What it does guarantee or at least what justifies a sub model is a steady release of content updates, which isn't really important in a player-run game like WoDwill bewould have been.
What it does guarantee or at least what justifies a sub model is a steady release of content updates
Holiday events, dungeons, raids, balance patches, etc.What it does guarantee or at least what justifies a sub model is a steady release of content updates
I keep hearing this, but don't really know what it means. Patches? Fixes? Shouldnt that shit be covered by initial "box" price?
Because any content worth paying for are expansions and those you have to pay for on top of the sub.
PANDAS!Yeah, like in GW2, or TSW, or the current version of TOR. Makes you wonder exactly how much content a subscription based game would have to crank out to noticeably outpace those titles in terms of sheer annual volume.
Holiday events, dungeons, raids, balance patches, etc.What it does guarantee or at least what justifies a sub model is a steady release of content updates
I keep hearing this, but don't really know what it means. Patches? Fixes? Shouldnt that shit be covered by initial "box" price?
Because any content worth paying for are expansions and those you have to pay for on top of the sub.
All this free, and all this coming from a F2P game to which you don't even have to buy the box/game initially (not saying it's a good game now). Yeah, they do (boring) Holiday events, and lots of balance patches.
- Hunter Ranger playable class: This new class is deadly from afar and has incredible damage capabilities up close as well. Log in and play as one now!
- Hunter Ranger Booster Pack: This pack is now available for purchase in the Zen Market. Get a head start on your new Hunter Ranger!
- Dread Ring Campaign: Enter the Dread Ring and encounter new foes. If you survive, you'll be able to face Valindra Shadowmantle herself.
- Active Companion Bonus System: Each active companion will grant bonuses for your character giving you an extra edge in combat!
- Collections System: Track all of your existing loot and hunt for new loot, including missing set items, with this system.
- New Paragon Paths for existing classes: New skills are now available for existing classes! Which path will you choose? Learn more about it here in part one and part two of our Dev Blogs.
- Artifacts System: This new item type is now added to Neverwinter. These items will become permanent fixtures for your character, and will be able to level up and get more powerful as you advance.
- Sword Coast Adventures (coming very soon!): Send companions out to complete tasks to earn rewards and gain companion experience, all through the Neverwinter Gateway!
- Item Progression System: Read more about changes and improvements to the fusing system in Neverwinter.
To be fair a lot of what you listed is just them completing systems that weren't done in time for launch. In principal I agree with you that if you are paying monthly, you shouldn't need to be buying expansions as well.Holiday events, dungeons, raids, balance patches, etc.What it does guarantee or at least what justifies a sub model is a steady release of content updates
I keep hearing this, but don't really know what it means. Patches? Fixes? Shouldnt that shit be covered by initial "box" price?
Because any content worth paying for are expansions and those you have to pay for on top of the sub.
All this free, and all this coming from a F2P game to which you don't even have to buy the box/game initially (not saying it's a good game now). Yeah, they do (boring) Holiday events, and lots of balance patches.
- Hunter Ranger playable class: This new class is deadly from afar and has incredible damage capabilities up close as well. Log in and play as one now!
- Hunter Ranger Booster Pack: This pack is now available for purchase in the Zen Market. Get a head start on your new Hunter Ranger!
- Dread Ring Campaign: Enter the Dread Ring and encounter new foes. If you survive, you'll be able to face Valindra Shadowmantle herself.
- Active Companion Bonus System: Each active companion will grant bonuses for your character giving you an extra edge in combat!
- Collections System: Track all of your existing loot and hunt for new loot, including missing set items, with this system.
- New Paragon Paths for existing classes: New skills are now available for existing classes! Which path will you choose? Learn more about it here in part one and part two of our Dev Blogs.
- Artifacts System: This new item type is now added to Neverwinter. These items will become permanent fixtures for your character, and will be able to level up and get more powerful as you advance.
- Sword Coast Adventures (coming very soon!): Send companions out to complete tasks to earn rewards and gain companion experience, all through the Neverwinter Gateway!
- Item Progression System: Read more about changes and improvements to the fusing system in Neverwinter.
How so? For one, those are the notes for the 2nd major update, not the 1st major update. Secondly, they had 5 complete classes at launch that were fine. Hunter-Ranger is a new class. Actually they were planning to have released a 7th class by now.To be fair a lot of what you listed is just them completing systems that weren't done in time for launch.
It is, but we're not discussing the game. Just the payment model. Tell me the $15/month for WoW guarantees better content updates.yeah too bad the game is a boring shitfest.
That's nice.J1M said:Well, I wouldn't call most companions being useless or most classes having only one paragon path complete game systems.
Other systems don't seem to exist for any reason beyond as another bar to grind.
It is, but we're not discussing the game. Just the payment model. Tell me the $15/month for WoW guarantees better content updates.yeah too bad the game is a boring shitfest.
Besides, name 5 MMOs that are not boring shitfests.
CCP Taking Cues From DayZ, Rust For World Of Darkness
By Nathan Grayson on February 14th, 2014 at 12:00 pm.
CCP might be best known for EVE Online, but they’ve had another project burbling away in their developmental cauldron since basically the dawn of time. World of Darkness, based on White Wolf’s Vampire: The Masquerade setting, is technically existent, though CCP has become quite adept at keeping it shrouded in, er, darkness. But every once in a while some news slips out, and not all of it is good. For instance, the World of Darkness team recently laid off 15 members of its rather small (for an MMO) force. So then, what’s going on behind-the-scenes? Should we be worried? And how is the game evolving? I asked CCP CEO Hilmar Pétursson, and here’s what he told me.
The World of Darkness family table is missing a few fanged faces, but Pétursson was adamant that it’s not a signal of dark (light?) times ahead. Instead, it was a structural team. The game is still evolving rapidly, and a larger team size was simply causing too many bottlenecks.
“What we’ve seen is, increasing focus for teams also comes from the size of the team,” he explained to RPS. “And when you’re still innovating and figuring out how you’re game’s going to work, a bigger team takes longer to do that. So again, the layoffs were more about focus and creating an environment where teams can be successful with their priorities. That’s something we’ve had to work a lot on as we’ve grown. We’ve grown very fast. We were not very well structured for the complicated strategy we’ve been executing. We’ve been working a lot on that.”
As for the game itself, CCP is keeping an open mind. Nothing’s set in stone just yet (yes, still), which means the sandbox MMO maven can observe the successes and failures of others before committing. And hey, wouldn’t you know it, sandbox survival games like DayZ and Rust are seeing an awful lot of success right now.
“The core dynamics of being human or vampire haven’t changed, but we’ve certainly been taking inspiration from a lot of recent things,” said Pétursson. ”For example, DayZ and Rust, which have shown us the power of a sandbox when you bring it into a more recognizable context.”
“The creators of those experiences often reference EVE Online as an inspiration for their things. We’re now cross-inspired by what we’re seeing there. How the absence of all these structured game mechanics – by just allowing these natural interactions to happen – that is something we’re definitely incorporating into how we think about World of Darkness.”
When I asked if World of Darkness was heading in a more survival-oriented direction, Pétursson was hesitant to make any promises. But his point was clear: CCP is watching DayZ, Rust, and their ilk, and World of Darkness is changing with the times.
So then, when will we see the fruits of all this shadowy labor? While CCP is very much sticking to its “when it’s done” stance for release, Pétursson suggested that we can probably expect to see something at EVE Fanfest in May. It’s a Fanfest tradition, after all. For now, though, there’s precious little info available. Well, at least we know it’ll have vampires.
Unless they’ve been replaced with zombies.
It is, but we're not discussing the game. Just the payment model. Tell me the $15/month for WoW guarantees better content updates.yeah too bad the game is a boring shitfest.
Besides, name 5 MMOs that are not boring shitfests.
Ultima Online
Darkfall Online
Planetside 1
Planetside 2
Star Wars Galaxies
Dark Age of Camelot