Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Torment Torment: Tides of Numenera Pre-Release Thread [ALPHA RELEASED, GO TO NEW THREAD]

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,871,786
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
First time is best time, why ruining it with a skeleton?

1376829737149.jpg
 

StaticSpine

Arcane
Patron
Joined
Dec 14, 2013
Messages
3,232
Location
Moscow
Shadorwun: Hong Kong
First time is best time, why ruining it with a skeleton?
This is usually totally my point of view (for Wasteland 2, Underrail, Age of Decadence), but it works the opposite for TToN.

I was so happy when it was announced and now I'm looking closely to every bit of info I can get from the updates/interviews etc. So I want to check the alpha mechanics test, just to try the game earlier than the others, it won't spoil the story, it'll be the very beginning of the game (as said in the latest update). Of course, the beta spoils the story much stronger, but it will be awesome to try the beta version and the release version and mark the things that changed. And overall, I'm not that spoiler-butthurt/storyfag gamer. I pay more attention to the atmosphere/feel of the game.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,825
Monte Cook's tabletop hackery exposed:
Is anyone here familiar with Numenera? I heard Cook basically went crazy and made the wizard class even more broken than traditional DnD. Can anyone confirm/deny?
Compared to the Glaive (fighter) the imbalance is hilarious, as in the wizard gets to do cool wizardry shit while the fighter gets to sacrifice health to do an extra point of damage.
Although that's accurate, it would be more accurate to say the wizard gets the ability to literally move mountains, at the same level that the fighter gets the ability to kick someone as an extra attack in a round. What's particularly dumb is both the fighter and the wizard gain their abilities by shoving technology into their body. So you can choose to shove the tech into your body that lets you teleport anywhere in the universe and shift mountains around OR the tech that lets you kick someone after swinging your weapon. Balance.

So ToN will likely be faithful to its predecessor in that the wizard class will be the only one worth playing. Might as well just cut out the option to play as the other two.
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
I doubt TToN will have stuff like moving mountains; it could well be possible that, within the constraints of a given crisis and given the limited (and, I assume, shared) access to technology within the game, the wizard's options won't be that much better than those of a fighter.
 
Joined
Sep 7, 2013
Messages
6,176
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
I doubt TToN will have stuff like moving mountains; it could well be possible that, within the constraints of a given crisis and given the limited (and, I assume, shared) access to technology within the game, the wizard's options won't be that much better than those of a fighter.

Let's be real. The Nano will be the only real class.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,495
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
You're forgetting that the game's designer might be reading this thread at this very moment.

HEY ADAM ARE YOU PLANNING TO MAKE THE NANO RIDICULOUSLY OVERPOWERED AND THE OTHER TWO CLASSES USELESS?? :o :o :o
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Seriously, in theory ( :M), balancing this kind of stuff is considerably easier in a CRPG where you can strictly control what the player can and cannot do.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,825
I'm predicting the class balance will be not unlike Dragon Age: Origins. Three classes and yet the spellcaster is the undeniably superior option. Completable with no spellcasters, but a party full of 'em for the instant win.
 
Joined
Sep 7, 2013
Messages
6,176
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Intention is irrelevant; one class is a mage, the others are not.

I'm predicting the class balance will be not unlike Dragon Age: Origins. Three classes and yet the spellcaster is the undeniably superior option. Completable with no spellcasters, but a party full of 'em for the instant win.

Maybe. My Nano will still have non-mages in his party because he feels like its important to his image to be seen helping them.
 

roll-a-die

Magister
Joined
Sep 27, 2009
Messages
3,131
It's really debatable in the rulebook whether either of the Pure Classes are better, yeah a Glaive may seem weaker, but the sheer damage, and sheer defense of a Glaive might be crazy enough to win out. The nano has more utility, sure, but the glaive is specialized enough to make up for it by the end of the leveling track.

Really move mountains isn't, YOU LITERALLY MOVE A MOUNTAIN LOOK HOW AWESOME YOU ARE.

It's, Congratulations you just took a minimum of 4 damage to collapse a house on top of someone. The weight limit is like 9 tons if I remember right.

EDIT: And with proper spending a glaive can use any of his abilities without taking damage by my understanding of the rules.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,825
New criticism
It's that every fighter ability is "do more damage" while the wizard gets unlimited Hold Person spells with no resource cost at level two. And the fighter/wizard is 95%+ copy/pasted abilities from the other two classes.

But that's the banal bad part. The painful part is how there ARE some really cool character creation concepts that are so wide open it seems like the game is begging you to make up your own stuff. But then they are completely unbalanced, very crunchy and often a grab bag of loosely-themed powers rather than something tightly designed. That leaves you without appropriate guidelines on how to invent your own and creating them takes a lot of effort given how crunchy they are. And they really are a kitchen sink so the game ends up feeling like RIFTS: Nausicaa of the Valley of the Wind. Fun to look at but you wouldn't want to play it.
Time to blow the dust off of "banal shit boring."

I'm predicting the class balance will be not unlike Dragon Age: Origins. Three classes and yet the spellcaster is the undeniably superior option. Completable with no spellcasters, but a party full of 'em for the instant win.

http://a.pomf.se/hrpkod.webm
Reminder that ToN has a max party size of four or five at the most, also not unlike DA:O.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,495
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Class balance in a vacuum is all well and good, but this is a game that's a much more controlled experience, even more than PS:T. You won't even be able to enter combat outside of carefully curated set-pieces. So looking at the rules and saying "HAH, this won't be balanced if I run it in a combat simulator with full party creation!" isn't very interesting, even if true.

Reminder that ToN has a max party size of four or five at the most, also not unlike DA:O.

Reminder that Planescape only had 1.5 mage companions so you couldn't have a "party full of em" even if you wanted to. But please, feel free to compare this game to Dragon Age and not to the game it's supposed to be a spiritual successor to. :M
 
Last edited:

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,495
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
BTW, I think people may have forgotten what Torment's companions are going to be like: http://numenera.gamepedia.com/Companions

  • A fallen priest who pulls his writhing tattoos from his arms to spill horror upon his foes
  • A cold, calculating jack with a blade in her pocket and acid in her soul, who caries mind-altering mists around her neck, and who has found a way to control light and shadow.
  • A sybil whose visions of the world refract through her madness and who can see your other castoff siblings for what they are.
  • A crippled beggar who devours magic to feed his addiction to the energies that flow through the numenera - and who can call upon that power to blast his foes with waves of pure force
  • An ultradimensional traveller who peers through the veil of flesh to the life forces beneath, and who is capable of snuffing those forces with a thought
  • The Toy is a changing ball of goo.

How many of these sound like a vanilla "Glaive/Jack/Nano" template even applies to them? They're going to be specced up the wazoo with Numenera artifacts and have all sorts of unique abilities.

Class balance just isn't that relevant here, because everything is so suis generis. It's the companions themselves who need to be balanced, and all the artifacts you can find in the world to kit them out with.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom