Arthandas
Prophet
- Joined
- Apr 21, 2015
- Messages
- 1,383
Not excluding action games in overall, just those that rely on player's reflex to create difficulty, like for example bullet hell shmups or Devil May Cry clones.
I'll start with Desktop Dungeons which on later dungeons requires you to think like 10 moves ahead starting with turn 1. It's hard to explain this game's difficulty to someone who never played it but it's one of those games that really punishes the lack of foresight or thinking overall and rewards creativity and planning. Anyone who reached vicious level dungeons will know the joys of spending more time on calculations/theorycrafting than on actual gameplay.
I'll start with Desktop Dungeons which on later dungeons requires you to think like 10 moves ahead starting with turn 1. It's hard to explain this game's difficulty to someone who never played it but it's one of those games that really punishes the lack of foresight or thinking overall and rewards creativity and planning. Anyone who reached vicious level dungeons will know the joys of spending more time on calculations/theorycrafting than on actual gameplay.