Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Recent content by kyrub

  1. kyrub

    X-COM OpenXcom Thread

    Exactly, but I think it is his way of implementing things. Guerilla design: action first, reconsideration next. Not very user friendly, but it seems to work at the end.
  2. kyrub

    X-COM OpenXcom Thread

    That is why Piratez are the way they are - because the author has a strong, a bit crazy vision going into small details. It's lovely.
  3. kyrub

    Incline Remnants of the Precursors - Merry Christmas, bitches

    Hmm, seems I have been mentioned and cursed by the maker for not releasing the disassembly. I was unaware of the project.
  4. kyrub

    KickStarter Xenonauts 2 - now available on Early Access

    They have it all to do, though. Let us see if they can tackle repetitiveness of the first game and bring more pace and suspension. Right now, X-piratez seem like a much better game then Xenonauts despite its crazy setting. Hopefully, Xenos 2 will hit the right spot.
  5. kyrub

    KickStarter Xenonauts 2 - now available on Early Access

    Come on! 50 hours to go. We need the full modding support for the few extra bucks. Xenonauts 1 was a close miss. It was very good, but not quite as special, it lacked atmosphere, despite some very solid design decisions. The sequel tries to correct the formula rather than to make a NuXCOM...
  6. kyrub

    4X Make Civ(likes) Great Again! Brainstorming design thread

    Good one! Your opinion group would form a nice faction in that game.
  7. kyrub

    4X Make Civ(likes) Great Again! Brainstorming design thread

    Another inspiration from SMAC: One of the biggest cliches of Civilization games was the idea that civilization progress (research) is the good itself of the world. Progress in research meant victory, in almost all versions of the game. But in SMAC, things became more complicated and realistic...
  8. kyrub

    How do YOU rate these newer/newest RPGs?

    Yeah, that one is pretty good, I have a third replay ongoing. EDIT: Divinity: OS 1 - Stupid graphics slow down the gameplay and a very solid model of combat, making it all but unplayable. It could have been great, but... 3/10. Lords of Xulima with Darkest mod - hard as ****, that one has pushed...
  9. kyrub

    4X Make Civ(likes) Great Again! Brainstorming design thread

    I would love a shorter time-focus rather than a whole civilization, from stone age to superstring theory. It always brings terrible problems with scaling of time. At first, Civ games are slow, in the latter parts they gallop alike a mad horse. There are fascinating epochs of civilization...
  10. kyrub

    4X I'll pay for Alpha Centauri ai .exe mod

    I am sorry, I am not into that .exe modding stuff anymore. My life has taken a nice turn and I am enjoying other ways of spending my time. I went so far, that I forgot where my reference files are and deleted them - probably (EDIT, I found them, see bottom!). I also don't need the money. Maybe...
  11. kyrub

    4X The Unsurpassed Brian Reynolds' Alpha Centauri thread

    Honestly, it has not been my area to fix the bugs, that's what scient did on large scale and much more efficiently. I can surely try, but... Isn't the psi attack already an underwhelming option in the game? Correcting this "issue" would make it absolutely crap in later stages, would it not?
  12. kyrub

    4X The Unsurpassed Brian Reynolds' Alpha Centauri thread

    I entirely forgot there was a bug report on that ancent patch.
  13. kyrub

    Turn-Based Tactics Into the Breach: Advanced Edition - mech tactics game from FTL devs with Chris Avellone writing

    Oh damn. Mentioning Invisible Inc. along with FTL makes me dizzy. Asking for trouble, there, if it does not fill the expection dam created in the process...
  14. kyrub

    X-COM OpenXcom Thread

    The good thing in X-Pirates is that you actually don't need to know the stuff. It works as a freelancer game, you just play in any direction you wish. It's surprisingly funny, just don't plan to finish it.
  15. kyrub

    Incline Deepest Dark - A Lords of Xulima difficulty mod.

    Spot on, level 10/11 exactly. Ah, interesting. No, not really. Shush, will have my eyes open now. The dog encounters are fine, if I can see a rule for the extra attacks, it will be OK. EDIT: On the second thought, it's still a problem. I actually NEED thouse hound encounters, because of large...

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom