In another thread I started making a list to try to define what Wurm ONline is like. I decided I'll take that list and put it here instead and start adding to it. It's a mess but it's one way to try to get across what Wurm Onine is.
First, a video:
I agree with the video, it's like a dreamy 3d version of UO. We dreamed of this back then.
Website:
http://www.wurmonline.com/
The following list is just a TASTE. I can't possibly list everyting!
It's a sandbox, what can I say?
- this sums it up... players make the wolrd and make the content
It's cross-platform; will run on linux and windows
- Has a small footprint on my harddrive (may be hard to believe but my folder says 1.4 gb)
- I run it good on dual core 2.3 ghz and 9800 gt and 3gb ram
Cost is ~$17.41 for 2 months of premium play (this doesn't include any deeds you create)
- you can use paypal or credit card to pay for everything
- cost is approximate and will change according to euro-to-US dollar conversion rates
The game is mostly about crafting things and building; the rest being exploration/hunting/tasks/spells/praying/etc
- Farming is a big portion of the game for many; for food and for feeding animals
- Taming and breeding are also a big consumer of time
- Hunting can take place on land or sea and is mainly to get skill; loot is less important
- Constructing houses/fences and digging areas is major activity shared by all one time or another
- You need to mine for metals for armor and other things
Skill-based progression
- you can train all skills, but it takes unfathomable periods of time to master just a single skill
- nobody has mastered all the skils... it takes YEARS to get skills up high
Very grindy!
- I think it depends how you play it. I usually play alone and I think this varies the gameplay
- Players who play together tend to prioritize and limit what they do more
Property (for housing/farming/etc) are found in-game by exploring and finding them or word of mouth
- there's no automap to show you where you can build
- you can't build on an area if somebody else has already deeded it and hasn't given you permission
- you usually have to flatten an area if it's virgin, so you can build on it
Deeds are the means to cement owernship of a given piece of land (or property)
- without deeding your property everything decays much faster, dependnet on quality of construction or item
- without a deed wooden low quality houses will be destroyed after a few months
- without deeding you won't have access to spirit guards/templars for auto-defense against monsters (or players on pvp servers)
- some things don't decay as much or don't at all, but most things do
- cost of deed increases w/ size: minimally about 3.21s ($5.58861) to create, 1.242s ($2.162322) per month
- the cost will change with the euro-to-US dollar conversion rates
Corpse-runs; items will stay on your corpse when you die
- there're some spells to remedy this but only high skill players (generally) have it
No fast travel except limited amounts like tents or deeds or spells or mounts; with various restrictions unstated
- there're roads of different types to make moving faster, the fastest being paved roads and the slowest probably gravel
- instant teleport occurs via official or deeded settlements IF you die or have a special high level spell
- when you're a new player you can make a tent and instantly teleport to it IF you die AND it's in friendly territory
- you can ride horses and other creatures to move faster; they're tameable and you can breed them or trade them
- you have to feed your mounts ocassionally
- mounts can die and it might be they WILL eventually--unsure
- you get a small attack bonus by attacking on a horse but the horse can get hurt I think
- mounts allow you to wear heavy armor and still move fast
Quests are known as Tasks and there're very few of them--it's not a quest-driven game
There're several PVP servers with no restrictions on level and EVERYTHING is attackable
- there're some restrictions on, but generally it's free-for-all and epic has hte most pvp
- there's a challenge server but i don't know if it has pvp
- chaos has hte slowest skill progression... epic is about twice as fast
- if you die players can take anything on your corpse which isn't no-drop--meaning almost everything
- players can destroy (or eventually destroy) everything else--including your house and deed
- everyting is lockpickable
Monsters/creatures are generally dumb with no lore or fancy loot or complex faction or anyting
- monsters are generally just like animals... they drop skin and other crafting things and meat
Plants and animals grow and migrate and die
- creatures/monsters have lairs which can be destroyed if you don't want them respawning
- trees/plants will spread, but you can destroy them and they'll be gone
- if there're NO plants or monsters or creatures in an area--like an island--there's a small chance they'll eventually spawn
- monster lairs will eventually move on their own
There're boats for traveling on the water and moving large quantities of goods
- small boats and big boats, mostly for trading and traveling to other servers
- on pvp servers players can attack each other from boats
- boats can hold a couple dozen players at most
All terrain is terraformable and also will change over time on its own
- if terrain is on a deed it can't be terraformed without permission by hte deed owner
You can mine and create large underground areas
- you can't build homes underground yet
- rock can be terraformed with a pick but you can't raise it like you can raise normal ground
- old mines are like ruins and you can find old items in them made years ago
- monsters spawn in them so they can be dangerous
- you can potentially get stuck in them and you'll lose everytying on your corpse
Combat is like EQ, with autoattack, training and so on
- when your skill is low you just hit autoattack while making sure nothing else attacks you
- when you have higher skill you have a few more options DURING combat
- many players think it's old fashioned but I've liked it since I started in 2012
- you can outrun most monsters/creatures or avoid generally
There's no minimap or radar, although if you move your mouse on a monster it'll highlight
Maps tend to be enormous, so that players have lots of room to build
- the newest server is four times bigger than anyting before it
- I play on Chaos and it's 1/4 teh size of the newest server
There're mountains most players never cross simply because they're so steep and expansive
- climbing is a skill in the game, but takes a long time to raise
- you generally need a horse for real exploration, otherwise it's much slower and more dangerous
- on pvp servers players will go to mountains to make it harder for others to reach them
There's day and night and each lasts about 1.5 hours
- you can create sources of light for when it gets dark
- you can increase the gamma on your monitor, but it won't remove the dark color of everyting
There's spring/summer/fall/winter which some small effects on harvesting
- it's primarily an aesthetic thin
- makes hunting easier because it's easier to see creatures; other season have more bushes/grass
- i want the seasons to be something we all share, but some players wnat seasons to be an option
There's weather, but it's mostly asesthetic, except fog can make things hard to see