raphael Colantonio is currently consultant in game Design. He was President and Co-Creative Director of Arkane Studios until September 2017. Raphael founded Arkane studios in 1999 in Lyon, France and expanded to Austin, Texas in 2005. In 2010, he sold the studio to ZeniMax Media, Inc. He directed Prey (PC/XboxOne/PS4), co-directed Dishonored (PC/Xbox360/PS3), Directed Dark Messiah of Might and Magic (PC), and directed Arx Fatalis (PC)
Probably not the best decision with Underworld Ascension around the corner...Or make Arx sequel.
No work + Costa Rica + healthy life style = enjoying life right now
He's worked on some Bioshock games, so not that surprising.It looks like level designer Shawn Elliott is jumping ship to 2K.
https://twitter.com/ShawnElliott/status/934176547606548480
inb4
Raf can now work with Warren Spector on System shock 3.
Is this sarcasm?Underworld is too close to being finished...
Guess it depends on if you take Otherside's word on it being a H2 2018 release.Is this sarcasm?Underworld is too close to being finished...
Who is that Witch and why should we care?