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Trying to fix the ugliest stuff first

Nathaniel3W

Rockwell Studios
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Alright. The pixelly 2D characters in the detailed 3D world really stand out. I've tried a couple of things pretty much unsuccessfully to try to unite the style visually. But now I'm showing the game to some people and the biggest complaint is consistently how the game looks, and the specific issue first mentioned is the 2D/3D juxtaposition. So now my primary concern is fixing that. If it's not fixed yet, I keep working. If it's fixed, I move on to the UI.

So here's what I did:

NewShader_morning.jpg

Less offensive colors (although the sprites probably still need their saturation toned down), thin Sobel edge detection being drawn on (and changes color to match the shadow at time of day), and a cartoony shader that puts a relatively sharp division between light and shadow on the 3D objects.

Here it the same thing at night:
NewShader_night.jpg


And just so you can see the edge effect under other circumstances, here it is world all zoomed out.
NewShader_zoomout.jpg


I just erased some additional text I had written here when I realized I was probably just bragging about the work I did. And bragging is not really my main intention here. My point is I had a really ugly game, I'm trying to improve on it, and I need to know whether the world is pretty enough to move on. And if it still needs work, can you suggest anything that might improve it?

I'll still have to see how this combination of shaders looks on buildings and other stuff. I'll go take a look.
 

Mustawd

Guest
Less offensive colors (although the sprites probably still need their saturation toned down),

NewShader_morning.jpg


You mean like this? That actually might be a bit too much. I'd say it might need *slight* desaturation as some of the brighter colors tend to almost glow with intensity. But my example looks a bit washed out IMO.
ZxgnIOj.jpg
 

Nathaniel3W

Rockwell Studios
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Developer
Joined
Feb 5, 2015
Messages
1,241
Location
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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
I think yours is closer to right than mine. Did you only desaturate? Did you also lighten? And did you apply the change to the entire scene equally?
 

Mustawd

Guest
Only desaturation to the characters. The rest of the scene was untouched.
 

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