Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Review Warcry talks about Gothic II

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,035
Tags: Gothic II

<a href=ttp://www.warcry.com>Warcry</a> posted some <a href=http://www.warcry.com/scripts/columns/view_sectionalt.phtml?site=15&id=67&colid=1491>impressions</a> of <a href=http://www.piranha-bytes.com/gothic2/content_english/news_headlines.php&e=7413>Gothic II</a> calling it "a very enjoyable game”.
<br>
<br>
<blockquote>I also found instances where a conversation option that I avoided earlier turns out to be a useful thing to have done, but once you are past that option the NPC does not ever offer you that choice again. This is a bit problematic, but not something that makes the game unplayable.</blockquote>
<br>
Another victim of Bio-style conversation loops
<br>
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom