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Ultima Online and Dark Age of Camelot get outsourced

Infinitron

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I guess this is standard end-of-life procedure for MMOs now: http://ultimacodex.com/2014/02/ultima-online-under-new-operations/



In the latest Ultima Online Producer’s Letter, Bonnie “Mesanna” Armstrong delivered some unexpected news.

Beginning February 1st, 2014, Mythic Entertainment Co-Founder Rob Denton’s new studio: Broadsword Online Games (http://www.broadsword.com) will partner with EA’s Mythic Entertainment to operate, support and develop Ultima Online on EA’s behalf. Electronic Arts will continue to provide billing and account services through its Origin™ portal. Broadsword and Electronic Arts will work closely together to ensure a bright future for Ultima Online.

Additionally, in the Questions & Answers section of the Producer’s Letter, there are some interesting tidbits:

  • Broadsword Online Games is not an Electronic Arts studio. However, for purposes of Ultima Online, Broadsword will be operating the game on EA’s behalf to continue its success
  • Players will continue to access UO through EA’s Origin™ portal. There will be no interruption or change in the payment service.
  • The UO Development Team *will* be changing. Broadsword’s additional investment into UO provides the freedom to expand their resources for bigger projects.
So, the production staff seems to think this change means great things for the future of Ultima Online. Bonnie even goes on to say “the future has never looked so bright!” However, Broadsword is a very small team, only 14 individuals, and are now maintaining both Ultima Online and Dark Age of Camelot. I’m skeptical, but willing to wait to see how future updates are handled before making a decision.
 

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
wow, they must really hate the game if they are giving it over to somebody related to mythic....
 

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
it ran for 16 years despite being operated by mythic? omg.
 

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
as i said, impressive that they didn't manage to kill it in those 7 years. i wonder whether it will outlast this new change as well.
 

Norfleet

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Considering that at this point, the only possible reason it could still be alive is inertia, all they have to do is maintain it without touching it.
 

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
Considering that at this point, the only possible reason it could still be alive is inertia, all they have to do is maintain it without touching it.
inertia and the fact that nobody really ever bothered to clone it...
 

taxalot

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In before : "Fishing and training in swordmanship takes time, but you can buy with that money."
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
In before : "Fishing and training in swordmanship takes time, but you can buy with that money."

http://ultimacodex.com/2014/02/broadsword-ultima-online-and-dark-age-of-camelot-a-commentary/

Broadsword, Ultima Online, and Dark Age of Camelot – a Commentary
Deckard February 10, 2014 Ultima Online

Big news. By now, you know that Ultima Online and Dark Age of Camelot will be moving over to Broadsword Online Games. EA will still be managing the payment through EA’s Origin portal. For UO, this is arguably one of the biggest changes to occur in its history.

I like theatrics as much as anybody, but I’m very serious when I say this will decide whether UO makes it to its 20th Anniversary, even as we look ahead at the 17th later this year. With that said, I think UO stands a better chance at making it to 20 now, than it did two months ago.

Radical Moves
This is a pretty radical move for EA – normally they do not allow other companies to take over their games/IP in this manner. Sure, companies allow other companies to manage their IP for regionalization/localization efforts, but this is neither of those things. For EA to turn over its two longest-running MMORPGs to a third party is not something that happened lightly, especially since one of those MMORPGs is the longest-running mainstream MMORPG in the industry. Many of us were surprised by how radical of a move this is, but we weren’t surprised that a radical move was made. The DAOC Producer’s Letter hinted that DAOC’s future was in doubt. UO has seen key layoffs in recent years, as well as other changes.

DAOC and UO – Home at Last?
In theory, DAOC and UO have a home where they are now fully welcomed and embraced. EA has always had a problem with MMORPGs (the long-term success of Star Wars: The Old Republic remains to be seen). You can go back to games like Motor City Online, Sims Online, and to the various cancellations that never saw a store shelf. MMORPGs just don’t fit in the normal EA corporate culture, and it always felt like EA as a business did not understand MMORPGs, or it wanted its MMORPGs to be on the scale of World of Warcraft or Guild Wars. Broadsword makes it clear on their About Page that they are focused on UO and DAOC.

Additional Resources
I think we will see new hires (or re-hires as it is). Over the past few years, we’ve seen the UO team downsized multiple times. That is hopefully changing. DAOC has already seen at least one addition to their team (a community lead).

Modernization
Because of the emphasis on modernization in the DAOC letter, I believe that UO will finally receive its high-resolution artwork/client update. Broadsword/Rob Denton are not taking these games on just to let them languish/die there. If this was about maintaining the status quo, the games stay at EA, and EA eventually closes them.

New Players
There will be a focus on bringing in new players for both games. Let’s face it, if the games were doing really well and bringing in plenty of new/returning players, they wouldn’t have been moved over. Hence the talk of “modernization” within the DAOC letter.

The Letters
I want to end this by pointing out a few areas of the Producer’s Letters. While the letters forUltima Online and Dark Age of Camelot concerning their move to Broadsword Online Games are similar in many ways, the DAOC letter is much more blunt:

In recent months, Mythic’s leadership began discussing the question of Camelot’s future. Councils were convened, options were discussed – and finally, a decision was made regarding the best possible future for Dark Age of Camelot.​

The letter goes on to state:

Going forward, we hope to bring about some exciting new changes, improved Customer Support, and increased correspondence with the DAoC community.

Broadsword’s dedicated team will also work to modernize and improve existing DAoC content, complete long-awaited improvements to The Camelot Herald, and establish compelling new features for Dark Age of Camelot, both in-game and out.

….You will see some new names, or possibly names you know quite well taking a role in the development of Dark Age of Camelot going forward.

DaoC’s transition to Broadsword will certainly have a positive effect on our future plans. With increased bandwidth and resources we will work toward modernizing some of the game’s features and developing a tangible marketing plan to attract more players, both new and returning.​

UO’s letter kind of mentions a similar sentiment:

Yes! Broadsword’s additional investment into UO gives us the freedom to expand our resources for bigger projects, so again – the future has never looked so bright!​

That leaves us with several major questions, which will be asked in another article.

I think this is a good move. I know that it gives UO a chance at making it to 20 years, something that I don’t believe it had a few months ago (or at least before the move). I hope that UO does not get pushed to the side in favor of DAOC, and I hope that UO does not get mired in the EA trap of just trying to keep it going and keep the vet players happy and hope that new players wander in.

Comments, questions? Leave a comment below, or email me – uo at ultimacodex.com

More information here: http://ultimacodex.com/2014/02/7-questions-for-broadsword-about-uo/
 

Rahdulan

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So, how long do you give them before they introduced F2P models to both games?
 

Scruffy

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Codex 2012 Torment: Tides of Numenera Codex USB, 2014
Still waiting for a classic pre-rennassiance server.

http://www.uosecondage.com/

fuck
this makes me want to reinstall...

so yeah, i'm macroing herding to raise strength right now... :negative:


edit
call me butthurto ( i don't really care though) but i thought that, this being a second age server, people would have been more... mature?
ah well, retarded kids have a right to play too, i guess.
 
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Daemongar

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Just saw the Greenlight Steam UO and DaoC - Free to play DaoC and UO? I'd play here and there. Monthly subscription for either of those ancient engines? Absolutely not.

Meh, both of them have this in the Announcements:
Do I have to buy this game?

No, there is no cost to download the client. There is however a monthly subscription cost.

Is there a Free Trial Period?

Yes! New accounts will receive a free 14 day trial period to experience all of the content in Dark Age of Camelot. No credit card information is required to download the client and get your 14 free days!

What happens when my trial period is over?

Your characters and progress will not disappear! Hopefully by the end of the two week trial period, you will understand what makes DAoC such a remarkable game and join us as a subscriber. If the time just isn't right - save that account information and come back when you want to experience the thrill of Realm vs. Realm action! Your character(s) will be waiting!

Seems they are just looting what is left of the IP, with no substantial improvements.
 
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