Unkillable Cat
LEST WE FORGET
- Joined
- May 13, 2009
- Messages
- 27,239
Thank You for mentioning the EOTB 2 review - I need to find that one immediately.
It's #123.
Thank You for mentioning the EOTB 2 review - I need to find that one immediately.
Found it, thanks. Disappointed by the score, almost 10 point drop compared to eotb1. It is more of the same, sure, in a sense, but there were also many improvements.It's #123.
Eye of the Beholder was a brilliant RPG and you'd think it would take some beating, but no! This sequel takes the original formula and improves upon it no end. The graphics have been revamped, the control system tweaked and the overall feel is much smoother and friendlier. RPGs tend to be a bit daunting for spaced-out laser junkies like myself, but Eye of the Beholder is a different kettle of fish. The control system is dead easy to get to grips with and the tense atmosphere really draws you in. There are more traps and surprises in this sequel than in the original game. Finding your way out of the forest is hard enough, but the dungeons are truly labyrinthine. Music-wise, this is much the same as most PC games, a bit of a dead loss. The tunes are grim and uninspiring, but fortunately the decent sound effects save it. If you enjoyed the first game, then you'll find this is much more than a few extra levels. Watch out for it!
Eye Of The reholder was the game which changed the face of role playing adventures, making them more fun than ever before. Everyone's been waiting for the sequel for ages, and SSI have turned in a fine product which more than does justice to the original. Basically this is an extension of the first (although of course you can play it if you're new to the game) with tweaks and improvements to graphics and gameplay. In one way that's a great strength, in another it's a weakness: fans of the first game will have kittens over this, while those who were looking for a significant march forward will be a tad disappointed. Just a tad, mind you, because nobody could realistically have asked any more of a sequel than E0B2 delivers - a solid, improved, more challenging version of the original and one which ahould keep EOB devotees happy for a very long time...
I'm not much of an RPG lover - all that business with calculating hit points and taking turns is a real atmosphere-killer, I think. But Dungeon Master was different; It was fast, you saw the fireballs whizzing at you, the monsters leapt out in front of you and screamed, and the puzzles were really clever too. So it became my all-time favourite game, and I've always been very wary of any lookalike that tried to steal its crown, There've been some good attempts, definitely, but until now, none has really matched the original for Ingenuity, quality and atmosphere. Eye of the Beholder is the game that has changed that. Certain aspects of this game aren't quite as good as Dungeon Master (I preferred DM's concoct-your-own-spell system and the constant problem of running out of light was novel), but there are other aspects which are better, namely the ability to interact more fully with the sewer's denizens and recruit new adventurers, and the fact that the equipment screen and the 3D window can both be visible simultaneously. The only thing Dungeon Master had that this doesn't have was originality, but I'm prepared to let that pass if you will. Now FTL, beat this, please!
I'm not what you'd call the greatest fan of this style of game - a good flight aim or a decent blast is more my thing - but Dungeon Master was definitely a title I could return to time and time again (the addictive nature and playability were enough to keep me hooked for weekends on end). Now Eye of the Beholder has arrived, and, as Paul says, there are certain factors here that improve upon the famed classic (the character interaction is absolutely excellent), but there are also a few niggling facets that leave a little to be desired, namely the delay whilst being attacked - this pause more often that not results in your taking a great deal of damage! The graphics and sound, however, are nothing short of stunning, and the sheer playability of EOB is enough to have the greenest adventurer frothing at the mouth. If RPGs are the thing to get your pulse racing, Eye of the Beholder will blow your mind. Grab it at the first opportunity, but be prepared to spend a I-o-o-o-o-n-g time playing!
Do yourself a favour and don’t Google her without SafeSearch on.
If you’ve ever wondered what Sonic would look like if drawn by a Linkin Park fan, wonder no more.
‘Why not Charmy The Bee?’ we hear you cry. While we’re not entirely sure what Sega’s line of thinking was, we’d suggest it’s because the little fool doesn’t deserve it and anyone who has heard him witter on in Sonic Heroes will probably agree. Charmy is the worst. The worst.
No, that isn’t an instruction.
Sometimes mistaken as Sonic’s girlfriend, Amy is simply besotted with him and while the two are good friends, there’s nothing more going on unless you delve into the plentiful fan fiction (for the love of God, never do that).
The star of the show and Sega’s enduring mascot. Factual accuracy was clearly of no concern when designing him - real hedgehogs have a top speed of around 12mph, are not blue and do not wear sneakers. Before his playable debut, he appeared as a mirror ornament in arcade driving game Rad Racer.
Now, a plea: does anyone out there have Amiga Power issue 51, either physically or scanned? It’s the only one I’m missing, and it’s the one mag that everyone asks for. We’ve got Amiga Format and Amiga Shopper, so AP would complete the Future-Publishing-Amiga-magazines set. Please mail me if you can help!
I warned Epyx when I found out they were going to do a partnership deal over the Lynx that they were dealing with the devil [Jack Tramiel]. They kept saying they had good lawyers and the contracts were ironclad. What basically happened was Atari agreed to pay Epyx money for development and then Epyx would pay them back when they released a product and got income. But Atari kept them from releasing their system so Epyx couldn’t pay Atari what was due and therefore they could take over the rights to the Lynx system.
And pity that he jumped on the real time wagon. How good couldn't Citadel and Midwinter be had they been turn based? Citadel was an unplayable clusterfuck, while I won Midwinter easily by just send a demolion guy to the enemy HQ. <sigh>
I bet they never even heard of Dungeon Master.
It pisses me more and more off that DM seems to fade from history, while EoB is still remembered. That GoG (and Steam?) only offers EoB does not make things better.
The power of the DND brand?
Reading the latest issue of Retro Gamer.
In the latest issue they're covering Lemmings! - the original game, they barely touch on the franchise in general. Very good coverage, where they go into the design process, the almost innumerable conversions, dodging copyright infringements and having trouble selling the game to publishers (they all loved it, but found it too risky to publish - Psygnosis only took it on the second go).
...
It all but confirms a theory that I first put forth in 2000 or so: That Lemmings is the last game where its game mechanics are based on an original idea. I have not seen or heard from ANYONE in 15 years who can point to a game older than Lemmings that can be considered an inspiration, and I have not seen any game since 1991 that can be considered "original" in this same regard.
The dreams of the future are now reality; fully trained professionals whose purpose is to create optical stored REM moments — dreams to obliterate the cares of waking thought.
Yet the DreamTrack (TM) Corporation have created an insidious implant within the latest DreamTrack (TM) that is being mastered for release within the labyrinth of the Corporation's mainframe complex.
As a rogue dreamer, you have to enter the mainframe and direct your partner to the track itself - the minds of every future generation will be trusting to your skill and intellect.