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Walt Disney is the worst thing to happen to gaming

Wyrmlord

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Feb 3, 2008
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http://www.techinsider.io/disney-stops-making-games-2016-5

Disney bought 6 game studios in the last 10 years.

It then shut down all of them.

All the people who survived were sent to Disney's in house game studio.

Then they shut down the in house game studio.

Disney would rather lose $174 million on shutting these studios down than to develop games at all.

Question: Why did they buy so many game studios in the first place??? Why did they spend money on something they always kept deciding would not work out for them???
 

Harpsichord

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Walt Disney is the worst thing to happen to humanity. Spinning stories of exceptionalism, duality, and hero worship in the minds of children who stand no chance of resistance.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

More info on this - some hilarious mismanagement: http://kotaku.com/sources-the-ambitious-now-cancelled-plans-for-disney-1776370484

“The video game industry is a hit-based industry and if your game doesn’t sell well, then your job is at risk,” said a source.

For a time, Disney Infinity was a hit for a company without much success in games. Between 2008 and 2013, Disney’s gaming division lost $1.3 billion, according to Reuters. This stood in stark contrast to the company’s ongoing success on TV and film. Disney Infinity got off to a fast start in 2013, generating $550 million in revenue in its first 10 months. Disney predicted it’d be a billion-dollar empire. When Disney Infinity 2.0 and 3.0were released in 2014 and 2015, sales would spike. According to analyst estimates, the Star Wars toys generated $200 million on their own last fall.

But the market Disney Infinity was competing in, commonly dubbed the toys to life genre, was getting more competitive. It used to be justSkylanders from Activision and Disney Infinity. Then, those two were joined by LEGO Dimensions from Warner Bros., which leveraged mega franchises like Ghostbusters and Doctor Who. Yet, by all accounts, Disney Infinityremained king.

“The company has been completely behind Disney Infinity,” Disney Interactive VP John Vignocchi told the website Polygon just this past March. “If you look at all of the creative content coming out this year, you can see they are still proud and still 100 percent behind us.”

Obviously, things have taken a turn since then.

“It’s weird to be the number one in a genre but still have your sales be disappointing,” said one source.

Disney Infinity was a big seller and earned a lot of revenue for Disney Interactive,” said another source. “I don’t know of another high selling ‘AAA’ game that has been killed like this.”

Competition wasn’t the only problem for Disney Infinity, though.

ioxbgyc7190hkuhu4wpn.jpg

When Disney Infinity first took off in 2013, it was very hard to find the toys for some of the characters. Though it’s easy to suspect shortages are nothing more than cynical manipulations by corporations, it’s also lost revenue. The sources I spoke to said Disney took the shortages duringDisney Infinity 1.0 seriously. Disney wanted to avoid that problem in the future.

“The biggest issue with [Disney Infinity] 2.0,” said one source, “and probably the reason for the closure of the studio and the end of Infinitywas that they made too many toys. Infinity 1.0 had a major shortage of toys. They were almost always off the shelf and manufacturing was behind by months. [...] The expectation was that the brand would grow and they would sell more units and toys. It’s hard to put in perspective how big of a failure this was since all those additional units were added to the books destroyed any chance for 2.0 to be profitable.”

You started to see evidence of this in Disney’s own financial report in 2016 about declining revenue:

“The decrease from Disney Infinity was due to higher inventory reserves and lower unit sales volume.”​

How far off were they? Once source pointed to Hulk, one of the game’s most popular characters. A story bouncing around the company was that expectations for Hulk were so huge, they produced two million toys. Unfortunately, as the story went, they only ended up selling one million units.

Both of our sources heard independently that Disney had a plan to salvage things: a possible deal with Hasbro, the toy giant behind Transformers andG.I. Joe, to help with the manufacturing of the toys. (While the idea of the Hasbro franchises showing up in Infinity is tantalizing, neither source was aware of any such plans). Hasbro didn’t respond to a request for comment.

Given the troubles with making so many toys and getting them all sold, you can see why Disney would be interested in working with Hasbro to manage expectations. Disney had tried to resolve their backlog of unsold toys with creative development, as well. The most recent playset forCaptain America: Civil War, for example, not only focuses on new characters like Black Panther and Vision, but includes support for Marvel-based figures from years past. The hope was that people would dig into their wallets and purchase some of the old toys, as well.

bclo5dbqdxm6gvrlnnxw.jpg

Another less public challenge for the Disney Infinity project was the balancing act of collaborating with the other Disney-owned stakeholders Marvel and LucasFilm that led to overreach. One said that when the developers wanted Marvel’s Guardians of the Galaxy included, they had to include a full range of characters, including a toy for the blue-skinned Yondu, a relatively minor character from the film. Yondu’s inclusion may have been a well-intentioned gesture to represent the full cast, but the toy was a flop.

“They couldn’t give them away,” said one source.

“You can get a Yondu if you want Yondu,” said another. “He’s a cool-playing character and all but...yeah.”

The Infinity 3.0 team ran into similar challenges with Star Wars, according to one source, juggling priorities to make levels and characters for Star Wars Rebels, a popular animated series even as the game’s developers wanted to focus more on the movies, particularly the then-upcoming Star Wars: The Force Awakens. But LucasFilm said no, and a compromise was reached where Rebels and The Force Awakens would be included in Disney Infinity 3.0. Over the course of development, the focus was pushed toward the new movie.

“Those kind of ultimatums were very prevalent in negotiations for creating new toys for Disney Infinity,” said one source.

As much as Skylanders might have been seen by the outside world asInfinity’s foremost competitor, it was another Star Wars game that added yet another challenge to Disney franchise. Last fall’s Star Wars Battlefront, the online shooter collaboration with Electronic Arts, was a quick success. Unlike Infinity, Disney only licensed out Star Wars to EA, which meant EA was bore more of the the risk. For Disney, it was the cheaper play, but the company seemed committed to support both games. The plan was forDisney Infinity and Battlefront to exist alongside one another, targeting different age groups.

“Our methodology was we’re [Disney Infinity] going to hit this 7-12 range,” said one source, “[and] Battlefront is going to the teen and up range. But it turns out even the younger kids wanted to play Battlefrontstill.” Battlefront went on to sell 13 million copies, exceeding financial expectations.

It seems like a combination factors—increased competition, miscalculated inventory, complex corporate interests—contributed to Disney Infinity’s demise. The result is that Disney seems to be getting out of making their own console games altogether and scuttling its most ambitious gaming project right as it was on the cusp of realizing its full franchise crossover potential. When the latest news about Disney Infinity hit, the company said it would pivot towards licensing properties, as was the case withBattlefront.

“[The games] business is a changing business,” said Disney boss Bob Iger on an investor call this week. “We did not have enough confidence in the business in terms of it being stable enough.”

And thus, the end of Disney Infinity.
 
Last edited:

Telengard

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Disney would rather lose $174 million on shutting these studios down than to develop games at all.
Disney has lost multiple billions on its games division. Because as we can all say: Disney, ur dum.

Question: Why did they buy so many game studios in the first place???
As the first of the mega-corporations, they of course want to acquire everything they can get their dirty mits on.

More to the point, diversity is survival. The more diverse a mega-corporation is, the better the chance not all divisions will be in a downturn at the same time. Thus allowing one to keep making money. (Which is why companies that only produce one game at a time are kind of in a pickle, if ever a game flops.)

Why did they spend money on something they always kept deciding would not work out for them???
Games can make lots of money. Disney wants that money. As a mega-corporation, they want all money. That is a given. And periodically they would acquire a games company they think can do that for them. And then they infect it with Disney-think (it's a thing), and the games company fails. And then Disney executes them and places the body in the vast Disney graveyard out behind their theme parks. (You didn't think it was just games companies that they did this with, did you?)

And anyway, from whom did you think EA learned how to conduct itself in the business world? Everything EA does, Disney did it first, did it better, and did a whole lot more of it.
 

Dux

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May 26, 2016
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Disney infused my childhood with whimsy and magic; made it vibrant. Then it all kind of fell apart and now I'm here.

To answer your question: why do the rich do anything? They're rich, they're powerful, they're shortsighted and they're assholes and the gaming industry is a cutthroat world and everything basically sucks.
 

Night Goat

The Immovable Autism
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Walt Disney is the worst thing to happen to humanity. Spinning stories of exceptionalism, duality, and hero worship in the minds of children who stand no chance of resistance.
What really pisses me off is that a company that made its fortune on adaptations of Public Domain works keeps bribing politicians for more tyrannical copyright laws, so that its own characters never become Public Domain. Fuck Disney.
 
Unwanted

Bustamonte

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Messages
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Walt disney hated the jews because of how they constantly snubbed him at the oscars, favoring hollywood insiders instead. Then the same little clique took over his company after his death and turned it to amazing shit, basically a brainwashing tool trying to turn children into dereanged cucks. It was fine before the 80s though.
 

Ebonsword

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Joined
Mar 7, 2008
Messages
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Disney bought 6 game studios in the last 10 years.

It then shut down all of them.

All the people who survived were sent to Disney's in house game studio.

Then they shut down the in house game studio.

Considering the six studios involved, it doesn't really seem like anything of value was lost?

(Well, except for maybe LucasArts, but, even in their case, when was the last time they made a good game?)
 
Unwanted

Bustamonte

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Like what, lion king and heavyweights? lol

That asian one was pretty crap too.
 

Daemongar

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Nov 21, 2010
Messages
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Codex Year of the Donut
To answer your question: why do the rich do anything? They're rich, they're powerful, they're shortsighted and they're assholes and the gaming industry is a cutthroat world and everything basically sucks.

Well, I think its' more complicated. The rich and rich companies have talented folks but there is a limited supply of talent and opportunities. They must constantly choose between projects based on estimated return. They could do almost anything with their money and talent, but can't do it all, so they have to do what makes the *most* money. They could make 5% of their investment in Infinity or they could take the same money and invest it in some other venture, and make 9%. Taking a loss of $500M on the companies they bought is small potatoes to that extra 4% they may make, so those companies go by the wayside.

Not saying it's right, and eventually the leaderships uncompromising worship of money is going to run Disney into the ground, but until then, money is all that matters.
 
Unwanted

Bustamonte

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Tarzan, Hercules, Mulan, the Arabian one,

You have hopelessly shit taste then. Actually aladin was not as bad as I thought and hercules OK but seriously. We are talking about kids' movies here and every newshit disney after beauty and the beast makes me wonder what the fuck I am watching.
 
Unwanted

Bustamonte

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Well, I think its' more complicated. The rich and rich companies have talented folks but there is a limited supply of talent and opportunities. They must constantly choose between projects based on estimated return. They could do almost anything with their money and talent, but can't do it all, so they have to do what makes the *most* money. They could make 5% of their investment in Infinity or they could take the same money and invest it in some other venture, and make 9%. Taking a loss of $500M on the companies they bought is small potatoes to that extra 4% they may make, so those companies go by the wayside.

Not saying it's right, and eventually the leaderships uncompromising worship of money is going to run Disney into the ground, but until then, money is all that matters.

All of this 'talent' is the nephew or cousin of some corporate wormwood parasite, that is why everything is so shit. If someone talented comes along they usually die in obscurity after having everything they think of stolen (especially in music industry).
 

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