I thought that thread was interesting because in some ways I agree with both sides although you guys certainly articulated yourselves far better.
What I wanted to point out if the thread hadn't been locked for some reason (I didn't see any flaming it was very confusing) was that I find it interesting that while other game genres are doing their best to pick up the traits of rpgs, rpgs themselves are straying farther and farther from their roots (and not necessarily in a good war).
I think Oblivion is a great example. I enjoyed the game quite a bit, but I agree with you in that as an RPG it's hardly the pinnacle that many reviews claimed it to be ( it's much stronger as an action game with RPG elements). Choosing whether to stab my enemy or shoot him with a bow is hardly a choice in the rpg sense, but as you argued choosing whether to talk my way out of it, bribe them, or coerce them in some way is a different choice. This was a problem that permeated through a lot of the game. It was one of the reasons I got bored on the Assassin line of quests. They were very cut and dry, and frankly very boring because of that. The game sacrificed these rpg elements to be more action oriented, and to give an experience with a broader appeal which seemed unnecessary in a lot of ways. Additionally, combat could have maintained the same pace, but why not include a to hit role with every slash or bow shot?
I will say that I do think graphics matter to a degree though, or at the very least as long as gameplay isn't sacrificed we shouldn't skimp on graphics. I guess I'm not really making a point here, but bad graphics can detract from a gaming experience (I tend to judge older games on a different scale than newer games, for me the graphics for Planescape Torment are still gorgeous). I would also say the same of story and setting. One of the reasons Oblivion wasn't the be all end all game for me was the simple fact that the story was contrived and the setting was incredible bland. Both of these aspects were one of the reasons that the Fallout games, Planescape Torment and Arcanum (which I'm not as big a fan of because the lack of balance, but it's still a very good game in a lot of regards and the setting is amazing) are all such incredible and classic rpgs. Each one is unique and intersting, and does more than just have us run up and stab a demon in the face.
I'm mindlessly rambling now from lack of sleep, but I think in a lot of ways I agree with you because game companies really aren't trying to appeal to long time and hardcore gamers anymore. Despite the fact that we were the ones who kept these companies afloat for years, and hold these franchises in high regards, we're being pushed off to the side so a ten year old and Billy Fratrat can kill stuff on their XBox. Be it console or PC, the original gamers seem to hardly matter now.
That's the end of the unnecessarily long first post.