PorkyThePaladin
Arcane
- Joined
- Dec 17, 2013
- Messages
- 5,182
We already know the rough outlines of the plot from ELEX ending: ELEX's daddy (aliens) are coming...
PB should be able to reuse most stuff from the first game (textures, models, engine, lore, characters, etc), which will help them a lot, given their rather limited resources. So they can focus on producing content and fine-tuning systems.
What do you think would help it the most to build on the first game and take it to the next level?
I would like to see the combat system streamlined. They should fix up the parrying system from ELEX, so that you can parry humanoids. Character stats could control how effective the parrying is (1/4 damage, 1/2 damage, full damage) and what it works against, but it would require timing and player skill to actually use. In ELEX, it was broken, and did not work against a lot of animations.
For non-humanoids, they should replace the roll with a side-stepping dodge (rolling is always silly).
Shields should be given some penalties, as they are too OP in 1v1 combat.
Remove the grenade launchers and anything ranged with cc, this is an inherently stupid idea. Some kind of a simple cover system implementation (supported by AI) would be fun.
PB should be able to reuse most stuff from the first game (textures, models, engine, lore, characters, etc), which will help them a lot, given their rather limited resources. So they can focus on producing content and fine-tuning systems.
What do you think would help it the most to build on the first game and take it to the next level?
I would like to see the combat system streamlined. They should fix up the parrying system from ELEX, so that you can parry humanoids. Character stats could control how effective the parrying is (1/4 damage, 1/2 damage, full damage) and what it works against, but it would require timing and player skill to actually use. In ELEX, it was broken, and did not work against a lot of animations.
For non-humanoids, they should replace the roll with a side-stepping dodge (rolling is always silly).
Shields should be given some penalties, as they are too OP in 1v1 combat.
Remove the grenade launchers and anything ranged with cc, this is an inherently stupid idea. Some kind of a simple cover system implementation (supported by AI) would be fun.