Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Recent content by JDR13

  1. JDR13

    Interview Deiley on His Deathclaws

    Greatness aside, Fallout 2 was full of stupid things, and the talking Deathclaws were one of them.
  2. JDR13

    Star Wars Outlaws - coming August 30th

    I'm interested in Outlaws, but not interested enough to pay $70 and be forced to play it on Epic or Ubisoft Connect. I'll get it eventually when it's 50% off or more.
  3. JDR13

    The Quake Games Suck

    I thought Quake 1 was pretty cool. Everything that came after was kind of meh unless you're into multiplayer. If they do make a new Quake game, they need to go back to the atmosphere of the original.
  4. JDR13

    KickStarter Monomyth - A first person action RPG/dungeon crawler - now in Open Backer Beta

    I'll add that kicking seems a little OP against humanoid enemies. It's really easy to keep them off balance by alternating kicks with normal melee attacks. Also, is it just me, or does stamina not seem to really matter? I've killed a few enemies while swinging my weapon with zero stamina.
  5. JDR13

    Will Capcom remake Resident Evil 5?

    So? You're still missing the point. It's about how much content there is. CV had way more than RE3. It's much too long to pawn off as DLC unless they butchered the hell out of it.
  6. JDR13

    Will Capcom remake Resident Evil 5?

    Exactly. Considering they gave RE3 the full game treatment, there's no way in hell CV would be any less if they decide to do something with it.
  7. JDR13

    Will Capcom remake Resident Evil 5?

    CV is much longer than RE 1, 2, or 3. It's closer in length to the more modern games in the series. There's no way it could be a DLC, and I wouldn't want that anyways. It deserves a remake.
  8. JDR13

    Arkane PREY - Arkane's immersive coffee cup transformation sim - now with Mooncrash roguelike mode DLC

    I thought the enemy variety was fine. Sure, it could have have used a few more enemies, but so could most games. I agree about too many neuromods though. There should be about 20% less.
  9. JDR13

    Starfield - Epic Shit Takes from Bethestards

    That makes sense....
  10. JDR13

    Outcast - A New Beginning - sequel from original devs and THQ Nordic

    It's not bad, but it's overpriced. Should have been $39.99 - $49.99
  11. JDR13

    Will Capcom remake Resident Evil 5?

    I think there's zero chance of that. They'd either have to cut too much out or charge $50-$60 for a DLC.
  12. JDR13

    Outcast - A New Beginning - sequel from original devs and THQ Nordic

    What disappointed me the most is how incredibly easy it seems. On normal difficulty, I didn't die a single time in the demo and never even felt challenged at any point. Plus you never have to worry about ammo because every enemy drops it. Hopefully Hard difficulty is a big jump.
  13. JDR13

    KickStarter Monomyth - A first person action RPG/dungeon crawler - now in Open Backer Beta

    He also doesn't like having to boot up his PC to play the game. That should be changed.
  14. JDR13

    KickStarter Monomyth - A first person action RPG/dungeon crawler - now in Open Backer Beta

    RatTower The mouse cursor feels much better now. Question: What does raising the lockpick ability do? It seems like I can already pick any lock. Is it just for harder locks or can you eventually use a lockpick more than once? Also, did you change the look of the slimes? I thought I remember...
  15. JDR13

    KickStarter Monomyth - A first person action RPG/dungeon crawler - now in Open Backer Beta

    RatTower I'm enjoying the new demo for the most part, but for the love of God please increase equipment durability! Weapons breaking after 8-10 swings is way overdoing that mechanic.

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom